dust3d/thirdparty/carve-1.4.0/examples/custom_collector.cpp

176 lines
4.6 KiB
C++

// Begin License:
// Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com).
// All rights reserved.
//
// This file is part of the Carve CSG Library (http://carve-csg.com/)
//
// This file may be used under the terms of the GNU General Public
// License version 2.0 as published by the Free Software Foundation
// and appearing in the file LICENSE.GPL2 included in the packaging of
// this file.
//
// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE.
// End:
#if defined(HAVE_CONFIG_H)
# include <carve_config.h>
#endif
#include <carve/csg.hpp>
#include "scene.hpp"
#include "geom_draw.hpp"
#include "geometry.hpp"
#include <carve/input.hpp>
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#endif
#include <fstream>
#include <string>
#include <utility>
#include <set>
#include <time.h>
struct TestScene : public Scene {
GLuint draw_list_base;
std::vector<bool> draw_flags;
virtual bool key(unsigned char k, int x, int y) {
const char *t;
static const char *l = "1234567890!@#$%^&*()";
t = strchr(l, k);
if (t != NULL) {
int layer = t - l;
if (layer < draw_flags.size()) {
draw_flags[layer] = !draw_flags[layer];
}
}
return true;
}
virtual GLvoid draw() {
for (int i = 0; i < draw_flags.size(); ++i) {
if (draw_flags[i]) glCallList(draw_list_base + i);
}
}
TestScene(int argc, char **argv, int n_dlist) : Scene(argc, argv) {
draw_list_base = glGenLists(n_dlist);
draw_flags.resize(n_dlist, false);
}
virtual ~TestScene() {
glDeleteLists(draw_list_base, draw_flags.size());
}
};
#define DIM 60
class Between : public carve::csg::CSG::Collector {
Between();
Between(const Between &);
Between &operator=(const Between &);
public:
std::list<carve::poly::Face<3> > faces;
const carve::poly::Polyhedron *src_a;
const carve::poly::Polyhedron *src_b;
Between(const carve::poly::Polyhedron *_src_a,
const carve::poly::Polyhedron *_src_b) : carve::csg::CSG::Collector(), src_a(_src_a), src_b(_src_b) {
}
virtual ~Between() {
}
virtual void collect(carve::csg::FaceLoopGroup *grp, carve::csg::CSG::Hooks &hooks) {
if (grp->face_loops.head->orig_face->owner != src_a) return;
if (grp->classificationAgainst(src_b, 1) != carve::csg::FACE_IN) return;
if (grp->classificationAgainst(src_b, 0) != carve::csg::FACE_OUT) return;
for (carve::csg::FaceLoop *f = grp->face_loops.head; f; f = f->next) {
faces.push_back(carve::poly::Face<3>());
faces.back().init(f->orig_face, f->vertices, false);
}
}
virtual carve::poly::Polyhedron *done(carve::csg::CSG::Hooks &hooks) {
return new carve::poly::Polyhedron(faces);
}
};
int main(int argc, char **argv) {
carve::poly::Polyhedron *a = makeTorus(30, 30, 2.0, 0.8, carve::math::Matrix::ROT(0.5, 1.0, 1.0, 1.0));
carve::input::PolyhedronData data;
for (int i = 0; i < DIM; i++) {
double x = -3.0 + 6.0 * i / double(DIM - 1);
for (int j = 0; j < DIM; j++) {
double y = -3.0 + 6.0 * j / double(DIM - 1);
double z = -1.0 + 2.0 * cos(sqrt(x * x + y * y) * 2.0) / sqrt(1.0 + x * x + y * y);
size_t n = data.addVertex(carve::geom::VECTOR(x, y, z));
if (i && j) {
data.addFace(n - DIM - 1, n - 1, n - DIM);
data.addFace(n - 1, n, n - DIM);
}
}
}
for (int i = 0; i < DIM; i++) {
double x = -3.0 + 6.0 * i / double(DIM - 1);
for (int j = 0; j < DIM; j++) {
double y = -3.0 + 6.0 * j / double(DIM - 1);
double z = 1.0 + 2.0 * cos(sqrt(x * x + y * y) * 2.0) / sqrt(1.0 + x * x + y * y);
size_t n = data.addVertex(carve::geom::VECTOR(x, y, z));
if (i && j) {
data.addFace(n - DIM - 1, n - 1, n - DIM);
data.addFace(n - 1, n, n - DIM);
}
}
}
carve::poly::Polyhedron *b = data.create();
Between between_collector(a, b);
carve::poly::Polyhedron *c = carve::csg::CSG().compute(a, b, between_collector, NULL, carve::csg::CSG::CLASSIFY_EDGE);
TestScene *scene = new TestScene(argc, argv, 3);
glNewList(scene->draw_list_base + 0, GL_COMPILE);
drawPolyhedron(a, .4, .6, .8, 1.0, false);
glEndList();
glNewList(scene->draw_list_base + 1, GL_COMPILE);
drawPolyhedron(b, .8, .6, .4, 1.0, false);
glEndList();
glNewList(scene->draw_list_base + 2, GL_COMPILE);
drawPolyhedron(c, .2, .2, .8, 1.0, true);
drawPolyhedronWireframe(c);
glEndList();
scene->run();
delete scene;
return 0;
}