125 lines
5.0 KiB
C++
125 lines
5.0 KiB
C++
#ifndef DUST3D_SNAPSHOT_H
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#define DUST3D_SNAPSHOT_H
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#include <vector>
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#include <map>
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#include <QString>
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#include <QRectF>
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#include <QSizeF>
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extern "C" {
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#include <crc64.h>
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}
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class Snapshot
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{
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public:
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std::map<QString, QString> canvas;
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std::map<QString, std::map<QString, QString>> nodes;
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std::map<QString, std::map<QString, QString>> edges;
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std::map<QString, std::map<QString, QString>> parts;
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std::map<QString, std::map<QString, QString>> components;
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std::map<QString, QString> rootComponent;
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std::vector<std::pair<std::map<QString, QString>, std::vector<std::pair<std::map<QString, QString>, std::map<QString, std::map<QString, QString>>>>>> poses; // std::pair<Pose attributes, frames> frame: std::pair<Frame attributes, Frame parameters>
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std::vector<std::pair<std::map<QString, QString>, std::vector<std::map<QString, QString>>>> motions; // std::pair<Motion attributes, clips>
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std::vector<std::pair<std::map<QString, QString>, std::vector<std::pair<std::map<QString, QString>, std::vector<std::map<QString, QString>>>>>> materials; // std::pair<Material attributes, layers> layer: std::pair<Layer attributes, maps>
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uint64_t hash() const
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{
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std::vector<unsigned char> buffer;
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auto addQStringToBuffer = [&buffer](const QString &str) {
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auto byteArray = str.toUtf8();
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for (const auto &byte: byteArray)
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buffer.push_back(byte);
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};
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for (const auto &item: canvas) {
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addQStringToBuffer(item.first);
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addQStringToBuffer(item.second);
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}
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for (const auto &item: nodes) {
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addQStringToBuffer(item.first);
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for (const auto &subItem: item.second) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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}
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for (const auto &item: edges) {
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addQStringToBuffer(item.first);
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for (const auto &subItem: item.second) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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}
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for (const auto &item: parts) {
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addQStringToBuffer(item.first);
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for (const auto &subItem: item.second) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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}
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for (const auto &item: components) {
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addQStringToBuffer(item.first);
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for (const auto &subItem: item.second) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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}
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for (const auto &item: rootComponent) {
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addQStringToBuffer(item.first);
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addQStringToBuffer(item.second);
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}
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for (const auto &item: poses) {
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for (const auto &subItem: item.first) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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for (const auto &subItem: item.second) {
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for (const auto &subSubItem: subItem.first) {
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addQStringToBuffer(subSubItem.first);
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addQStringToBuffer(subSubItem.second);
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}
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for (const auto &subSubItem: subItem.second) {
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addQStringToBuffer(subSubItem.first);
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for (const auto &subSubSubItem: subSubItem.second) {
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addQStringToBuffer(subSubSubItem.first);
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addQStringToBuffer(subSubSubItem.second);
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}
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}
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}
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}
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for (const auto &item: motions) {
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for (const auto &subItem: item.first) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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for (const auto &subItem: item.second) {
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for (const auto &subSubItem: subItem) {
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addQStringToBuffer(subSubItem.first);
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addQStringToBuffer(subSubItem.second);
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}
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}
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}
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for (const auto &item: materials) {
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for (const auto &subItem: item.first) {
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addQStringToBuffer(subItem.first);
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addQStringToBuffer(subItem.second);
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}
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for (const auto &subItem: item.second) {
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for (const auto &subSubItem: subItem.first) {
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addQStringToBuffer(subSubItem.first);
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addQStringToBuffer(subSubItem.second);
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}
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for (const auto &subSubItem: subItem.second) {
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for (const auto &subSubSubItem: subSubItem) {
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addQStringToBuffer(subSubSubItem.first);
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addQStringToBuffer(subSubSubItem.second);
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}
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}
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}
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}
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return crc64(0, buffer.data(), buffer.size());
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}
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void resolveBoundingBox(QRectF *mainProfile, QRectF *sideProfile, const QString &partId=QString()) const;
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};
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#endif
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