dust3d/application/sources/skeleton_document.h

731 lines
21 KiB
C++

#ifndef DUST3D_APPLICATION_SKELETON_DOCUMENT_H_
#define DUST3D_APPLICATION_SKELETON_DOCUMENT_H_
#include <QObject>
#include <QString>
#include <cmath>
#include <QImage>
#include <QByteArray>
#include <QDebug>
#include <QVector3D>
#include <QPixmap>
#include <dust3d/base/uuid.h>
#include <dust3d/base/cut_face.h>
#include <dust3d/base/part_target.h>
#include <dust3d/base/part_base.h>
#include <dust3d/base/combine_mode.h>
#include "theme.h"
#include "model_mesh.h"
#include "debug.h"
#include "mesh_generator.h"
class SkeletonNode
{
public:
SkeletonNode(const dust3d::Uuid &withId=dust3d::Uuid()) :
radius(0),
cutRotation(0.0),
cutFace(dust3d::CutFace::Quad),
hasCutFaceSettings(false),
m_x(0),
m_y(0),
m_z(0)
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
void setRadius(float toRadius)
{
if (toRadius < MeshGenerator::m_minimalRadius)
toRadius = MeshGenerator::m_minimalRadius;
else if (toRadius > 1)
toRadius = 1;
radius = toRadius;
}
void setCutRotation(float toRotation)
{
if (toRotation < -1)
toRotation = -1;
else if (toRotation > 1)
toRotation = 1;
cutRotation = toRotation;
hasCutFaceSettings = true;
}
void setCutFace(dust3d::CutFace face)
{
cutFace = face;
cutFaceLinkedId = dust3d::Uuid();
hasCutFaceSettings = true;
}
void setCutFaceLinkedId(const dust3d::Uuid &linkedId)
{
if (linkedId.isNull()) {
clearCutFaceSettings();
return;
}
cutFace = dust3d::CutFace::UserDefined;
cutFaceLinkedId = linkedId;
hasCutFaceSettings = true;
}
void clearCutFaceSettings()
{
cutFace = dust3d::CutFace::Quad;
cutFaceLinkedId = dust3d::Uuid();
cutRotation = 0;
hasCutFaceSettings = false;
}
float getX(bool rotated=false) const
{
if (rotated)
return m_y;
return m_x;
}
float getY(bool rotated=false) const
{
if (rotated)
return m_x;
return m_y;
}
float getZ(bool rotated=false) const
{
(void) rotated;
return m_z;
}
void setX(float x)
{
m_x = x;
}
void setY(float y)
{
m_y = y;
}
void setZ(float z)
{
m_z = z;
}
void addX(float x)
{
m_x += x;
}
void addY(float y)
{
m_y += y;
}
void addZ(float z)
{
m_z += z;
}
dust3d::Uuid id;
dust3d::Uuid partId;
QString name;
float radius;
float cutRotation;
dust3d::CutFace cutFace;
dust3d::Uuid cutFaceLinkedId;
bool hasCutFaceSettings;
std::vector<dust3d::Uuid> edgeIds;
private:
float m_x;
float m_y;
float m_z;
};
class SkeletonEdge
{
public:
SkeletonEdge(const dust3d::Uuid &withId=dust3d::Uuid())
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
dust3d::Uuid id;
dust3d::Uuid partId;
QString name;
std::vector<dust3d::Uuid> nodeIds;
dust3d::Uuid neighborOf(dust3d::Uuid nodeId) const
{
if (nodeIds.size() != 2)
return dust3d::Uuid();
return nodeIds[0] == nodeId ? nodeIds[1] : nodeIds[0];
}
};
class SkeletonPart
{
public:
~SkeletonPart()
{
delete m_previewMesh;
}
dust3d::Uuid id;
QString name;
bool visible;
bool locked;
bool subdived;
bool disabled;
bool xMirrored;
dust3d::PartBase base;
float deformThickness;
float deformWidth;
bool deformUnified;
bool rounded;
bool chamfered;
QColor color;
bool hasColor;
dust3d::Uuid componentId;
std::vector<dust3d::Uuid> nodeIds;
bool dirty;
float cutRotation;
dust3d::CutFace cutFace;
dust3d::Uuid cutFaceLinkedId;
dust3d::Uuid materialId;
dust3d::PartTarget target;
float colorSolubility;
float metalness;
float roughness;
float hollowThickness;
bool countershaded;
bool isPreviewMeshObsolete;
QPixmap previewPixmap;
bool smooth;
SkeletonPart(const dust3d::Uuid &withId=dust3d::Uuid()) :
