dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/ext/nanogui/python/python.h

45 lines
977 B
C++

#if !defined(__PYTHON_H)
#define __PYTHON_H
#include <nanogui/nanogui.h>
#include <nanogui/opengl.h>
#include <pybind11/stl.h>
#include <pybind11/operators.h>
#include <pybind11/functional.h>
#include <nanogui/python.h>
#include "py_doc.h"
#define D(...) DOC(nanogui, __VA_ARGS__ )
#define DECLARE_LAYOUT(Name) \
class Py##Name : public Name { \
public: \
using Name::Name; \
NANOGUI_LAYOUT_OVERLOADS(Name); \
}
#define DECLARE_WIDGET(Name) \
class Py##Name : public Name { \
public: \
using Name::Name; \
NANOGUI_WIDGET_OVERLOADS(Name); \
}
#define DECLARE_SCREEN(Name) \
class Py##Name : public Name { \
public: \
using Name::Name; \
NANOGUI_WIDGET_OVERLOADS(Name); \
NANOGUI_SCREEN_OVERLOADS(Name); \
}
namespace py = pybind11;
using namespace nanogui;
/// Make pybind aware of the ref-counted wrapper type
PYBIND11_DECLARE_HOLDER_TYPE(T, ref<T>);
#endif /* __PYTHON_H */