dust3d/thirdparty
Jeremy Hu 63d32781c1 Fix branch wrapping #32
In this commit, the wrapping algorithm consider the position of neighbor's neighbor, so the cut normal of branch nodes would looks more natural. This commit also fix the radius calculation of the branch face.
Thanks @KeepFenDou for pointing out this issue.
2019-05-28 23:49:50 +09:30
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QtAwesome Introduce new UI, 2018-04-07 16:44:39 +08:00
QtWaitingSpinner Add ambient occlusion baker. 2018-05-10 17:16:22 +08:00
crc64 Fix build 2018-10-25 14:46:21 +08:00
fbx Add fbx export support (2/3) 2018-10-20 13:07:11 +08:00
json Remove g++-4.9 requirement 2018-06-27 08:19:14 +08:00
miniz Add fbx support (1/2) 2018-10-17 11:06:45 +08:00
nodemesh Fix branch wrapping #32 2019-05-28 23:49:50 +09:30
simpleuv Fix texture glitchs 2019-05-12 17:45:07 +09:30