dust3d/application/sources/component_preview_grid_widg...

32 lines
925 B
C++

#ifndef DUST3D_APPLICATION_COMPONENT_PREVIEW_GRID_WIDGET_H_
#define DUST3D_APPLICATION_COMPONENT_PREVIEW_GRID_WIDGET_H_
#include "component_list_model.h"
#include "preview_grid_view.h"
#include <QAbstractListModel>
#include <dust3d/base/uuid.h>
#include <memory>
class Document;
class SkeletonComponent;
class ComponentPreviewGridWidget : public PreviewGridView {
Q_OBJECT
signals:
void unselectAllOnCanvas();
void selectPartOnCanvas(const dust3d::Uuid& partId);
public:
ComponentPreviewGridWidget(Document* document, QWidget* parent = nullptr);
ComponentListModel* componentListModel();
std::vector<const SkeletonComponent*> getSelectedComponents() const;
std::vector<dust3d::Uuid> getSelectedComponentIds() const;
std::vector<dust3d::Uuid> getSelectedPartIds() const;
private:
std::unique_ptr<ComponentListModel> m_componentListModel;
Document* m_document = nullptr;
};
#endif