dust3d/third_party/libigl/include/igl/readNODE.h

51 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READNODE_H
#define IGL_READNODE_H
#include "igl_inline.h"
#include <string>
#include <vector>
#include <Eigen/Core>
namespace igl
{
// load a list of points from a .node file
//
// Templates:
// Scalar type for positions and vectors (will be read as double and cast
// to Scalar)
// Index type for indices (will be read as int and cast to Index)
// Input:
// node_file_name path of .node file
// Outputs:
// V double matrix of vertex positions #V by dim
// I list of indices (first tells whether 0 or 1 indexed)
template <typename Scalar, typename Index>
IGL_INLINE bool readNODE(
const std::string node_file_name,
std::vector<std::vector<Scalar > > & V,
std::vector<std::vector<Index > > & I);
// Input:
// node_file_name path of .node file
// Outputs:
// V eigen double matrix #V by dim
template <typename DerivedV, typename DerivedI>
IGL_INLINE bool readNODE(
const std::string node_file_name,
Eigen::PlainObjectBase<DerivedV>& V,
Eigen::PlainObjectBase<DerivedI>& I);
}
#ifndef IGL_STATIC_LIBRARY
# include "readNODE.cpp"
#endif
#endif