258 lines
9.1 KiB
C++
Executable File
258 lines
9.1 KiB
C++
Executable File
/****************************************************************************
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Copyright (c) 2018 GeometryFactory Sarl (France).
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Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
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This file is part of a fork of the QGLViewer library version 2.7.0.
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http://www.libqglviewer.com - contact@libqglviewer.com
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This file may be used under the terms of the GNU General Public License
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version 3.0 as published by the Free Software Foundation and
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appearing in the LICENSE file included in the packaging of this file.
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This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*****************************************************************************/
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// $URL$
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// $Id$
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// SPDX-License-Identifier: GPL-3.0
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#ifndef QGLVIEWER_MANIPULATED_CAMERA_FRAME_H
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#define QGLVIEWER_MANIPULATED_CAMERA_FRAME_H
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#include <QTimer>
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#include <CGAL/export/Qt.h>
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#include <CGAL/Qt/manipulatedFrame.h>
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#include <CGAL/Qt/camera.h>
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namespace CGAL{
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namespace qglviewer {
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/*! \brief The ManipulatedCameraFrame class represents a ManipulatedFrame with
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Camera specific mouse bindings. \class ManipulatedCameraFrame
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manipulatedCameraFrame.h CGAL::QGLViewer/manipulatedCameraFrame.h
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A ManipulatedCameraFrame is a specialization of a ManipulatedFrame, designed
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to be set as the Camera::frame(). Mouse motions are basically interpreted in a
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negated way: when the mouse goes to the right, the ManipulatedFrame
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translation goes to the right, while the ManipulatedCameraFrame has to go to
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the \e left, so that the \e scene seems to move to the right.
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A ManipulatedCameraFrame rotates around its pivotPoint(), which corresponds to
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the associated Camera::pivotPoint().
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A ManipulatedCameraFrame can also "fly" in the scene. It basically moves
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forward, and turns according to the mouse motion. See flySpeed(),
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sceneUpVector() and the MOVE_FORWARD and MOVE_BACKWARD
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MouseAction.
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See the <a href="../mouse.html">mouse page</a> for a description of the
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possible actions that can be performed using the mouse and their bindings.
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\nosubgrouping */
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class CGAL_QT_EXPORT ManipulatedCameraFrame : public ManipulatedFrame {
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#ifndef DOXYGEN
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friend class Camera;
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friend class ::CGAL::QGLViewer;
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#endif
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Q_OBJECT
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public:
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ManipulatedCameraFrame();
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/*! Virtual destructor. Empty. */
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virtual ~ManipulatedCameraFrame() {}
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ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf);
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ManipulatedCameraFrame &operator=(const ManipulatedCameraFrame &mcf);
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/*! @name Pivot point */
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//@{
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public:
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/*! Returns the point the ManipulatedCameraFrame pivot point, around which the
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camera rotates.
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It is defined in the world coordinate system. Default value is (0,0,0).
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When the ManipulatedCameraFrame is associated to a Camera,
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Camera::pivotPoint() also returns this value. This point can interactively be
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changed using the mouse (see Camera::setPivotPointFromPixel() and
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RAP_FROM_PIXEL and RAP_IS_CENTER in the <a
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href="../mouse.html">mouse page</a>). */
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Vec pivotPoint() const { return pivotPoint_; }
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/*! Sets the pivotPoint(), defined in the world coordinate system. */
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void setPivotPoint(const Vec &point) { pivotPoint_ = point; }
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//@}
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/*! @name Camera manipulation */
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//@{
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public:
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/*! Returns \c true when the frame's rotation is constrained around the
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sceneUpVector(), and \c false otherwise, when the rotation is completely
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free (default).
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In free mode, the associated camera can be arbitrarily rotated in the
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scene, along its three axis, thus possibly leading to any arbitrary
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orientation.
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When you setRotatesAroundUpVector() to \c true, the sceneUpVector()
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defines a 'vertical' direction around which the camera rotates. The camera
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can rotate left or right, around this axis. It can also be moved up or down
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to show the 'top' and 'bottom' views of the scene. As a result, the
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sceneUpVector() will always appear vertical in the scene, and the horizon
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is preserved and stays projected along the camera's horizontal axis.
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Note that setting this value to \c true when the sceneUpVector() is
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not already vertically projected will break these invariants. It will also
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limit the possible movement of the camera, possibly up to a lock when the
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sceneUpVector() is projected horizontally. Use Camera::setUpVector() to
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define the sceneUpVector() and align the camera before calling this method
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to ensure this does not happen. */
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bool rotatesAroundUpVector() const { return rotatesAroundUpVector_; }
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/*! Sets the value of rotatesAroundUpVector().
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Default value is false (free rotation). */
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void setRotatesAroundUpVector(bool constrained) {
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rotatesAroundUpVector_ = constrained;
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}
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/*! Returns whether or not the ZOOM action zooms on the pivot
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point.
