761 lines
23 KiB
C++
761 lines
23 KiB
C++
#ifndef DUST3D_APPLICATION_SKELETON_DOCUMENT_H_
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#define DUST3D_APPLICATION_SKELETON_DOCUMENT_H_
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#include <QObject>
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#include <QString>
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#include <cmath>
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#include <QImage>
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#include <QByteArray>
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#include <QDebug>
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#include <QVector3D>
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#include <QPixmap>
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#include <dust3d/base/uuid.h>
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#include <dust3d/base/cut_face.h>
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#include <dust3d/base/part_target.h>
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#include <dust3d/base/part_base.h>
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#include <dust3d/base/combine_mode.h>
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#include "theme.h"
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#include "model_mesh.h"
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#include "debug.h"
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#include "mesh_generator.h"
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class SkeletonNode
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{
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public:
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SkeletonNode(const dust3d::Uuid &withId=dust3d::Uuid()) :
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radius(0),
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cutRotation(0.0),
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cutFace(dust3d::CutFace::Quad),
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hasCutFaceSettings(false),
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m_x(0),
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m_y(0),
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m_z(0)
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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void setRadius(float toRadius)
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{
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if (toRadius < MeshGenerator::m_minimalRadius)
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toRadius = MeshGenerator::m_minimalRadius;
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else if (toRadius > 1)
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toRadius = 1;
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radius = toRadius;
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}
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void setCutRotation(float toRotation)
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{
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if (toRotation < -1)
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toRotation = -1;
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else if (toRotation > 1)
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toRotation = 1;
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cutRotation = toRotation;
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hasCutFaceSettings = true;
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}
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void setCutFace(dust3d::CutFace face)
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{
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cutFace = face;
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cutFaceLinkedId = dust3d::Uuid();
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hasCutFaceSettings = true;
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}
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void setCutFaceLinkedId(const dust3d::Uuid &linkedId)
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{
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if (linkedId.isNull()) {
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clearCutFaceSettings();
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return;
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}
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cutFace = dust3d::CutFace::UserDefined;
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cutFaceLinkedId = linkedId;
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hasCutFaceSettings = true;
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}
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void clearCutFaceSettings()
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{
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cutFace = dust3d::CutFace::Quad;
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cutFaceLinkedId = dust3d::Uuid();
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cutRotation = 0;
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hasCutFaceSettings = false;
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}
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float getX(bool rotated=false) const
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{
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if (rotated)
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return m_y;
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return m_x;
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}
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float getY(bool rotated=false) const
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{
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if (rotated)
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return m_x;
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return m_y;
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}
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float getZ(bool rotated=false) const
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{
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(void) rotated;
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return m_z;
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}
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void setX(float x)
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{
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m_x = x;
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}
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void setY(float y)
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{
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m_y = y;
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}
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void setZ(float z)
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{
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m_z = z;
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}
