34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef DUST3D_APPLICATION_COMPONENT_LIST_MODEL_H_
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#define DUST3D_APPLICATION_COMPONENT_LIST_MODEL_H_
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#include <unordered_map>
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#include <dust3d/base/uuid.h>
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#include <QAbstractListModel>
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class Document;
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class SkeletonComponent;
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class ComponentListModel: public QAbstractListModel
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{
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Q_OBJECT
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signals:
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void listingComponentChanged(const dust3d::Uuid &componentId);
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public:
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ComponentListModel(const Document *document, QObject *parent=nullptr);
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int rowCount(const QModelIndex &parent = QModelIndex()) const;
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int columnCount(const QModelIndex &parent = QModelIndex()) const;
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QVariant data(const QModelIndex &index, int role) const;
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const SkeletonComponent *modelIndexToComponent(const QModelIndex &index) const;
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const dust3d::Uuid modelIndexToComponentId(const QModelIndex &index) const;
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const dust3d::Uuid listingComponentId() const;
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public slots:
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void setListingComponentId(const dust3d::Uuid &componentId);
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void reload();
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private:
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const Document *m_document = nullptr;
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dust3d::Uuid m_listingComponentId;
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std::unordered_map<dust3d::Uuid, QModelIndex> m_componentIdToIndexMap;
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};
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#endif
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