dust3d/thirdparty/cgal/CGAL-4.13/include/CGAL/Three/TextRenderer.h

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// Copyright (c) 2012-2015 GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0+
//
//
// Author(s) : Laurent RINEAU, Maxime Gimeno
#ifndef TEXTRENDERER_H
#define TEXTRENDERER_H
#include <CGAL/license/Three.h>
#include <QObject>
#include <QVector3D>
#include <CGAL/Three/Viewer_interface.h>
#include <CGAL/Three/Scene_interface.h>
class QVector3D;
namespace CGAL{
namespace Three{
class Scene_item;
}
}
//!A TextItem is a string with properties, like coordinates, font and color, that is
//! to be rendered in the viewer.
class VIEWER_EXPORT TextItem{
public :
/*!
* \brief The default constructor.
*/
TextItem() {}
/*!
* \brief The construtor for the TextItem
* \param p_x, p_y, p_z the coordinates of the TextItem.
* \param p_text the text to render.
* \param p_3D
* If true : the TextRenderer will convert the coordinates into world coordinates.
* If false : the TextRenderer will display the text in screen coordinates, and ignore p_z
* \param font the font used for the rendering.
* \param p_color the color of the text.
* \param always_visible overrides Viewer_interface::testDisplayId() if true;
*/
TextItem(float p_x, float p_y, float p_z, QString p_text, bool p_3D = true, QFont font = QFont(), QColor p_color = Qt::black, bool always_visible = false)
:x(p_x), y(p_y), z(p_z),_3D(p_3D), _is_always_visible(always_visible), m_text(p_text), m_font(font), m_color(p_color)
{
QFontMetrics fm(m_font);
_width = float(fm.width(m_text));
_height = float(fm.height());
}
//!\brief Accessor for the string
//!
//! @returns the item's string
QString text()const {return m_text;}
//!\brief The center of the item
//!
//!@returns the position of the center of the text, in world coordinates.
QVector3D position(){return QVector3D(x,y,z);}
//!The text's width in pixels
float width(){return _width;}
//!The text's height in pixels
float height(){return _height;}
//!Accessor for the text's font
QFont font(){return m_font;}
//!Accessor for the text's color
QColor color() {return m_color;}
//!Specifies if the item's coordinates are World or Screen coordinates
//! @returns true if they are World coordinates
//! @returns false if they are Screen coordinates
bool is_3D()const{return _3D;}
//!Specifies if the item may be hidden
//! @returns true if it may not
//! @returns false if it may
bool is_always_visible(){return _is_always_visible;}
private:
float x;
float y;
float z;
float _width;
float _height;
bool _3D;
bool _is_always_visible;
QString m_text;
QFont m_font;
QColor m_color;
};//end class TextItem
//! This is a list of TextItems associated with a CGAL::Three::Scene_item.
class VIEWER_EXPORT TextListItem{
public:
//!\brief The Constructor
//! \param pItem the CGAL::Three::Scene_item associated to the list.
TextListItem(CGAL::Three::Scene_item* pItem)
{
_list = QList<TextItem*>();
_item = pItem;
}
//!The associated CGAL::Three::Scene_item.
CGAL::Three::Scene_item* item()const {return _item;}
//!The list of TextItems
QList<TextItem*> textList()const {return _list;}
//!Adds a `ti` to the list.
void append(TextItem* ti) {_list.append(ti);}
//!Clears the list of all the TextItems.
void clear(){_list.clear();}
//!Tells if the list there is any TextItem in the list.
//! \returns true if there is no TextItem in the list
//! \returns false if there is any TextItem in the list
bool isEmpty()const {return _list.empty();}
//!The size of the list
std::size_t size()const{return _list.size();}
private:
CGAL::Three::Scene_item* _item;
QList<TextItem*> _list;
};
/*!
* The TextRender projects each TextItem from the world coordinates to the Screen coordinates
* and draws it.
*/
class VIEWER_EXPORT TextRenderer : public QObject{
Q_OBJECT
public:
TextRenderer() : max_textItems(10000)
{
}
//!Draws all the `TextItem`s
void draw(CGAL::Three::Viewer_interface* viewer);
//!\brief Adds a single TextItem to TextRenderer::local_textItems
//!
//! @see addText(float p_x, float p_y, float p_z, QString p_text, bool p_3D = true, QFont font = QFont(), QColor p_color = Qt::black)
void addText(TextItem*);
//!\brief Creates a new TextItem in TextRenderer::local_textItems
//!
//!This is a version of addText(TextItem*) that creates the TextItem on the fly.
//! @see addText(TextItem*)
void addText(float p_x, float p_y, float p_z, QString p_text, bool p_3D = true, QFont font = QFont(), QColor p_color = Qt::black);
//!\brief Adds a TextListItem to TextRenderer::textItems
//!
void addTextList(TextListItem*);
//!Removes a `textItem` from TextRenderer::local_textItems
//! @attention the memory of the TextItem is not de-allocated.
//! @see addText(TextItem*)
void removeText(TextItem* textItem);
//!Removes a TextItemList from TextRenderer::textItems
//! //! @attention the memory of the TextItems is not de-allocated.
void removeTextList(TextListItem*);
//!The local TextListItem.
QList<TextItem*> getLocalTextItems(){return local_textItems;}
//!The global list of `TextListItem`s.
QList<TextListItem*> items() const{return textItems;}
//!Gives the renderer a Scene.
void setScene(CGAL::Three::Scene_interface* p_scene){scene = p_scene;}
//! The maximum `TextItem`s that can be displayed at once.
//! @see setMax()
int getMax_textItems()const{return max_textItems;}
//!Sets the maximum `TextItem`s that can be displayed at once.
//! @see getMax_textItems()
void setMax(int max){max_textItems = max;}
Q_SIGNALS:
//!Emit this to print `message` on the viewer for `ms_delay` ms.
void sendMessage(QString message, int ms_delay =2000);
protected:
//!\brief list of `TextListItem`s
//!
//! It holds lists of correlated `TextItem`s that are associated to a
//! CGAL::Three::Scene_item, like primitiveIds.
QList<TextListItem*> textItems;
//!\brief List of `TextItem`s
//!
//! Usually fed by the viewer, it holds the text informations from the
//! viewer that are displayed directly on the screen, like the fps,
//! the distances, etc.
QList<TextItem*> local_textItems;
private:
CGAL::Three::Scene_interface *scene;
int max_textItems;
};//end class TextRenderer
#endif // TEXTRENDERER_H