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void addX(float x)
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{
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m_x += x;
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}
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void addY(float y)
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{
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m_y += y;
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}
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void addZ(float z)
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{
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m_z += z;
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}
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dust3d::Uuid id;
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dust3d::Uuid partId;
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QString name;
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float radius;
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float cutRotation;
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dust3d::CutFace cutFace;
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dust3d::Uuid cutFaceLinkedId;
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bool hasCutFaceSettings;
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std::vector<dust3d::Uuid> edgeIds;
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private:
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float m_x;
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float m_y;
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float m_z;
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};
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class SkeletonEdge
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{
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public:
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SkeletonEdge(const dust3d::Uuid &withId=dust3d::Uuid())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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dust3d::Uuid id;
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dust3d::Uuid partId;
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QString name;
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std::vector<dust3d::Uuid> nodeIds;
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dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const
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{
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if (nodeIds.size() != 2)
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return dust3d::Uuid();
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return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0];
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}
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};
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class SkeletonPart
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{
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public:
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dust3d::Uuid id;
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QString name;
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bool visible;
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bool locked;
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bool subdived;
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bool disabled;
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bool xMirrored;
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dust3d::PartBase base;
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float deformThickness;
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float deformWidth;
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bool deformUnified;
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bool rounded;
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bool chamfered;
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QColor color;
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bool hasColor;
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dust3d::Uuid componentId;
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std::vector<dust3d::Uuid> nodeIds;
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bool dirty;
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float cutRotation;
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dust3d::CutFace cutFace;
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dust3d::Uuid cutFaceLinkedId;
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dust3d::Uuid materialId;
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dust3d::PartTarget target;
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float colorSolubility;
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float metalness;
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float roughness;
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float hollowThickness;
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bool countershaded;
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bool smooth;
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SkeletonPart(const dust3d::Uuid &withId=dust3d::Uuid()) :
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visible(true),
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locked(false),
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subdived(false),
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disabled(false),
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xMirrored(false),
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base(dust3d::PartBase::Average),
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deformThickness(1.0),
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deformWidth(1.0),
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deformUnified(false),
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rounded(false),
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chamfered(false),
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color(Qt::white),
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hasColor(false),
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dirty(true),
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cutRotation(0.0),
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cutFace(dust3d::CutFace::Quad),
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target(dust3d::PartTarget::Model),
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colorSolubility(0.0),
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metalness(0.0),
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roughness(1.0),
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hollowThickness(0.0),
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countershaded(false),
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smooth(false)
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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}
