dust3d/application/sources/skeleton_graphics_widget.h

672 lines
21 KiB
C++

#ifndef DUST3D_APPLICATION_SKELETON_GRAPHICS_VIEW_H_
#define DUST3D_APPLICATION_SKELETON_GRAPHICS_VIEW_H_
#include "model_widget.h"
#include "skeleton_document.h"
#include "skeleton_ik_mover.h"
#include "theme.h"
#include "turnaround_loader.h"
#include <QGraphicsEllipseItem>
#include <QGraphicsLineItem>
#include <QGraphicsPixmapItem>
#include <QGraphicsPolygonItem>
#include <QGraphicsView>
#include <QKeyEvent>
#include <QMouseEvent>
#include <QThread>
#include <QTimer>
#include <cmath>
#include <map>
#include <set>
class SkeletonGraphicsOriginItem : public QGraphicsPolygonItem {
public:
SkeletonGraphicsOriginItem(SkeletonProfile profile = SkeletonProfile::Unknown)
: m_profile(profile)
, m_hovered(false)
, m_checked(false)
, m_rotated(false)
{
setData(0, "origin");
}
void setRotated(bool rotated)
{
m_rotated = rotated;
}
void updateAppearance()
{
QColor color = Theme::white;
switch (m_profile) {
case SkeletonProfile::Unknown:
break;
case SkeletonProfile::Main:
color = m_rotated ? Theme::blue : Theme::red;
break;
case SkeletonProfile::Side:
color = Theme::green;
break;
}
QColor penColor = color;
penColor.setAlphaF(m_checked ? Theme::checkedAlpha : Theme::normalAlpha);
QPen pen(penColor);
pen.setWidth(0);
setPen(pen);
QColor brushColor = color;
brushColor.setAlphaF((m_checked || m_hovered) ? Theme::checkedAlpha : Theme::normalAlpha);
QBrush brush(brushColor);
setBrush(brush);
}
void setOrigin(QPointF point)
{
m_origin = point;
QPolygonF triangle;
const int triangleRadius = 10;
triangle.append(QPointF(point.x() - triangleRadius, point.y()));
triangle.append(QPointF(point.x() + triangleRadius, point.y()));
triangle.append(QPointF(point.x(), point.y() - triangleRadius));
triangle.append(QPointF(point.x() - triangleRadius, point.y()));
setPolygon(triangle);
updateAppearance();
}
QPointF origin()
{
return m_origin;
}
SkeletonProfile profile()
{
return m_profile;
}
void setHovered(bool hovered)
{
m_hovered = hovered;
updateAppearance();
}
void setChecked(bool checked)
{
m_checked = checked;
updateAppearance();
}
bool checked()
{
return m_checked;
}
bool hovered()
{
return m_hovered;
}
private:
SkeletonProfile m_profile;
bool m_hovered;
bool m_checked;
QPointF m_origin;
bool m_rotated;
};
class SkeletonGraphicsSelectionItem : public QGraphicsRectItem {
public:
SkeletonGraphicsSelectionItem()
{
QColor penColor = Theme::white;
QPen pen(penColor);
pen.setWidth(0);
pen.setStyle(Qt::DashLine);
setPen(pen);
}
void updateRange(QPointF beginPos, QPointF endPos)
{
setRect(QRectF(beginPos, endPos).normalized());
}
};
class SkeletonGraphicsNodeItem : public QGraphicsEllipseItem {
public:
SkeletonGraphicsNodeItem(SkeletonProfile profile = SkeletonProfile::Unknown)
: m_profile(profile)
, m_hovered(false)
, m_checked(false)
, m_markColor(Qt::transparent)
, m_deactivated(false)
, m_rotated(false)
{
setData(0, "node");
setRadius(32);
}
void setRotated(bool rotated)
{
m_rotated = rotated;
}
void updateAppearance()
{
QColor color = Qt::gray;
if (!m_deactivated) {
switch (m_profile) {
case SkeletonProfile::Unknown:
break;
case SkeletonProfile::Main:
color = m_rotated ? Theme::blue : Theme::red;
break;
case SkeletonProfile::Side:
color = Theme::green;
break;
}
}
QColor penColor = color;
penColor.setAlphaF((m_checked || m_hovered) ? Theme::checkedAlpha : Theme::normalAlpha);
QPen pen(penColor);
pen.setWidth(0);
setPen(pen);
QColor brushColor;
Qt::BrushStyle style;
if (m_markColor == Qt::transparent) {
