dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Three/Viewer_interface.h

278 lines
12 KiB
C++
Executable File

// Copyright (c) 2012-2015 GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Laurent RINEAU, Maxime Gimeno
#ifndef VIEWER_INTERFACE_H
#define VIEWER_INTERFACE_H
#include <CGAL/license/Three.h>
#include <QMap>
#include <CGAL/Qt/qglviewer.h>
#include <QWidget>
#include <QPoint>
#include <QOpenGLFunctions>
#include <QOpenGLFunctions_4_3_Core>
#include <CGAL/Qt/CreateOpenGLContext.h>
// forward declarations
class QWidget;
class QImage;
class QMouseEvent;
class QKeyEvent;
class QOpenGLShaderProgram;
class QOpenGLFramebufferObject;
class TextRenderer;
class TextListItem;
//! \file Viewer_interface.h
#include <CGAL/Three/Viewer_config.h> // for VIEWER_EXPORT
namespace CGAL{
namespace Three{
class Scene_draw_interface;
class Scene_item;
//! Base class to interact with the viewer from the plugins, the items and the scene.
class VIEWER_EXPORT Viewer_interface : public CGAL::QGLViewer{
Q_OBJECT
public:
/*!
* \brief The OpenGL_program_IDs enum
*
* This enum holds the OpenGL programs IDs that are given to getShaderProgram() and attribBuffers().
* @see getShaderProgram
* @see attribBuffers
*/
enum OpenGL_program_IDs
{
PROGRAM_WITH_LIGHT = 0, //! Used to render a surface or an edge affected by the light. It uses a per fragment lighting model, and renders the selected item brighter.
PROGRAM_WITHOUT_LIGHT, //! Used to render a polyhedron edge or points. It renders in a uniform color and is not affected by light. \attention It renders the selected item in black.
PROGRAM_NO_SELECTION, //! Used to render a polyline or a surface that is not affected by light, like a cutting plane. It renders in a uniform color that does not change with selection.
PROGRAM_WITH_TEXTURE, //! Used to render a textured polyhedron. Affected by light.
PROGRAM_PLANE_TWO_FACES, //! Used to render a two-faced plane. The two faces have a different color. Not affected by light.
PROGRAM_WITH_TEXTURED_EDGES, //! Used to render the edges of a textured polyhedron. Not affected by light.
PROGRAM_INSTANCED, //! Used to display instanced rendered spheres.Affected by light.
PROGRAM_INSTANCED_WIRE, //! Used to display instanced rendered wired spheres. Not affected by light.
PROGRAM_C3T3, //! Used to render a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Affected by light.
PROGRAM_C3T3_EDGES, //! Used to render the edges of a c3t3_item. It discards any fragment on a side of a plane, meaning that nothing is displayed on this side of the plane. Not affected by light.
PROGRAM_CUTPLANE_SPHERES, //! Used to render the spheres of an item with a cut plane.
PROGRAM_SPHERES, //! Used to render one or several spheres.
PROGRAM_FLAT, /** Used to render flat shading without pre computing normals*/
PROGRAM_OLD_FLAT, /** Used to render flat shading without pre computing normals without geometry shader*/
PROGRAM_SOLID_WIREFRAME, //! Used to render edges with width superior to 1.
NB_OF_PROGRAMS //! Holds the number of different programs in this enum.
};
//! \brief The viewer's QPainter
//!
//! The painter is the element that draws everything on screen,
//! but you should only need this if you want to draw 2D things
//! on top of the scene, like a selection rectangle.
//! See <a href="http://doc.qt.io/qt-5/qpainter.html">QPainter's documentation </a> for details.
virtual QPainter *getPainter() =0;
//! \brief Tests if an id should be displayed or not.
//! \param x, y, z the coordinates of the id's position.
//! \return true if the ID should be displayed.
virtual bool testDisplayId(double x, double y, double z) = 0;
//! \brief Updates the item's displayed ids.