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bool hasPolyFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasSmoothFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasSubdivFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasRoundEndFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasMirrorFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasChamferFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasRotationFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasHollowFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasCutFaceFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasLayerFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasTargetFunction() const
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{
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return true;
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}
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bool hasBaseFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasCombineModeFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasDeformFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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bool hasColorFunction() const
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{
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return dust3d::PartTarget::Model == target;
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}
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void setDeformThickness(float toThickness)
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{
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if (toThickness < 0)
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toThickness = 0;
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else if (toThickness > 2)
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toThickness = 2;
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deformThickness = toThickness;
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}
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void setDeformWidth(float toWidth)
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{
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if (toWidth < 0)
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toWidth = 0;
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else if (toWidth > 2)
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toWidth = 2;
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deformWidth = toWidth;
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}
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void setCutRotation(float toRotation)
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{
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if (toRotation < -1)
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toRotation = -1;
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else if (toRotation > 1)
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toRotation = 1;
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cutRotation = toRotation;
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}
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void setCutFace(dust3d::CutFace face)
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{
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cutFace = face;
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cutFaceLinkedId = dust3d::Uuid();
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}
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void setCutFaceLinkedId(const dust3d::Uuid &linkedId)
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{
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if (linkedId.isNull()) {
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setCutFace(dust3d::CutFace::Quad);
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return;
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}
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cutFace = dust3d::CutFace::UserDefined;
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cutFaceLinkedId = linkedId;
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}
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bool deformThicknessAdjusted() const
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{
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return fabs(deformThickness - 1.0) >= 0.01;
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}
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bool deformWidthAdjusted() const
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{
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return fabs(deformWidth - 1.0) >= 0.01;
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}
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bool deformAdjusted() const
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{
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return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
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}
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bool colorSolubilityAdjusted() const
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{
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return fabs(colorSolubility - 0.0) >= 0.01;
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}
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bool metalnessAdjusted() const
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{
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return fabs(metalness - 0.0) >= 0.01;
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}
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bool roughnessAdjusted() const
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{
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return fabs(roughness - 1.0) >= 0.01;
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}
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bool cutRotationAdjusted() const
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{
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return fabs(cutRotation - 0.0) >= 0.01;
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}
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bool hollowThicknessAdjusted() const
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{
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return fabs(hollowThickness - 0.0) >= 0.01;
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}
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bool cutFaceAdjusted() const
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{
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return cutFace != dust3d::CutFace::Quad;
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}
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bool cutAdjusted() const
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{
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return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
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}
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bool materialAdjusted() const
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{