visible(true),
locked(false),
subdived(false),
disabled(false),
xMirrored(false),
base(dust3d::PartBase::Average),
deformThickness(1.0),
deformWidth(1.0),
deformUnified(false),
rounded(false),
chamfered(false),
color(Qt::white),
hasColor(false),
dirty(true),
cutRotation(0.0),
cutFace(dust3d::CutFace::Quad),
target(dust3d::PartTarget::Model),
colorSolubility(0.0),
metalness(0.0),
roughness(1.0),
hollowThickness(0.0),
countershaded(false),
isPreviewMeshObsolete(false),
smooth(false)
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
}
bool hasPolyFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasSmoothFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasSubdivFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasRoundEndFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasMirrorFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasChamferFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasRotationFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasHollowFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasCutFaceFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasLayerFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasTargetFunction() const
{
return true;
}
bool hasBaseFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasCombineModeFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasDeformFunction() const
{
return dust3d::PartTarget::Model == target;
}
bool hasColorFunction() const
{
return dust3d::PartTarget::Model == target;
}
void setDeformThickness(float toThickness)
{
if (toThickness < 0)
toThickness = 0;
else if (toThickness > 2)
toThickness = 2;
deformThickness = toThickness;
}
void setDeformWidth(float toWidth)
{
if (toWidth < 0)
toWidth = 0;
else if (toWidth > 2)
toWidth = 2;
deformWidth = toWidth;
}
void setCutRotation(float toRotation)
{
if (toRotation < -1)
toRotation = -1;
else if (toRotation > 1)
toRotation = 1;
cutRotation = toRotation;
}
void setCutFace(dust3d::CutFace face)
{
cutFace = face;
cutFaceLinkedId = dust3d::Uuid();
}
void setCutFaceLinkedId(const dust3d::Uuid &linkedId)
{
if (linkedId.isNull()) {
setCutFace(dust3d::CutFace::Quad);
return;
}
cutFace = dust3d::CutFace::UserDefined;
cutFaceLinkedId = linkedId;
}
bool deformThicknessAdjusted() const
{
return fabs(deformThickness - 1.0) >= 0.01;
}
bool deformWidthAdjusted() const
{
return fabs(deformWidth - 1.0) >= 0.01;
}
bool deformAdjusted() const
{
return deformThicknessAdjusted() || deformWidthAdjusted() || deformUnified;
}
bool colorSolubilityAdjusted() const
{
return fabs(colorSolubility - 0.0) >= 0.01;
}
bool metalnessAdjusted() const
{
return fabs(metalness - 0.0) >= 0.01;
}
bool roughnessAdjusted() const
{
return fabs(roughness - 1.0) >= 0.01;
}
bool cutRotationAdjusted() const
{
return fabs(cutRotation - 0.0) >= 0.01;
}
bool hollowThicknessAdjusted() const
{
return fabs(hollowThickness - 0.0) >= 0.01;
}
bool cutFaceAdjusted() const
{
return cutFace != dust3d::CutFace::Quad;
}
bool cutAdjusted() const
{
return cutRotationAdjusted() || cutFaceAdjusted() || hollowThicknessAdjusted();
}
bool materialAdjusted() const
{
return !materialId.isNull();
}
bool isEditVisible() const
{
return visible && !disabled;
}
void copyAttributes(const SkeletonPart &other)
{
visible = other.visible;
locked = other.locked;
subdived = other.subdived;
disabled = other.disabled;
xMirrored = other.xMirrored;
base = other.base;
