dust3d/third_party/libigl/include/igl/combine.h

66 lines
2.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_COMBINE_H
#define IGL_COMBINE_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Concatenate k meshes into a single >=k connected component mesh with a
// single vertex list and face list. Similar to Maya's Combine operation.
//
// Inputs:
// VV k-long list of lists of mesh vertex positions
// FF k-long list of lists of mesh face indices so that FF[i] indexes
// VV[i]
// Outputs:
// V VV[0].rows()+...+VV[k-1].rows() by VV[0].cols() list of mesh
// vertex positions
// F FF[0].rows()+...+FF[k-1].rows() by FF[0].cols() list of mesh faces
// indices into V
// Vsizes k list so that Vsizes(i) is the #vertices in the ith input
// Fsizes k list so that Fsizes(i) is the #faces in the ith input
// Example:
// // Suppose you have mesh A (VA,FA) and mesh B (VB,FB)
// igl::combine<Eigen::MatrixXd,Eigen::MatrixXi>({VA,VB},{FA,FB},V,F);
//
//
template <
typename DerivedVV,
typename DerivedFF,
typename DerivedV,
typename DerivedF,
typename DerivedVsizes,
typename DerivedFsizes>
IGL_INLINE void combine(
const std::vector<DerivedVV> & VV,
const std::vector<DerivedFF> & FF,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F,
Eigen::PlainObjectBase<DerivedVsizes> & Vsizes,
Eigen::PlainObjectBase<DerivedFsizes> & Fsizes);
template <
typename DerivedVV,
typename DerivedFF,
typename DerivedV,
typename DerivedF>
IGL_INLINE void combine(
const std::vector<DerivedVV> & VV,
const std::vector<DerivedFF> & FF,
Eigen::PlainObjectBase<DerivedV> & V,
Eigen::PlainObjectBase<DerivedF> & F);
}
#ifndef IGL_STATIC_LIBRARY
# include "combine.cpp"
#endif
#endif