//!
//! Call this after the mesh or its ids have changed.
virtual void updateIds(CGAL::Three::Scene_item *) = 0;
//! \brief Specifies if the items ids are being displayed.
//!
//! \returns true if the primitive ids are currently displayed
virtual bool hasText() const { return false; }
//! \brief Constructor
//!
//! Creates a valid context for OpenGL ES 2.0.
//! \param parent the parent widget. It usually is the MainWindow.
Viewer_interface(QWidget* parent) : CGAL::QGLViewer(parent) {}
virtual ~Viewer_interface() {}
//! \brief Sets the scene for the viewer.
virtual void setScene(CGAL::Three::Scene_draw_interface* scene) = 0;
//! \brief The antialiasing state.
//!
//! @returns true if the antialiasing is activated.
virtual bool antiAliasing() const = 0;
// Those two functions are defined in Viewer.cpp
//! \brief Sets the position and orientation of a frame using a QString.
//! \param s is usually gotten by dumpFrame() and is of the form "Px Py Pz O1 O2 O3 O4 ", with
//! - Px to Py : the new position coordinates,
//! - O1 to O3 : axis coordinate *sin(angle/2)
//! - O4 cos(angle/2).
//! \param frame is the frame that will be moved
//! @returns true if it worked.
//! @see moveCameraToCoordinates()
static bool readFrame(QString s, CGAL::qglviewer::Frame& frame);
//! \brief Gives information about a frame.
//! @see readFrame
//! @see dumpCameraCoordinates()
//!@returns a QString containing the position and orientation of a frame.
static QString dumpFrame(const CGAL::qglviewer::Frame&);
//! \brief The fastDrawing state.
//!
//! In fast drawing mode, some items will be simplified while the camera is moving
//! to gain in performance.
//! @returns the fastDrawing state.
virtual bool inFastDrawing() const = 0;
//! \brief The drawWithNames state.
//!
//! In draw with name mode, the scene is not displayed, but a
//! \a name is given to each Scene_item. It is used for picking.
//! @returns true if the viewer is drawing with names.
virtual bool inDrawWithNames() const = 0;
//! \brief Passes all the uniform data to the shaders.
//!
//! According to program_name, this data may change.
//! This should be called in every Scene_item::draw() call.
//! @see OpenGL_program_IDs
//!
virtual void attribBuffers(int program_name) const = 0;
/*! Enables the clipping box. Each Vector4 of `box` contains the equation of a plane of the clipping box.
* Everything that is located on the positive side of one of those planes will not be displayed.
* @see disableCLippingBox()
*/
virtual void enableClippingBox(QVector4D box[6])=0;
/*!
* Disables the clipping box. The six clipping planes will be ignored.
* @see enableClippingBox()
*/
virtual void disableClippingBox()= 0;
//! \brief Returns a program according to name.
//!
//! If the program does not exist yet, it is created and stored in shader_programs.
//! @see OpenGL_program_IDs
//! @returns a pointer to the corresponding program.
virtual QOpenGLShaderProgram* getShaderProgram(int name) const = 0;
//!\brief TextRenderer is used to display text on the screen.
//!
//! The textRenderer uses the painter to display 2D text over the 3D Scene.
//! \returns the viewer's TextRender
virtual TextRenderer* textRenderer() = 0;
//!Allows OpenGL ES 2.0 context to get access to glDrawArraysInstanced.
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
//!Allows OpenGL ES 2.0 context to get access to glVertexAttribDivisor.
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
//!Allows OpenGL ES 2.0 context to get access to glVertexAttribDivisor.
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint target, GLuint attachment, GLuint textarget, GLuint texture, GLint level);
PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstanced;
PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisor;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2D;
//! \brief Used by the items to avoid SEGFAULT.
//!@returns true if glVertexAttribDivisor, and glDrawArraysInstanced are found.
virtual bool isExtensionFound() = 0;
//!\brief Allows to perform picking from the keyboard and mouse
//!