deformThickness = other.deformThickness;
deformWidth = other.deformWidth;
rounded = other.rounded;
chamfered = other.chamfered;
color = other.color;
hasColor = other.hasColor;
cutRotation = other.cutRotation;
cutFace = other.cutFace;
cutFaceLinkedId = other.cutFaceLinkedId;
componentId = other.componentId;
dirty = other.dirty;
materialId = other.materialId;
target = other.target;
colorSolubility = other.colorSolubility;
countershaded = other.countershaded;
metalness = other.metalness;
roughness = other.roughness;
deformUnified = other.deformUnified;
smooth = other.smooth;
hollowThickness = other.hollowThickness;
}
void updatePreviewMesh(ModelMesh *previewMesh)
{
delete m_previewMesh;
m_previewMesh = previewMesh;
isPreviewMeshObsolete = true;
}
ModelMesh *takePreviewMesh() const
{
if (nullptr == m_previewMesh)
return nullptr;
return new ModelMesh(*m_previewMesh);
}
private:
Q_DISABLE_COPY(SkeletonPart);
ModelMesh *m_previewMesh = nullptr;
};
enum class SkeletonDocumentEditMode
{
Add = 0,
Select,
Paint,
Drag,
ZoomIn,
ZoomOut
};
enum class SkeletonProfile
{
Unknown = 0,
Main,
Side
};
class SkeletonComponent
{
public:
SkeletonComponent()
{
}
SkeletonComponent(const dust3d::Uuid &withId, const QString &linkData=QString(), const QString &linkDataType=QString())
{
id = withId.isNull() ? dust3d::Uuid::createUuid() : withId;
if (!linkData.isEmpty()) {
if ("partId" == linkDataType) {
linkToPartId = dust3d::Uuid(linkData.toUtf8().constData());
}
}
}
dust3d::Uuid id;
QString name;
dust3d::Uuid linkToPartId;
dust3d::Uuid parentId;
bool expanded = true;
dust3d::CombineMode combineMode = dust3d::CombineMode::Normal;
bool dirty = true;
std::vector<dust3d::Uuid> childrenIds;
QString linkData() const
{
return linkToPartId.isNull() ? QString() : QString(linkToPartId.toString().c_str());
}
QString linkDataType() const
{
return linkToPartId.isNull() ? QString() : QString("partId");
}
void addChild(dust3d::Uuid childId)
{
if (m_childrenIdSet.find(childId) != m_childrenIdSet.end())
return;
m_childrenIdSet.insert(childId);
childrenIds.push_back(childId);
}
void removeChild(dust3d::Uuid childId)
{
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
return;
m_childrenIdSet.erase(childId);
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (findResult != childrenIds.end())
childrenIds.erase(findResult);
}
void replaceChild(dust3d::Uuid childId, dust3d::Uuid newId)
{
if (m_childrenIdSet.find(childId) == m_childrenIdSet.end())
return;
if (m_childrenIdSet.find(newId) != m_childrenIdSet.end())
return;
m_childrenIdSet.erase(childId);
m_childrenIdSet.insert(newId);
auto findResult = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (findResult != childrenIds.end())
*findResult = newId;
}
void moveChildUp(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == 0)
return;
std::swap(childrenIds[index - 1], childrenIds[index]);
}
void moveChildDown(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == (int)childrenIds.size() - 1)
return;
std::swap(childrenIds[index], childrenIds[index + 1]);
}
void moveChildToTop(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == 0)
return;
for (int i = index; i >= 1; i--)
std::swap(childrenIds[i - 1], childrenIds[i]);
}
void moveChildToBottom(dust3d::Uuid childId)
{
auto it = std::find(childrenIds.begin(), childrenIds.end(), childId);
if (it == childrenIds.end()) {
return;
}
auto index = std::distance(childrenIds.begin(), it);
if (index == (int)childrenIds.size() - 1)