brushColor = color;
brushColor.setAlphaF((m_checked || m_hovered) ? Theme::fillAlpha : 0);
style = Qt::SolidPattern;
} else {
brushColor = m_markColor;
brushColor.setAlphaF((m_checked || m_hovered) ? Theme::fillAlpha * 4 : Theme::fillAlpha * 1.5);
style = Qt::Dense4Pattern;
}
if (m_checked)
brushColor.setAlphaF(brushColor.alphaF() * 1.2);
QBrush brush(brushColor);
brush.setStyle(style);
setBrush(brush);
}
void setOrigin(QPointF point)
{
QPointF moveBy = point - origin();
QRectF newRect = rect();
newRect.adjust(moveBy.x(), moveBy.y(), moveBy.x(), moveBy.y());
setRect(newRect);
updateAppearance();
}
QPointF origin()
{
return QPointF(rect().x() + rect().width() / 2,
rect().y() + rect().height() / 2);
}
float radius()
{
return rect().width() / 2;
}
void setRadius(float radius)
{
if (radius < 1)
radius = 1;
QPointF oldOrigin = origin();
setRect(oldOrigin.x() - radius, oldOrigin.y() - radius,
radius * 2, radius * 2);
updateAppearance();
}
void setMarkColor(QColor color)
{
m_markColor = color;
updateAppearance();
}
SkeletonProfile profile()
{
return m_profile;
}
dust3d::Uuid id()
{
return m_uuid;
}
void setId(dust3d::Uuid id)
{
m_uuid = id;
}
void setHovered(bool hovered)
{
m_hovered = hovered;
updateAppearance();
}
void setChecked(bool checked)
{
m_checked = checked;
updateAppearance();
}
void setDeactivated(bool deactivated)
{
m_deactivated = deactivated;
updateAppearance();
}
bool deactivated()
{
return m_deactivated;
}
bool checked()
{
return m_checked;
}
bool hovered()
{
return m_hovered;
}
private:
dust3d::Uuid m_uuid;
SkeletonProfile m_profile;
bool m_hovered;
bool m_checked;
QColor m_markColor;
bool m_deactivated;
bool m_rotated;
};
class SkeletonGraphicsEdgeItem : public QGraphicsPolygonItem {
public:
SkeletonGraphicsEdgeItem()
: m_firstItem(nullptr)
, m_secondItem(nullptr)
, m_hovered(false)
, m_checked(false)
, m_profile(SkeletonProfile::Unknown)
, m_deactivated(false)
, m_rotated(false)
{
setData(0, "edge");
}
void setRotated(bool rotated)
{
m_rotated = rotated;
}
void setEndpoints(SkeletonGraphicsNodeItem* first, SkeletonGraphicsNodeItem* second)
{
m_firstItem = first;
m_secondItem = second;
updateAppearance();
}
SkeletonGraphicsNodeItem* firstItem()
{
return m_firstItem;
}
SkeletonGraphicsNodeItem* secondItem()
{
return m_secondItem;
}
void updateAppearance()
{
if (nullptr == m_firstItem || nullptr == m_secondItem)
return;
m_profile = m_firstItem->profile();
QLineF line(m_firstItem->origin(), m_secondItem->origin());
QPolygonF polygon;
float radAngle = line.angle() * M_PI / 180;
float dx = 2 * sin(radAngle);
float dy = 2 * cos(radAngle);
QPointF offset1 = QPointF(dx, dy);
QPointF offset2 = QPointF(-dx, -dy);
//polygon << line.p1() + offset1 << line.p1() + offset2 << line.p2() + offset2 << line.p2() + offset1;
polygon << line.p1() + offset1 << line.p1() + offset2 << line.p2();
setPolygon(polygon);
QColor color = Qt::gray;
if (!m_deactivated) {
switch (m_firstItem->profile()) {
case SkeletonProfile::Unknown:
break;
case SkeletonProfile::Main:
color = m_rotated ? Theme::blue : Theme::red;
break;
case SkeletonProfile::Side:
color = Theme::green;
break;
}
}
QColor penColor = color;
penColor.setAlphaF((m_checked || m_hovered) ? Theme::checkedAlpha : Theme::normalAlpha);
QPen pen(penColor);
pen.setWidth(0);
setPen(pen);
}
dust3d::Uuid id()
{
return m_uuid;
}
void setId(dust3d::Uuid id)
{
m_uuid = id;
}
SkeletonProfile profile()
{
return m_profile;
}
void setHovered(bool hovered)
{
m_hovered = hovered;
updateAppearance();
}
