27 lines
528 B
GLSL
27 lines
528 B
GLSL
#version 330
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precision lowp float;
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in fData {
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vec3 color;
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vec2 texcoord;
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vec2 dir1, dir2;
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} frag;
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out vec4 outColor;
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void main() {
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if (length(frag.texcoord.xy-vec2(0.5)) > 0.5)
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discard;
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vec3 col = frag.color;
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float size = 0.5;
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if (frag.dir1 != vec2(0.0) && frag.dir2 != vec2(0.0))
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size = 0.35;
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if (frag.dir1 != vec2(0.0) && abs(atan(frag.dir1.y, frag.dir1.x)) < size)
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col = vec3(0.0);
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if (frag.dir2 != vec2(0.0) && abs(atan(frag.dir2.y, frag.dir2.x)) < size)
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col = vec3(0.0);
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outColor = vec4(col, 1.0);
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}
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