return;
for (int i = index; i <= (int)childrenIds.size() - 2; i++)
std::swap(childrenIds[i], childrenIds[i + 1]);
}
private:
std::set<dust3d::Uuid> m_childrenIdSet;
};
class SkeletonDocument : public QObject
{
Q_OBJECT
signals:
void partAdded(dust3d::Uuid partId);
void nodeAdded(dust3d::Uuid nodeId);
void edgeAdded(dust3d::Uuid edgeId);
void partRemoved(dust3d::Uuid partId);
void partLockStateChanged(dust3d::Uuid partId);
void partVisibleStateChanged(dust3d::Uuid partId);
void partDisableStateChanged(dust3d::Uuid partId);
void componentNameChanged(dust3d::Uuid componentId);
void componentChildrenChanged(dust3d::Uuid componentId);
void componentRemoved(dust3d::Uuid componentId);
void componentAdded(dust3d::Uuid componentId);
void componentExpandStateChanged(dust3d::Uuid componentId);
void nodeRemoved(dust3d::Uuid nodeId);
void edgeRemoved(dust3d::Uuid edgeId);
void nodeRadiusChanged(dust3d::Uuid nodeId);
void nodeOriginChanged(dust3d::Uuid nodeId);
void edgeReversed(dust3d::Uuid edgeId);
void originChanged();
void skeletonChanged();
void optionsChanged();
void xlockStateChanged();
void ylockStateChanged();
void zlockStateChanged();
void radiusLockStateChanged();
public:
SkeletonDocumentEditMode editMode = SkeletonDocumentEditMode::Select;
bool xlocked = false;
bool ylocked = false;
bool zlocked = false;
bool radiusLocked = false;
QImage turnaround;
QByteArray turnaroundPngByteArray;
std::map<dust3d::Uuid, SkeletonPart> partMap;
std::map<dust3d::Uuid, SkeletonNode> nodeMap;
std::map<dust3d::Uuid, SkeletonEdge> edgeMap;
std::map<dust3d::Uuid, SkeletonComponent> componentMap;
SkeletonComponent rootComponent;
const SkeletonNode *findNode(dust3d::Uuid nodeId) const;
const SkeletonEdge *findEdge(dust3d::Uuid edgeId) const;
const SkeletonPart *findPart(dust3d::Uuid partId) const;
const SkeletonEdge *findEdgeByNodes(dust3d::Uuid firstNodeId, dust3d::Uuid secondNodeId) const;
void findAllNeighbors(dust3d::Uuid nodeId, std::set<dust3d::Uuid> &neighbors) const;
bool isNodeConnectable(dust3d::Uuid nodeId) const;
const SkeletonComponent *findComponent(dust3d::Uuid componentId) const;
const SkeletonComponent *findComponentParent(dust3d::Uuid componentId) const;
dust3d::Uuid findComponentParentId(dust3d::Uuid componentId) const;
void collectComponentDescendantParts(dust3d::Uuid componentId, std::vector<dust3d::Uuid> &partIds) const;
void collectComponentDescendantComponents(dust3d::Uuid componentId, std::vector<dust3d::Uuid> &componentIds) const;
void resetDirtyFlags();
void markAllDirty();
virtual bool undoable() const = 0;
virtual bool redoable() const = 0;
virtual bool hasPastableNodesInClipboard() const = 0;
virtual bool originSettled() const = 0;
virtual bool isNodeEditable(dust3d::Uuid nodeId) const = 0;
virtual bool isEdgeEditable(dust3d::Uuid edgeId) const = 0;
virtual bool isNodeDeactivated(dust3d::Uuid nodeId) const
{
(void) nodeId;
return false;
};
virtual bool isEdgeDeactivated(dust3d::Uuid edgeId) const
{
(void) edgeId;
return false;
};
virtual void copyNodes(std::set<dust3d::Uuid> nodeIdSet) const = 0;
float getOriginX(bool rotated=false) const
{
if (rotated)
return m_originY;
return m_originX;
}
float getOriginY(bool rotated=false) const
{
if (rotated)
return m_originX;
return m_originY;
}
float getOriginZ(bool rotated=false) const
{
(void) rotated;
return m_originZ;
}
void setOriginX(float originX)
{
m_originX = originX;
}
void setOriginY(float originY)
{
m_originY = originY;
