210 lines
6.3 KiB
C++
210 lines
6.3 KiB
C++
#ifndef DUST3D_DOCUMENT_WINDOW_H
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#define DUST3D_DOCUMENT_WINDOW_H
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#include <QMainWindow>
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#include <QShowEvent>
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#include <QPushButton>
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#include <QString>
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#include <QMenu>
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#include <QAction>
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#include <QTextBrowser>
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#include <map>
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#include <QStringList>
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#include <QLabel>
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#include "document.h"
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#include "modelwidget.h"
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#include "exportpreviewwidget.h"
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#include "rigwidget.h"
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#include "bonemark.h"
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#include "posemanagewidget.h"
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#include "preferenceswidget.h"
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#include "graphicscontainerwidget.h"
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class SkeletonGraphicsWidget;
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class DocumentWindow : public QMainWindow
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{
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Q_OBJECT
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signals:
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void initialized();
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void uninialized();
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void waitingExportFinished(const QString &filename, bool succeed);
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void mouseTargetVertexPositionChanged(const QVector3D &position);
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public:
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DocumentWindow();
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~DocumentWindow();
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Document *document();
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static DocumentWindow *createDocumentWindow();
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static const std::map<DocumentWindow *, QUuid> &documentWindows();
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static void showAcknowlegements();
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static void showContributors();
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static void showAbout();
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protected:
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void showEvent(QShowEvent *event);
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void closeEvent(QCloseEvent *event);
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void mousePressEvent(QMouseEvent *event);
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public slots:
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void changeTurnaround();
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void save();
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void saveTo(const QString &saveAsFilename);
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void open();
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void openExample(const QString &modelName);
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void openPathAs(const QString &path, const QString &asName);
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void exportObjResult();
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void exportGlbResult();
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void exportFbxResult();
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void showExportPreview();
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void newWindow();
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void newDocument();
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void saveAs();
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void saveAll();
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void gotoHomepage();
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void viewSource();
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void about();
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void checkForUpdates();
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void reportIssues();
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void seeAcknowlegements();
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void seeContributors();
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void seeReferenceGuide();
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void documentChanged();
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void updateRotationButtonState();
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void updateXlockButtonState();
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void updateYlockButtonState();
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void updateZlockButtonState();
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void updateRadiusLockButtonState();
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void updateRigWeightRenderWidget();
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void registerDialog(QWidget *widget);
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void unregisterDialog(QWidget *widget);
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void showPreferences();
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void showCutFaceSettingPopup(const QPoint &globalPos, std::set<QUuid> nodeIds);
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void setExportWaitingList(const QStringList &filenames);
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void checkExportWaitingList();
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void exportObjToFilename(const QString &filename);
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void exportFbxToFilename(const QString &filename);
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void exportGlbToFilename(const QString &filename);
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void toggleRotation();
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//void updateInfoWidgetPosition();
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private:
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void initLockButton(QPushButton *button);
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void setCurrentFilename(const QString &filename);
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void updateTitle();
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private:
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Document *m_document;
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bool m_firstShow;
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bool m_documentSaved;
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ExportPreviewWidget *m_exportPreviewWidget;
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PreferencesWidget *m_preferencesWidget;
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std::vector<QWidget *> m_dialogs;
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bool m_isLastMeshGenerationSucceed;
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quint64 m_currentUpdatedMeshId;
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QStringList m_waitingForExportToFilenames;
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private:
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QString m_currentFilename;
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ModelWidget *m_modelRenderWidget;
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SkeletonGraphicsWidget *m_graphicsWidget;
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RigWidget *m_rigWidget;
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//QLabel *m_infoWidget;
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GraphicsContainerWidget *m_graphicsContainerWidget;
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QMenu *m_fileMenu;
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QAction *m_newWindowAction;
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QAction *m_newDocumentAction;
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QAction *m_openAction;
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QMenu *m_openExampleMenu;
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//QAction *m_openExampleAction;
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QAction *m_saveAction;
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QAction *m_saveAsAction;
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QAction *m_saveAllAction;
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QAction *m_showPreferencesAction;
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QMenu *m_exportMenu;
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QAction *m_changeTurnaroundAction;
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QAction *m_quitAction;
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QAction *m_exportAsObjAction;
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QAction *m_exportAsObjPlusMaterialsAction;
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QAction *m_exportAction;
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QAction *m_exportRenderedAsImageAction;
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QMenu *m_editMenu;
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QAction *m_addAction;
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QAction *m_undoAction;
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QAction *m_redoAction;
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QAction *m_deleteAction;
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QAction *m_breakAction;
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QAction *m_connectAction;
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QAction *m_cutAction;
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QAction *m_copyAction;
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QAction *m_pasteAction;
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QAction *m_flipHorizontallyAction;
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QAction *m_flipVerticallyAction;
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QAction *m_rotateClockwiseAction;
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QAction *m_rotateCounterclockwiseAction;
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QAction *m_switchXzAction;
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QAction *m_setCutFaceAction;
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QAction *m_clearCutFaceAction;
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QAction *m_createWrapPartsAction;
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QMenu *m_alignToMenu;
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QAction *m_alignToGlobalCenterAction;
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QAction *m_alignToGlobalVerticalCenterAction;
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QAction *m_alignToGlobalHorizontalCenterAction;
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QAction *m_alignToLocalCenterAction;
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QAction *m_alignToLocalVerticalCenterAction;
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QAction *m_alignToLocalHorizontalCenterAction;
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QAction *m_selectAllAction;
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QAction *m_selectPartAllAction;
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QAction *m_unselectAllAction;
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QMenu *m_markAsMenu;
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QAction *m_markAsNoneAction;
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QAction *m_markAsActions[(int)BoneMark::Count - 1];
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QMenu *m_colorizeAsMenu;
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QAction *m_colorizeAsBlankAction;
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QAction *m_colorizeAsAutoAction;
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QMenu *m_viewMenu;
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QAction *m_resetModelWidgetPosAction;
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QAction *m_toggleWireframeAction;
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QAction *m_toggleUvCheckAction;
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QAction *m_showMotionsListAction;
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QMenu *m_windowMenu;
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QAction *m_showPartsListAction;
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QAction *m_showDebugDialogAction;
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QAction *m_showMaterialsAction;
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QAction *m_showRigAction;
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QAction *m_showPosesAction;
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QAction *m_showMotionsAction;
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QMenu *m_helpMenu;
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QAction *m_gotoHomepageAction;
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QAction *m_viewSourceAction;
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QAction *m_aboutAction;
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QAction *m_checkForUpdatesAction;
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QAction *m_reportIssuesAction;
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QAction *m_seeContributorsAction;
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QAction *m_seeAcknowlegementsAction;
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QAction *m_seeReferenceGuideAction;
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QPushButton *m_rotationButton;
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QPushButton *m_xlockButton;
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QPushButton *m_ylockButton;
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QPushButton *m_zlockButton;
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QPushButton *m_radiusLockButton;
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QMetaObject::Connection m_partListDockerVisibleSwitchConnection;
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public:
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static int m_modelRenderWidgetInitialX;
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static int m_modelRenderWidgetInitialY;
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static int m_modelRenderWidgetInitialSize;
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static int m_skeletonRenderWidgetInitialX;
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static int m_skeletonRenderWidgetInitialY;
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static int m_skeletonRenderWidgetInitialSize;
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};
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#endif
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