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return !materialId.isNull();
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}
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bool isEditVisible() const
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{
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return visible && !disabled;
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}
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void copyAttributes(const SkeletonPart &other)
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{
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visible = other.visible;
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locked = other.locked;
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subdived = other.subdived;
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disabled = other.disabled;
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xMirrored = other.xMirrored;
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base = other.base;
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deformThickness = other.deformThickness;
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deformWidth = other.deformWidth;
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rounded = other.rounded;
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chamfered = other.chamfered;
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color = other.color;
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hasColor = other.hasColor;
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cutRotation = other.cutRotation;
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cutFace = other.cutFace;
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cutFaceLinkedId = other.cutFaceLinkedId;
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componentId = other.componentId;
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dirty = other.dirty;
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materialId = other.materialId;
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target = other.target;
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colorSolubility = other.colorSolubility;
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countershaded = other.countershaded;
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metalness = other.metalness;
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roughness = other.roughness;
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deformUnified = other.deformUnified;
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smooth = other.smooth;
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hollowThickness = other.hollowThickness;
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}
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private:
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Q_DISABLE_COPY(SkeletonPart);
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};
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enum class SkeletonDocumentEditMode
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{
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Add = 0,
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Select,
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Paint,
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Drag,
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ZoomIn,
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ZoomOut
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};
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enum class SkeletonProfile
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{
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Unknown = 0,
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Main,
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Side
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};
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class SkeletonComponent
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{
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public:
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SkeletonComponent()
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{
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}
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SkeletonComponent(const dust3d::Uuid &withId, const QString &linkData=QString(), const QString &linkDataType=QString())
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{
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id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
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if (!linkData.isEmpty()) {
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if ("partId" == linkDataType) {
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linkToPartId = dust3d::Uuid(linkData.toUtf8().constData());
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}
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}
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}
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dust3d::Uuid id;
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QString name;
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dust3d::Uuid linkToPartId;
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dust3d::Uuid parentId;
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bool expanded = true;
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dust3d::CombineMode combineMode = dust3d::CombineMode::Normal;
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bool dirty = true;
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std::vector<dust3d::Uuid> childrenIds;
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bool isPreviewMeshObsolete = false;
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std::unique_ptr<QImage> previewImage;
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bool isPreviewImageDecorationObsolete = false;
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QPixmap previewPixmap;
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QString linkData() const
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{
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return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str());
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}
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QString linkDataType() const
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{
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return linkToPartId.isNull() ? QString() : QString("partId");
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}
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void addChild(dust3d::Uuid childId)
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{
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if (m_childrenIdSet.find(childId) != m_childrenIdSet.end())
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return;
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m_childrenIdSet.insert(childId);
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childrenIds.push_back(childId);