void setChecked(bool checked)
{
m_checked = checked;
updateAppearance();
}
void setDeactivated(bool deactivated)
{
m_deactivated = deactivated;
updateAppearance();
}
void reverse()
{
std::swap(m_firstItem, m_secondItem);
updateAppearance();
}
bool deactivated()
{
return m_deactivated;
}
bool checked()
{
return m_checked;
}
bool hovered()
{
return m_hovered;
}
private:
dust3d::Uuid m_uuid;
SkeletonGraphicsNodeItem* m_firstItem;
SkeletonGraphicsNodeItem* m_secondItem;
QPolygonF m_selectionPolygon;
bool m_hovered;
bool m_checked;
SkeletonProfile m_profile;
bool m_deactivated;
bool m_rotated;
};
class SkeletonGraphicsWidget : public QGraphicsView {
Q_OBJECT
public:
~SkeletonGraphicsWidget();
signals:
void addNode(float x, float y, float z, float radius, dust3d::Uuid fromNodeId);
void scaleNodeByAddRadius(dust3d::Uuid nodeId, float amount);
void moveNodeBy(dust3d::Uuid nodeId, float x, float y, float z);
void removeNode(dust3d::Uuid nodeId);
void removePart(dust3d::Uuid partId);
void setEditMode(SkeletonDocumentEditMode mode);
void removeEdge(dust3d::Uuid edgeId);
void addEdge(dust3d::Uuid fromNodeId, dust3d::Uuid toNodeId);
void cursorChanged();
void groupOperationAdded();
void undo();
void redo();
void paste();
void changeTurnaround();
void batchChangeBegin();
void batchChangeEnd();
void open();
void exportResult();
void breakEdge(dust3d::Uuid edgeId);
void reduceNode(dust3d::Uuid nodeId);
void reverseEdge(dust3d::Uuid edgeId);
void moveOriginBy(float x, float y, float z);
void partChecked(dust3d::Uuid partId);
void partUnchecked(dust3d::Uuid partId);
void setPartLockState(dust3d::Uuid partId, bool locked);
void setPartVisibleState(dust3d::Uuid partId, bool visible);
void setPartSubdivState(dust3d::Uuid partId, bool subdived);
void setPartDisableState(dust3d::Uuid partId, bool disabled);
void setPartXmirrorState(dust3d::Uuid partId, bool mirrored);
void setPartRoundState(dust3d::Uuid partId, bool rounded);
void setPartWrapState(dust3d::Uuid partId, bool wrapped);
void setPartChamferState(dust3d::Uuid partId, bool chamfered);
void setPartColorState(dust3d::Uuid partId, bool hasColor, QColor color);
void setXlockState(bool locked);
void setYlockState(bool locked);
void setZlockState(bool locked);
void setNodeOrigin(dust3d::Uuid nodeId, float x, float y, float z);
void zoomRenderedModelBy(float delta);
void switchNodeXZ(dust3d::Uuid nodeId);
void enableAllPositionRelatedLocks();
void disableAllPositionRelatedLocks();
void shortcutToggleWireframe();
void partComponentChecked(dust3d::Uuid partId);
void showOrHideAllComponents();
void shortcutToggleFlatShading();
void shortcutToggleRotation();
void loadedTurnaroundImageChanged();
public:
SkeletonGraphicsWidget(const SkeletonDocument* document);
std::map<dust3d::Uuid, std::pair<SkeletonGraphicsNodeItem*, SkeletonGraphicsNodeItem*>> nodeItemMap;
std::map<dust3d::Uuid, std::pair<SkeletonGraphicsEdgeItem*, SkeletonGraphicsEdgeItem*>> edgeItemMap;
bool mouseMove(QMouseEvent* event);
bool wheel(QWheelEvent* event);
bool mouseRelease(QMouseEvent* event);
bool mousePress(QMouseEvent* event);
bool mouseDoubleClick(QMouseEvent* event);
bool keyPress(QKeyEvent* event);
bool keyRelease(QKeyEvent* event);
bool checkSkeletonItem(QGraphicsItem* item, bool checked);
dust3d::Uuid querySkeletonItemPartId(QGraphicsItem* item);
static SkeletonProfile readSkeletonItemProfile(QGraphicsItem* item);
void getOtherProfileNodeItems(const std::set<SkeletonGraphicsNodeItem*>& nodeItemSet,
std::set<SkeletonGraphicsNodeItem*>* otherProfileNodeItemSet);
