dust3d/third_party/libigl/include/igl/shape_diameter_function.h

96 lines
3.2 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2017 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SHAPE_DIAMETER_FUNCTION_H
#define IGL_SHAPE_DIAMETER_FUNCTION_H
#include "igl_inline.h"
#include "AABB.h"
#include <Eigen/Core>
#include <functional>
namespace igl
{
// Compute shape diamater function per given point. In the parlence of the
// paper "Consistent Mesh Partitioning and Skeletonisation using the Shape
// Diameter Function" [Shapiro et al. 2008], this implementation uses a 180°
// cone and a _uniform_ average (_not_ a average weighted by inverse angles).
//
// Inputs:
// shoot_ray function handle that outputs hits of a given ray against a
// mesh (embedded in function handles as captured variable/data)
// P #P by 3 list of origin points
// N #P by 3 list of origin normals
// Outputs:
// S #P list of shape diamater function values between bounding box
// diagonal (perfect sphere) and 0 (perfect needle hook)
//
template <
typename DerivedP,
typename DerivedN,
typename DerivedS >
IGL_INLINE void shape_diameter_function(
const std::function<
double(
const Eigen::Vector3f&,
const Eigen::Vector3f&)
> & shoot_ray,
const Eigen::PlainObjectBase<DerivedP> & P,
const Eigen::PlainObjectBase<DerivedN> & N,
const int num_samples,
Eigen::PlainObjectBase<DerivedS> & S);
// Inputs:
// AABB axis-aligned bounding box hierarchy around (V,F)
template <
typename DerivedV,
int DIM,
typename DerivedF,
typename DerivedP,
typename DerivedN,
typename DerivedS >
IGL_INLINE void shape_diameter_function(
const igl::AABB<DerivedV,DIM> & aabb,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedP> & P,
const Eigen::PlainObjectBase<DerivedN> & N,
const int num_samples,
Eigen::PlainObjectBase<DerivedS> & S);
// Inputs:
// V #V by 3 list of mesh vertex positions
// F #F by 3 list of mesh face indices into V
template <
typename DerivedV,
typename DerivedF,
typename DerivedP,
typename DerivedN,
typename DerivedS >
IGL_INLINE void shape_diameter_function(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedP> & P,
const Eigen::PlainObjectBase<DerivedN> & N,
const int num_samples,
Eigen::PlainObjectBase<DerivedS> & S);
// per_face whether to compute per face (S is #F by 1) or per vertex (S is
// #V by 1)
template <
typename DerivedV,
typename DerivedF,
typename DerivedS>
IGL_INLINE void shape_diameter_function(
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const bool per_face,
const int num_samples,
Eigen::PlainObjectBase<DerivedS> & S);
};
#ifndef IGL_STATIC_LIBRARY
# include "shape_diameter_function.cpp"
#endif
#endif