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}
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void replaceChildWithOthers(const dust3d::Uuid &childId, const std::vector<dust3d::Uuid> &others)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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std::vector<dust3d::Uuid> candidates;
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for (const auto &it: others) {
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if (m_childrenIdSet.find(it) == m_childrenIdSet.end()) {
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m_childrenIdSet.insert(it);
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candidates.emplace_back(it);
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}
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}
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for (size_t i = 0; i < childrenIds.size(); ++i) {
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if (childId == childrenIds[i]) {
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size_t newAddSize = candidates.size() - 1;
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if (newAddSize > 0) {
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size_t oldSize = childrenIds.size();
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childrenIds.resize(childrenIds.size() + newAddSize);
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for (int j = (int)oldSize - 1; j > (int)i; --j) {
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childrenIds[j + newAddSize] = childrenIds[j];
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}
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}
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for (size_t k = 0; k < candidates.size(); ++k)
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childrenIds[i + k] = candidates[k];
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break;
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}
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}
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}
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void removeChild(dust3d::Uuid childId)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (findResult != childrenIds.end())
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childrenIds.erase(findResult);
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}
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void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId)
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{
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if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
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return;
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if (m_childrenIdSet.find(newId) != m_childrenIdSet.end())
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return;
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m_childrenIdSet.erase(childId);
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m_childrenIdSet.insert(newId);
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auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (findResult != childrenIds.end())
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*findResult = newId;
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}
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void moveChildUp(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == 0)
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return;
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std::swap(childrenIds[index - 1], childrenIds[index]);
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}
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void moveChildDown(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == (int)childrenIds.size() - 1)
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return;
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std::swap(childrenIds[index], childrenIds[index + 1]);
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}
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void moveChildToTop(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == 0)
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return;
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for (int i = index; i >= 1; i--)
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std::swap(childrenIds[i - 1], childrenIds[i]);
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}
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void moveChildToBottom(dust3d::Uuid childId)
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{
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auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
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if (it == childrenIds.end()) {
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return;
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}
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auto index = std::distance(childrenIds.begin(), it);
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if (index == (int)childrenIds.size() - 1)
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return;
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for (int i = index; i <= (int)childrenIds.size() - 2; i++)
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std::swap(childrenIds[i], childrenIds[i + 1]);
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}
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void updatePreviewMesh(std::unique_ptr<ModelMesh> mesh)
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{
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m_previewMesh = std::move(mesh);
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isPreviewMeshObsolete = true;
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}
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ModelMesh *takePreviewMesh() const
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{
|
|
if (nullptr == m_previewMesh)
|
|
return nullptr;
|
|
return new ModelMesh(*m_previewMesh);
|
|
}
|
|
private:
|
|
std::unique_ptr<ModelMesh> m_previewMesh;
|
|
std::set<dust3d::Uuid> m_childrenIdSet;
|
|
};
|
|
|
|
class SkeletonDocument : public QObject
|
|
{
|
|
Q_OBJECT
|
|
signals:
|
|
void partAdded(dust3d::Uuid partId);
|
|
void nodeAdded(dust3d::Uuid nodeId);
|
|
void edgeAdded(dust3d::Uuid edgeId);
|
|
void partRemoved(dust3d::Uuid partId);
|
|
void partLockStateChanged(dust3d::Uuid partId);
|
|
void partVisibleStateChanged(dust3d::Uuid partId);
|
|
void partDisableStateChanged(dust3d::Uuid partId);
|
|
void componentNameChanged(dust3d::Uuid componentId);
|
|
void componentChildrenChanged(dust3d::Uuid componentId);
|
|
void componentRemoved(dust3d::Uuid componentId);
|
|
void componentAdded(dust3d::Uuid componentId);
|
|
void componentExpandStateChanged(dust3d::Uuid componentId);
|
|
void componentPreviewMeshChanged(const dust3d::Uuid &componentId);
|
|
void componentPreviewPixmapChanged(const dust3d::Uuid &componentId);
|
|
void nodeRemoved(dust3d::Uuid nodeId);
