194 lines
6.6 KiB
C++
Executable File
194 lines
6.6 KiB
C++
Executable File
/*******************************************************************************************[Map.h]
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Copyright (c) 2006-2010, Niklas Sorensson
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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associated documentation files (the "Software"), to deal in the Software without restriction,
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including without limitation the rights to use, copy, modify, merge, publish, distribute,
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sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
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NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
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OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************************************/
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#ifndef Minisat_Map_h
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#define Minisat_Map_h
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#include "mtl/IntTypes.h"
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#include "mtl/Vec.h"
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namespace Minisat {
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//=================================================================================================
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// Default hash/equals functions
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//
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template<class K> struct Hash { uint32_t operator()(const K& k) const { return hash(k); } };
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template<class K> struct Equal { bool operator()(const K& k1, const K& k2) const { return k1 == k2; } };
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template<class K> struct DeepHash { uint32_t operator()(const K* k) const { return hash(*k); } };
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template<class K> struct DeepEqual { bool operator()(const K* k1, const K* k2) const { return *k1 == *k2; } };
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static inline uint32_t hash(uint32_t x){ return x; }
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static inline uint32_t hash(uint64_t x){ return (uint32_t)x; }
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static inline uint32_t hash(int32_t x) { return (uint32_t)x; }
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static inline uint32_t hash(int64_t x) { return (uint32_t)x; }
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//=================================================================================================
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// Some primes
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//
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static const int nprimes = 25;
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static const int primes [nprimes] = { 31, 73, 151, 313, 643, 1291, 2593, 5233, 10501, 21013, 42073, 84181, 168451, 337219, 674701, 1349473, 2699299, 5398891, 10798093, 21596719, 43193641, 86387383, 172775299, 345550609, 691101253 };
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//=================================================================================================
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// Hash table implementation of Maps
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//
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template<class K, class D, class H = Hash<K>, class E = Equal<K> >
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class Map {
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public:
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struct Pair { K key; D data; };
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private:
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H hash;
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E equals;
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vec<Pair>* table;
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int cap;
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int size;
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// Don't allow copying (error prone):
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Map<K,D,H,E>& operator = (Map<K,D,H,E>& other) { assert(0); }
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Map (Map<K,D,H,E>& other) { assert(0); }
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bool checkCap(int new_size) const { return new_size > cap; }
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int32_t index (const K& k) const { return hash(k) % cap; }
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void _insert (const K& k, const D& d) {
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vec<Pair>& ps = table[index(k)];
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ps.push(); ps.last().key = k; ps.last().data = d; }
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void rehash () {
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const vec<Pair>* old = table;
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int old_cap = cap;
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int newsize = primes[0];
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for (int i = 1; newsize <= cap && i < nprimes; i++)
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newsize = primes[i];
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table = new vec<Pair>[newsize];
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cap = newsize;
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for (int i = 0; i < old_cap; i++){
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for (int j = 0; j < old[i].size(); j++){
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_insert(old[i][j].key, old[i][j].data); }}
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delete [] old;
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// printf(" --- rehashing, old-cap=%d, new-cap=%d\n", cap, newsize);
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}
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public:
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Map () : table(NULL), cap(0), size(0) {}
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Map (const H& h, const E& e) : hash(h), equals(e), table(NULL), cap(0), size(0){}
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~Map () { delete [] table; }
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// PRECONDITION: the key must already exist in the map.
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const D& operator [] (const K& k) const
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{
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assert(size != 0);
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const D* res = NULL;
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const vec<Pair>& ps = table[index(k)];
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for (int i = 0; i < ps.size(); i++)
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if (equals(ps[i].key, k))
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res = &ps[i].data;
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assert(res != NULL);
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return *res;
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}
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// PRECONDITION: the key must already exist in the map.
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D& operator [] (const K& k)
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{
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assert(size != 0);
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D* res = NULL;
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vec<Pair>& ps = table[index(k)];
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for (int i = 0; i < ps.size(); i++)
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if (equals(ps[i].key, k))
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res = &ps[i].data;
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assert(res != NULL);
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return *res;
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}
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// PRECONDITION: the key must *NOT* exist in the map.
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void insert (const K& k, const D& d) { if (checkCap(size+1)) rehash(); _insert(k, d); size++; }
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bool peek (const K& k, D& d) const {
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if (size == 0) return false;
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const vec<Pair>& ps = table[index(k)];
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for (int i = 0; i < ps.size(); i++)
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if (equals(ps[i].key, k)){
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d = ps[i].data;
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return true; }
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return false;
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}
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bool has (const K& k) const {
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if (size == 0) return false;
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const vec<Pair>& ps = table[index(k)];
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for (int i = 0; i < ps.size(); i++)
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if (equals(ps[i].key, k))
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return true;
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return false;
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}
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// PRECONDITION: the key must exist in the map.
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void remove(const K& k) {
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assert(table != NULL);
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vec<Pair>& ps = table[index(k)];
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int j = 0;
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for (; j < ps.size() && !equals(ps[j].key, k); j++);
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assert(j < ps.size());
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ps[j] = ps.last();
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ps.pop();
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size--;
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}
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void clear () {
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cap = size = 0;
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delete [] table;
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table = NULL;
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}
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int elems() const { return size; }
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int bucket_count() const { return cap; }
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// NOTE: the hash and equality objects are not moved by this method:
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void moveTo(Map& other){
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delete [] other.table;
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other.table = table;
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other.cap = cap;
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other.size = size;
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table = NULL;
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size = cap = 0;
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}
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// NOTE: given a bit more time, I could make a more C++-style iterator out of this:
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const vec<Pair>& bucket(int i) const { return table[i]; }
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};
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//=================================================================================================
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}
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#endif
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