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When set to \c false (default), a zoom action will move the camera along its
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Camera::viewDirection(), i.e. back and forth along a direction perpendicular
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to the projection screen.
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setZoomsOnPivotPoint() to \c true will move the camera along an axis defined
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by the Camera::pivotPoint() and its current position instead. As a result,
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the projected position of the pivot point on screen will stay the same
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during a zoom. */
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bool zoomsOnPivotPoint() const { return zoomsOnPivotPoint_; }
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/*! Sets the value of zoomsOnPivotPoint().
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Default value is false. */
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void setZoomsOnPivotPoint(bool enabled) { zoomsOnPivotPoint_ = enabled; }
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private:
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#ifndef DOXYGEN
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void zoom(qreal delta, const Camera *const camera);
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#endif
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//@}
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/*! @name Fly parameters */
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//@{
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public Q_SLOTS:
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/*! Sets the flySpeed(), defined in OpenGL units.
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Default value is 0.0, but it is modified according to the
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CGAL::QGLViewer::sceneRadius() when the ManipulatedCameraFrame is set as the
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Camera::frame(). */
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void setFlySpeed(qreal speed) { flySpeed_ = speed; }
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/*! Sets the sceneUpVector(), defined in the world coordinate system.
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Default value is (0,1,0), but it is updated by the Camera when this object is
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set as its Camera::frame(). Using Camera::setUpVector() instead is probably a
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better solution. */
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void setSceneUpVector(const Vec &up) { sceneUpVector_ = up; }
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public:
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/*! Returns the fly speed, expressed in OpenGL units.
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It corresponds to the incremental displacement that is periodically applied to
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the ManipulatedCameraFrame position when a MOVE_FORWARD or
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MOVE_BACKWARD MouseAction is proceeded.
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\attention When the ManipulatedCameraFrame is set as the Camera::frame(), this
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value is set according to the CGAL::QGLViewer::sceneRadius() by
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CGAL::QGLViewer::setSceneRadius(). */
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qreal flySpeed() const { return flySpeed_; }
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/*! Returns the up vector of the scene, expressed in the world coordinate
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system.
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In 'fly mode' (corresponding to the MOVE_FORWARD and
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MOVE_BACKWARD MouseAction bindings), horizontal
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displacements of the mouse rotate the ManipulatedCameraFrame around this
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vector. Vertical displacements rotate always around the Camera \c X axis.
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This value is also used when setRotationIsConstrained() is set to \c true to
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define the up vector (and incidentally the 'horizon' plane) around which the
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camera will rotate.
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Default value is (0,1,0), but it is updated by the Camera when this object is
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set as its Camera::frame(). Camera::setOrientation() and
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Camera::setUpVector()) direclty modify this value and should be used instead.
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*/
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Vec sceneUpVector() const { return sceneUpVector_; }
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#ifndef DOXYGEN
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Vec flyUpVector() const;
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void setFlyUpVector(const Vec &up);
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#endif
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//@}
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/*! @name Mouse event handlers */
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//@{
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protected:
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virtual void mouseReleaseEvent(QMouseEvent *const event,
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Camera *const camera);
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virtual void mouseMoveEvent(QMouseEvent *const event, Camera *const camera);
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virtual void wheelEvent(QWheelEvent *const event, Camera *const camera);
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//@}
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/*! @name Spinning */
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//@{
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protected Q_SLOTS:
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virtual void spin();
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//@}
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/*! @name XML representation */
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//@{
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public:
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virtual QDomElement domElement(const QString &name,
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QDomDocument &document) const;
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public Q_SLOTS:
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virtual void initFromDOMElement(const QDomElement &element);
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//@}
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#ifndef DOXYGEN
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protected:
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virtual void startAction(
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int ma,
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bool withConstraint = true); // int is really a MouseAction
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#endif
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private Q_SLOTS:
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virtual void flyUpdate();
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private:
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void updateSceneUpVector();
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Quaternion turnQuaternion(int x, const Camera *const camera);
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Quaternion pitchYawQuaternion(int x, int y, const Camera *const camera);
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private:
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// Fly mode data
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qreal flySpeed_;
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qreal driveSpeed_;
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Vec sceneUpVector_;
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QTimer flyTimer_;
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bool rotatesAroundUpVector_;
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// Inverse the direction of an horizontal mouse motion. Depends on the
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// projected screen orientation of the vertical axis when the mouse button is
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// pressed.
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bool constrainedRotationIsReversed_;
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bool zoomsOnPivotPoint_;
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Vec pivotPoint_;
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};
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}} // namespace CGAL::qglviewer
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#ifdef CGAL_HEADER_ONLY
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//#include <CGAL/Qt/qglviewer_impl_list.h>
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#endif // CGAL_HEADER_ONLY
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#endif // QGLVIEWER_MANIPULATED_CAMERA_FRAME_H
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