|
|
void edgeRemoved(dust3d::Uuid edgeId);
|
|
void nodeRadiusChanged(dust3d::Uuid nodeId);
|
|
void nodeOriginChanged(dust3d::Uuid nodeId);
|
|
void edgeReversed(dust3d::Uuid edgeId);
|
|
void originChanged();
|
|
void skeletonChanged();
|
|
void optionsChanged();
|
|
void xlockStateChanged();
|
|
void ylockStateChanged();
|
|
void zlockStateChanged();
|
|
void radiusLockStateChanged();
|
|
public:
|
|
SkeletonDocumentEditMode editMode = SkeletonDocumentEditMode::Select;
|
|
bool xlocked = false;
|
|
bool ylocked = false;
|
|
bool zlocked = false;
|
|
bool radiusLocked = false;
|
|
QImage turnaround;
|
|
QByteArray turnaroundPngByteArray;
|
|
std::map<dust3d::Uuid, SkeletonPart> partMap;
|
|
std::map<dust3d::Uuid, SkeletonNode> nodeMap;
|
|
std::map<dust3d::Uuid, SkeletonEdge> edgeMap;
|
|
std::map<dust3d::Uuid, SkeletonComponent> componentMap;
|
|
SkeletonComponent rootComponent;
|
|
|
|
const SkeletonNode *findNode(dust3d::Uuid nodeId) const;
|
|
const SkeletonEdge *findEdge(dust3d::Uuid edgeId) const;
|
|
const SkeletonPart *findPart(dust3d::Uuid partId) const;
|
|
const SkeletonEdge *findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const;
|
|
void findAllNeighbors(dust3d::Uuid nodeId, std::set<dust3d::Uuid> &neighbors) const;
|
|
bool isNodeConnectable(dust3d::Uuid nodeId) const;
|
|
const SkeletonComponent *findComponent(dust3d::Uuid componentId) const;
|
|
const SkeletonComponent *findComponentParent(dust3d::Uuid componentId) const;
|
|
dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const;
|
|
void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector<dust3d::Uuid> &partIds) const;
|
|
void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector<dust3d::Uuid> &componentIds) const;
|
|
void setComponentPreviewMesh(const dust3d::Uuid &componentId, std::unique_ptr<ModelMesh> mesh);
|
|
void setComponentPreviewImage(const dust3d::Uuid &componentId, std::unique_ptr<QImage> image);
|
|
void resetDirtyFlags();
|
|
void markAllDirty();
|
|
|
|
virtual bool undoable() const = 0;
|
|
virtual bool redoable() const = 0;
|
|
virtual bool hasPastableNodesInClipboard() const = 0;
|
|
virtual bool originSettled() const = 0;
|
|
virtual bool isNodeEditable(dust3d::Uuid nodeId) const = 0;
|
|
virtual bool isEdgeEditable(dust3d::Uuid edgeId) const = 0;
|
|
virtual bool isNodeDeactivated(dust3d::Uuid nodeId) const
|
|
{
|
|
(void) nodeId;
|
|
return false;
|
|
};
|
|
virtual bool isEdgeDeactivated(dust3d::Uuid edgeId) const
|
|
{
|
|
(void) edgeId;
|
|
return false;
|
|
};
|
|
virtual void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const = 0;
|
|
|
|
float getOriginX(bool rotated=false) const
|
|
{
|
|
if (rotated)
|
|
return m_originY;
|
|
return m_originX;
|
|
}
|
|
float getOriginY(bool rotated=false) const
|
|
{
|
|
if (rotated)
|
|
return m_originX;
|
|
return m_originY;
|
|
}
|
|
float getOriginZ(bool rotated=false) const
|
|
{
|
|
(void) rotated;
|
|
return m_originZ;
|
|
}
|
|
void setOriginX(float originX)
|
|
{
|
|
m_originX = originX;
|
|
}
|
|
void setOriginY(float originY)
|
|
{
|
|
m_originY = originY;
|
|
}
|
|
void setOriginZ(float originZ)
|
|
{
|
|
m_originZ = originZ;
|
|
}
|
|
void addOriginX(float originX)
|
|
{
|
|
m_originX += originX;
|
|
}
|
|
void addOriginY(float originY)
|
|
{
|
|
m_originY += originY;
|
|
}
|
|
void addOriginZ(float originZ)
|
|
{
|
|
m_originZ += originZ;
|
|
}
|
|
|
|
public slots:
|
|
virtual void undo() = 0;
|
|
virtual void redo() = 0;
|
|
virtual void paste() = 0;
|
|
|
|
void removeNode(dust3d::Uuid nodeId);
|
|
void removeEdge(dust3d::Uuid edgeId);
|
|
void removePart(dust3d::Uuid partId);
|
|
void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
|
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
|
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
|
|
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
|
|
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
|
|
void setNodeRadius(dust3d::Uuid nodeId, float radius);
|
|
void switchNodeXZ(dust3d::Uuid nodeId);
|
|
void moveOriginBy(float x, float y, float z);
|
|
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
|
|
void moveComponentUp(dust3d::Uuid componentId);
|
|
void moveComponentDown(dust3d::Uuid componentId);
|
|
void moveComponentToTop(dust3d::Uuid componentId);
|
|
void moveComponentToBottom(dust3d::Uuid componentId);
|
|
void renameComponent(dust3d::Uuid componentId, QString name);
|
|
void removeComponent(dust3d::Uuid componentId);
|
|
void addComponent(dust3d::Uuid parentId);
|
|
void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId);
|
|
void setCurrentCanvasComponentId(dust3d::Uuid componentId);
|
|
void groupComponents(const std::vector<dust3d::Uuid> &componentIds);
|
|
void ungroupComponent(const dust3d::Uuid &componentId);
|
|
void createNewChildComponent(dust3d::Uuid parentComponentId);
|
|
void setComponentExpandState(dust3d::Uuid componentId, bool expanded);
|
|
void hideOtherComponents(dust3d::Uuid componentId);
|
|
void lockOtherComponents(dust3d::Uuid componentId);
|
|
void hideAllComponents();
|
|
void showAllComponents();
|
|
void showOrHideAllComponents();
|
|
void collapseAllComponents();
|
|
void expandAllComponents();
|
|
void lockAllComponents();
|
|
void unlockAllComponents();
|
|
void hideDescendantComponents(dust3d::Uuid componentId);
|
|
void showDescendantComponents(dust3d::Uuid componentId);
|
|
void lockDescendantComponents(dust3d::Uuid componentId);
|
|
void unlockDescendantComponents(dust3d::Uuid componentId);
|
|
void setComponentPreviewPixmap(const dust3d::Uuid &componentId, const QPixmap &pixmap);
|
|
void setPartLockState(dust3d::Uuid partId, bool locked);
|
|
void setPartVisibleState(dust3d::Uuid partId, bool visible);
|
|
void setPartDisableState(dust3d::Uuid partId, bool disabled);
|
|
void enableAllPositionRelatedLocks();
|
|
void disableAllPositionRelatedLocks();
|
|
bool isPartReadonly(dust3d::Uuid partId) const;
|
|
void breakEdge(dust3d::Uuid edgeId);
|
|
void reduceNode(dust3d::Uuid nodeId);
|
|
void reverseEdge(dust3d::Uuid edgeId);
|
|
void setXlockState(bool locked);
|
|
void setYlockState(bool locked);
|
|
void setZlockState(bool locked);
|
|
void setRadiusLockState(bool locked);
|
|
|
|
private:
|
|
float m_originX = 0;
|
|
float m_originY = 0;
|
|
float m_originZ = 0;
|
|
|
|
dust3d::Uuid m_currentCanvasComponentId;
|
|
bool m_allPositionRelatedLocksEnabled = true;
|
|
|
|
void splitPartByNode(std::vector<std::vector<dust3d::Uuid>> *groups, dust3d::Uuid nodeId);
|
|
void joinNodeAndNeiborsToGroup(std::vector<dust3d::Uuid> *group, dust3d::Uuid nodeId, std::set<dust3d::Uuid> *visitMap, dust3d::Uuid noUseEdgeId=dust3d::Uuid());
|
|
void splitPartByEdge(std::vector<std::vector<dust3d::Uuid>> *groups, dust3d::Uuid edgeId);
|
|
void removePartDontCareComponent(dust3d::Uuid partId);
|
|
void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId);
|
|
bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId);
|
|
void removeComponentRecursively(dust3d::Uuid componentId);
|
|
void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId);
|
|
dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
|
|
};
|
|
|
|
#endif
|