dust3d/third_party/libigl/include/igl/stdin_to_temp.h

37 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_STDIN_TO_TEMP_H
#define IGL_STDIN_TO_TEMP_H
#include "igl_inline.h"
#include <cstdio>
namespace igl
{
// Write stdin/piped input to a temporary file which can than be preprocessed as it
// is (a normal file). This is often useful if you want to process stdin/piped
// with library functions that expect to be able to fseek(), rewind() etc..
//
// If your application is not using fseek(), rewind(), etc. but just reading
// from stdin then this will likely cause a bottle neck as it defeats the whole
// purpose of piping.
//
// Outputs:
// temp_file pointer to temp file pointer, rewound to beginning of file so
// its ready to be read
// Return true only if no errors were found
//
// Note: Caller is responsible for closing the file (tmpfile() automatically
// unlinks the file so there is no need to remove/delete/unlink the file)
IGL_INLINE bool stdin_to_temp(FILE ** temp_file);
}
#ifndef IGL_STATIC_LIBRARY
# include "stdin_to_temp.cpp"
#endif
#endif