dust3d/thirdparty/instant-meshes/instant-meshes-dust3d/resources/shader_flowline.vert

16 lines
184 B
GLSL

#version 330
uniform mat4 mvp;
in vec3 position;
in vec4 color;
out fData {
out vec4 color;
} frag;
void main() {
gl_Position = mvp * vec4(position, 1.0);
frag.color = color;
}