51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#include "mesh_result_post_processor.h"
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#include <QGuiApplication>
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#include <dust3d/mesh/resolve_triangle_tangent.h>
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MeshResultPostProcessor::MeshResultPostProcessor(const dust3d::Object& object)
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{
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m_object = new dust3d::Object;
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*m_object = object;
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}
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MeshResultPostProcessor::~MeshResultPostProcessor()
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{
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delete m_object;
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}
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dust3d::Object* MeshResultPostProcessor::takePostProcessedObject()
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{
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dust3d::Object* object = m_object;
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m_object = nullptr;
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return object;
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}
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void MeshResultPostProcessor::poseProcess()
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{
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if (!m_object->nodes.empty()) {
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/*
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{
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std::vector<std::vector<dust3d::Vector2>> triangleVertexUvs;
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std::set<int> seamVertices;
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std::map<dust3d::Uuid, std::vector<dust3d::Rectangle>> partUvRects;
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dust3d::unwrapUv(*m_object, triangleVertexUvs, seamVertices, partUvRects);
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m_object->setTriangleVertexUvs(triangleVertexUvs);
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m_object->setPartUvRects(partUvRects);
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}
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{
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std::vector<dust3d::Vector3> triangleTangents;
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dust3d::resolveTriangleTangent(*m_object, triangleTangents);
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m_object->setTriangleTangents(triangleTangents);
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}
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*/
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}
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}
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void MeshResultPostProcessor::process()
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{
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poseProcess();
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emit finished();
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}
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