void readMergedSkeletonNodeSetFromRangeSelection(std::set<SkeletonGraphicsNodeItem*>* nodeItemSet);
void readSkeletonNodeAndEdgeIdSetFromRangeSelection(std::set<dust3d::Uuid>* nodeIdSet, std::set<dust3d::Uuid>* edgeIdSet = nullptr);
bool readSkeletonNodeAndAnyEdgeOfNodeFromRangeSelection(SkeletonGraphicsNodeItem** nodeItem, SkeletonGraphicsEdgeItem** edgeItem);
bool hasSelection();
bool hasItems();
bool hasMultipleSelection();
bool hasEdgeSelection();
bool hasNodeSelection();
bool hasTwoDisconnectedNodesSelection();
void setModelWidget(ModelWidget* modelWidget);
bool inputWheelEventFromOtherWidget(QWheelEvent* event);
bool rotated();
const QImage* loadedTurnaroundImage() const;
protected:
void mouseMoveEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseDoubleClickEvent(QMouseEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
void keyReleaseEvent(QKeyEvent* event) override;
public slots:
void nodeAdded(dust3d::Uuid nodeId);
void edgeAdded(dust3d::Uuid edgeId);
void nodeRemoved(dust3d::Uuid nodeId);
void edgeRemoved(dust3d::Uuid edgeId);
void nodeRadiusChanged(dust3d::Uuid nodeId);
void nodeOriginChanged(dust3d::Uuid nodeId);
void edgeReversed(dust3d::Uuid edgeId);
void turnaroundChanged();
void canvasResized();
void editModeChanged();
void updateCursor();
void partVisibleStateChanged(dust3d::Uuid partId);
void showContextMenu(const QPoint& pos);
void deleteSelected();
void selectAll();
void unselectAll();
void selectPartAll();
void selectConnectedAll();
void addPartToSelection(dust3d::Uuid partId);
void cut();
void copy();
void flipHorizontally();
void flipVertically();
void rotateClockwise90Degree();
void rotateCounterclockwise90Degree();
void rotateAllMainProfileClockwise90DegreeAlongOrigin();
void rotateAllMainProfileCounterclockwise90DegreeAlongOrigin();
void removeAllContent();
void fadeSelected();
void colorizeSelected();
void breakSelected();
void reduceSelected();
void reverseSelectedEdges();
void connectSelected();
void rotateSelected(int degree);
void zoomSelected(float delta);
void scaleSelected(float delta);
void moveSelected(float byX, float byY);
void moveCheckedOrigin(float byX, float byY);
void originChanged();
void alignSelectedToGlobalCenter();
void alignSelectedToGlobalVerticalCenter();
void alignSelectedToGlobalHorizontalCenter();
void alignSelectedToLocalCenter();
void alignSelectedToLocalVerticalCenter();
void alignSelectedToLocalHorizontalCenter();
void selectPartAllById(dust3d::Uuid partId);
void addSelectNode(dust3d::Uuid nodeId);
void addSelectEdge(dust3d::Uuid edgeId);
void enableBackgroundBlur();
void disableBackgroundBlur();
void setBackgroundBlur(float turnaroundOpacity);
void ikMove(dust3d::Uuid endEffectorId, QVector3D target);
void ikMoveReady();
void timeToRemoveDeferredNodesAndEdges();
void switchSelectedXZ();
void setRotated(bool rotated);
void shortcutDelete();
void shortcutAddMode();
void shortcutUndo();
void shortcutRedo();
void shortcutXlock();
void shortcutYlock();
void shortcutZlock();
void shortcutCut();
void shortcutCopy();
void shortcutPaste();
void shortcutSelectMode();
void shortcutPaintMode();
void shortcutZoomRenderedModelByMinus10();
void shortcutZoomSelectedByMinus1();
void shortcutZoomRenderedModelBy10();
void shortcutZoomSelectedBy1();
void shortcutRotateSelectedByMinus1();
void shortcutRotateSelectedBy1();
void shortcutMoveSelectedToLeft();
void shortcutMoveSelectedToRight();
void shortcutMoveSelectedToUp();
void shortcutMoveSelectedToDown();