}
void setOriginZ(float originZ)
{
m_originZ = originZ;
}
void addOriginX(float originX)
{
m_originX += originX;
}
void addOriginY(float originY)
{
m_originY += originY;
}
void addOriginZ(float originZ)
{
m_originZ += originZ;
}
public slots:
virtual void undo() = 0;
virtual void redo() = 0;
virtual void paste() = 0;
void removeNode(dust3d::Uuid nodeId);
void removeEdge(dust3d::Uuid edgeId);
void removePart(dust3d::Uuid partId);
void addNodeWithId(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
void setNodeRadius(dust3d::Uuid nodeId, float radius);
void switchNodeXZ(dust3d::Uuid nodeId);
void moveOriginBy(float x, float y, float z);
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
void moveComponentUp(dust3d::Uuid componentId);
void moveComponentDown(dust3d::Uuid componentId);
void moveComponentToTop(dust3d::Uuid componentId);
void moveComponentToBottom(dust3d::Uuid componentId);
void renameComponent(dust3d::Uuid componentId, QString name);
void removeComponent(dust3d::Uuid componentId);
void addComponent(dust3d::Uuid parentId);
void moveComponent(dust3d::Uuid componentId, dust3d::Uuid toParentId);
void setCurrentCanvasComponentId(dust3d::Uuid componentId);
void createNewComponentAndMoveThisIn(dust3d::Uuid componentId);
void createNewChildComponent(dust3d::Uuid parentComponentId);
void setComponentExpandState(dust3d::Uuid componentId, bool expanded);
void hideOtherComponents(dust3d::Uuid componentId);
void lockOtherComponents(dust3d::Uuid componentId);
void hideAllComponents();
void showAllComponents();
void showOrHideAllComponents();
void collapseAllComponents();
void expandAllComponents();
void lockAllComponents();
void unlockAllComponents();
void hideDescendantComponents(dust3d::Uuid componentId);
void showDescendantComponents(dust3d::Uuid componentId);
void lockDescendantComponents(dust3d::Uuid componentId);
void unlockDescendantComponents(dust3d::Uuid componentId);
void setPartLockState(dust3d::Uuid partId, bool locked);
void setPartVisibleState(dust3d::Uuid partId, bool visible);
void setPartDisableState(dust3d::Uuid partId, bool disabled);
void enableAllPositionRelatedLocks();
void disableAllPositionRelatedLocks();
bool isPartReadonly(dust3d::Uuid partId) const;
void breakEdge(dust3d::Uuid edgeId);
void reduceNode(dust3d::Uuid nodeId);
void reverseEdge(dust3d::Uuid edgeId);
void setXlockState(bool locked);
void setYlockState(bool locked);
void setZlockState(bool locked);
void setRadiusLockState(bool locked);
private:
float m_originX = 0;
float m_originY = 0;
float m_originZ = 0;
dust3d::Uuid m_currentCanvasComponentId;
bool m_allPositionRelatedLocksEnabled = true;
void splitPartByNode(std::vector<std::vector<dust3d::Uuid>> *groups, dust3d::Uuid nodeId);
void joinNodeAndNeiborsToGroup(std::vector<dust3d::Uuid> *group, dust3d::Uuid nodeId, std::set<dust3d::Uuid> *visitMap, dust3d::Uuid noUseEdgeId=dust3d::Uuid());
void splitPartByEdge(std::vector<std::vector<dust3d::Uuid>> *groups, dust3d::Uuid edgeId);
void removePartDontCareComponent(dust3d::Uuid partId);
void addPartToComponent(dust3d::Uuid partId, dust3d::Uuid componentId);
bool isDescendantComponent(dust3d::Uuid componentId, dust3d::Uuid suspiciousId);
void removeComponentRecursively(dust3d::Uuid componentId);
void updateLinkedPart(dust3d::Uuid oldPartId, dust3d::Uuid newPartId);
dust3d::Uuid createNode(dust3d::Uuid nodeId, float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
};
#endif