dust3d/third_party/libigl/include/igl/speye.cpp

36 lines
1.0 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "speye.h"
template <typename T>
IGL_INLINE void igl::speye(const int m, const int n, Eigen::SparseMatrix<T> & I)
{
// size of diagonal
int d = (m<n?m:n);
I = Eigen::SparseMatrix<T>(m,n);
I.reserve(d);
for(int i = 0;i<d;i++)
{
I.insert(i,i) = 1.0;
}
I.finalize();
}
template <typename T>
IGL_INLINE void igl::speye(const int n, Eigen::SparseMatrix<T> & I)
{
return igl::speye(n,n,I);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::speye<double>(int, Eigen::SparseMatrix<double, 0, int>&);
template void igl::speye<std::complex<double> >(int, int, Eigen::SparseMatrix<std::complex<double>, 0, int>&);
#endif