dust3d/third_party/libigl/include/igl/writeWRL.h

47 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_WRITE_WRL_H
#define IGL_WRITE_WRL_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <string>
namespace igl
{
// Write mesh to a .wrl file
//
// Inputs:
// str path to .wrl file
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// Returns true iff succes
template <typename DerivedV, typename DerivedF>
IGL_INLINE bool writeWRL(
const std::string & str,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F);
// Write mesh to a .wrl file
//
// Inputs:
// str path to .wrl file
// V #V by 3 list of vertex positions
// F #F by 3 list of triangle indices
// C double matrix of rgb values per vertex #V by 3
// Returns true iff succes
template <typename DerivedV, typename DerivedF, typename DerivedC>
IGL_INLINE bool writeWRL(
const std::string & str,
const Eigen::PlainObjectBase<DerivedV> & V,
const Eigen::PlainObjectBase<DerivedF> & F,
const Eigen::PlainObjectBase<DerivedC> & C);
}
#ifndef IGL_STATIC_LIBRARY
#include "writeWRL.cpp"
#endif
#endif