//! Sets the combination SHIFT+LEFT CLICK to perform a selection on the screen.
//! This is used to perform picking.
virtual void setBindingSelect() = 0;
//!\brief Disable the picking from the keyboard and mouse
//!
//! Unbinds the combination SHIFT+LEFT CLICK. It allows to
//! avoid conflicts in the selection_tool, for example.
virtual void setNoBinding() = 0 ;
//!
//! If this mode is ON, the viewer will display the content of `staticImage()` instead
//! of drawing the cene. This is used when drawing 2D lines over the viewer.
//! @see `staticImage()`
//! @see `setStaticImage()`
virtual void set2DSelectionMode(bool) = 0;
//!
//! Setter for the image to be displayed in 2D selection mode.
//!
virtual void setStaticImage(QImage image)=0;
//! Returns the static image to be displayed in 2D selection mode.
virtual const QImage& staticImage() const = 0;
//!The number of passes that are performed for the scene transparency.
//! Customizable from the MainWindow or the SubViewer menu.
virtual float total_pass() = 0;
Q_SIGNALS:
//!Emit this to signal that the `id`th item has been picked.
void selected(int id);
//!Emit this to require a contextual menu to appear at `global_pos`.
void requestContextMenu(QPoint global_pos);
//!Emit this to signal that the point at (`x`, `y`, `z`) has been picked.
void selectedPoint(double x, double y, double z);
//!Emit this to request the currently selected item to perform a selection based on an AABB_Tree and a raycasting.
void selectionRay(double sx, double sy, double sz, double tx, double ty, double tz);
public Q_SLOTS:
//! Sets the antialiasing to true or false.
//! @see antiAliasing()
virtual void setAntiAliasing(bool b) = 0;
//! If b is true, faces will be ligted from both internal and external side.
//! If b is false, only the side that is exposed to the light source will be lighted.
virtual void setTwoSides(bool b) = 0;
//! \brief Sets the fast drawing mode
//! @see inFastDrawing()
virtual void setFastDrawing(bool b) = 0;
//! Makes the camera turn around.
virtual void turnCameraBy180Degres() = 0;
//! @returns a QString containing the position and orientation of the camera.
//! @see dumpFrame()
virtual QString dumpCameraCoordinates() = 0;
//! \brief Moves the camera to the new coordinates.
//!
//! The movement is performed through an animation.
//! \param target is usually gotten by dumpCameraCoordinates() and is of the form "Px Py Pz O1 O2 O3 O4 ", with
//! - Px to Py : the new position coordinates,
//! - O1 to O3 : axis coordinate *sin(angle/2)
//! - O4 cos(angle/2).
//! \param animation_duration is the duration of the animation of the movement.
virtual bool moveCameraToCoordinates(QString target,
float animation_duration = 0.5f) = 0;
public:
//! Gives acces to recent openGL(4.3) features, allowing use of things like
//! Geometry Shaders or Depth Textures.
//! @returns a pointer to an initialized QOpenGLFunctions_4_3_Core if `isOpenGL_4_3()` is `true`
//! @returns NULL if `isOpenGL_4_3()` is `false`
virtual QOpenGLFunctions_4_3_Core* openGL_4_3_functions() = 0;
//! getter for point size under old openGL context;
virtual const GLfloat& getGlPointSize()const = 0;
//! setter for point size under old openGL context;
virtual void setGlPointSize(const GLfloat& p) = 0;
virtual void setCurrentPass(int pass) = 0;
virtual void setDepthWriting(bool writing_depth) = 0;
virtual void setDepthPeelingFbo(QOpenGLFramebufferObject* fbo) = 0;
virtual int currentPass()const = 0;
virtual bool isDepthWriting()const = 0;
virtual QOpenGLFramebufferObject* depthPeelingFbo() = 0;
}; // end class Viewer_interface
}
}
#endif // VIEWER_INTERFACE_H