73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_WRITEOBJ_H
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#define IGL_WRITEOBJ_H
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#include "igl_inline.h"
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// History:
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// return type changed from void to bool Alec 20 Sept 2011
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#include <Eigen/Core>
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#include <string>
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#include <vector>
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namespace igl
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{
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// Write a mesh in an ascii obj file
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// Inputs:
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// str path to outputfile
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// V #V by 3 mesh vertex positions
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// F #F by 3|4 mesh indices into V
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// CN #CN by 3 normal vectors
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// FN #F by 3|4 corner normal indices into CN
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// TC #TC by 2|3 texture coordinates
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// FTC #F by 3|4 corner texture coord indices into TC
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// Returns true on success, false on error
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//
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// Known issues: Horrifyingly, this does not have the same order of
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// parameters as readOBJ.
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedCN,
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typename DerivedFN,
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typename DerivedTC,
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typename DerivedFTC>
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IGL_INLINE bool writeOBJ(
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const std::string str,
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const Eigen::MatrixBase<DerivedV>& V,
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const Eigen::MatrixBase<DerivedF>& F,
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const Eigen::MatrixBase<DerivedCN>& CN,
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const Eigen::MatrixBase<DerivedFN>& FN,
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const Eigen::MatrixBase<DerivedTC>& TC,
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const Eigen::MatrixBase<DerivedFTC>& FTC);
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE bool writeOBJ(
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const std::string str,
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const Eigen::MatrixBase<DerivedV>& V,
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const Eigen::MatrixBase<DerivedF>& F);
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// Write a mesh of mixed tris and quads to an ascii obj file
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// Inputs:
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// str path to outputfile
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// V #V by 3 mesh vertex positions
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// F #F std::vector of std::vector<Index> of size 3 or 4 mesh indices into V
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// Returns true on success, false on error
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template <typename DerivedV, typename T>
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IGL_INLINE bool writeOBJ(
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const std::string &str,
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const Eigen::MatrixBase<DerivedV>& V,
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const std::vector<std::vector<T> >& F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "writeOBJ.cpp"
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#endif
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#endif
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