dust3d/third_party/libigl/include/igl/readBF.h

68 lines
2.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_READBF_H
#define IGL_READBF_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
// Read a bones forest from a file, returns a list of bone roots
// Input:
// file_name path to .bf bones tree file
// Output:
// WI #B list of unique weight indices
// P #B list of parent indices into B, -1 for roots
// O #B by 3 list of tip offset vectors from parent (or position for roots)
// Returns true on success, false on errors
template <
typename DerivedWI,
typename DerivedP,
typename DerivedO>
IGL_INLINE bool readBF(
const std::string & filename,
Eigen::PlainObjectBase<DerivedWI> & WI,
Eigen::PlainObjectBase<DerivedP> & P,
Eigen::PlainObjectBase<DerivedO> & O);
// Read bone forest into pure bone-skeleton format, expects only bones (no
// point handles), and that a root in the .bf <---> no weight attachment.
//
// Input:
// file_name path to .bf bones tree file
// Output:
// WI #B list of unique weight indices
// P #B list of parent indices into B, -1 for roots
// O #B by 3 list of tip offset vectors from parent (or position for roots)
// C #C by 3 list of absolute joint locations
// BE #BE by 3 list of bone indices into C, in order of weight index
// P #BE list of parent bone indices into BE, -1 means root bone
// Returns true on success, false on errors
//
// See also: readTGF, bone_parents, forward_kinematics
template <
typename DerivedWI,
typename DerivedbfP,
typename DerivedO,
typename DerivedC,
typename DerivedBE,
typename DerivedP>
IGL_INLINE bool readBF(
const std::string & filename,
Eigen::PlainObjectBase<DerivedWI> & WI,
Eigen::PlainObjectBase<DerivedbfP> & bfP,
Eigen::PlainObjectBase<DerivedO> & O,
Eigen::PlainObjectBase<DerivedC> & C,
Eigen::PlainObjectBase<DerivedBE> & BE,
Eigen::PlainObjectBase<DerivedP> & P);
}
#ifndef IGL_STATIC_LIBRARY
# include "readBF.cpp"
#endif
#endif