void shortcutScaleSelectedByMinus1();
void shortcutScaleSelectedBy1();
void shortcutSwitchProfileOnSelected();
void shortcutShowOrHideSelectedPart();
void shortcutEnableOrDisableSelectedPart();
void shortcutLockOrUnlockSelectedPart();
void shortcutXmirrorOnOrOffSelectedPart();
void shortcutSubdivedOrNotSelectedPart();
void shortcutRoundEndOrNotSelectedPart();
void shortcutCheckPartComponent();
void shortcutChamferedOrNotSelectedPart();
void shortcutSelectAll();
void shortcutEscape();
private slots:
void turnaroundImageReady();
private:
QPointF mouseEventScenePos(QMouseEvent* event);
QPointF scenePosToUnified(QPointF pos);
QPointF scenePosFromUnified(QPointF pos);
float sceneRadiusToUnified(float radius);
float sceneRadiusFromUnified(float radius);
void updateTurnaround();
void updateItems();
void checkRangeSelection();
void clearRangeSelection();
void removeItem(QGraphicsItem* item);
QVector2D centerOfNodeItemSet(const std::set<SkeletonGraphicsNodeItem*>& set);
bool isSingleNodeSelected();
void addItemToRangeSelection(QGraphicsItem* item);
void removeItemFromRangeSelection(QGraphicsItem* item);
void hoverPart(dust3d::Uuid partId);
void switchProfileOnRangeSelection();
void setItemHoveredOnAllProfiles(QGraphicsItem* item, bool hovered);
void alignSelectedToGlobal(bool alignToVerticalCenter, bool alignToHorizontalCenter);
void alignSelectedToLocal(bool alignToVerticalCenter, bool alignToHorizontalCenter);
void rotateItems(const std::set<SkeletonGraphicsNodeItem*>& nodeItems, int degree, QVector2D center);
void rotateAllSideProfile(int degree);
bool isFloatEqual(float a, float b);
private:
const SkeletonDocument* m_document = nullptr;
QGraphicsPixmapItem* m_backgroundItem = nullptr;
bool m_turnaroundChanged = false;
TurnaroundLoader* m_turnaroundLoader = nullptr;
bool m_dragStarted = false;
bool m_moveStarted = false;
SkeletonGraphicsNodeItem* m_cursorNodeItem = nullptr;
SkeletonGraphicsEdgeItem* m_cursorEdgeItem = nullptr;
SkeletonGraphicsNodeItem* m_addFromNodeItem = nullptr;
SkeletonGraphicsNodeItem* m_hoveredNodeItem = nullptr;
SkeletonGraphicsEdgeItem* m_hoveredEdgeItem = nullptr;
float m_lastAddedX = false;
float m_lastAddedY = false;
float m_lastAddedZ = false;
SkeletonGraphicsSelectionItem* m_selectionItem = nullptr;
bool m_rangeSelectionStarted = false;
bool m_mouseEventFromSelf = false;
bool m_moveHappened = false;
int m_lastRot = 0;
SkeletonGraphicsOriginItem* m_mainOriginItem = nullptr;
SkeletonGraphicsOriginItem* m_sideOriginItem = nullptr;
SkeletonGraphicsOriginItem* m_hoveredOriginItem = nullptr;
SkeletonGraphicsOriginItem* m_checkedOriginItem = nullptr;
unsigned long long m_ikMoveUpdateVersion = 0;
SkeletonIkMover* m_ikMover = nullptr;
QTimer* m_deferredRemoveTimer = nullptr;
bool m_eventForwardingToModelWidget = false;
ModelWidget* m_modelWidget = nullptr;
bool m_inTempDragMode = false;
SkeletonDocumentEditMode m_modeBeforeEnterTempDragMode = SkeletonDocumentEditMode::Select;
float m_turnaroundOpacity = 0.25f;
bool m_rotated = false;
QImage* m_backgroundImage = nullptr;
QVector3D m_ikMoveTarget;
dust3d::Uuid m_ikMoveEndEffectorId;
std::set<QGraphicsItem*> m_rangeSelectionSet;
QPoint m_lastGlobalPos;
QPointF m_lastScenePos;
QPointF m_rangeSelectionStartPos;
dust3d::Uuid m_lastCheckedPart;
std::set<dust3d::Uuid> m_deferredRemoveNodeIds;
std::set<dust3d::Uuid> m_deferredRemoveEdgeIds;
};
class SkeletonGraphicsContainerWidget : public QWidget {
Q_OBJECT
signals:
void containerSizeChanged(QSize size);
public:
SkeletonGraphicsContainerWidget()
: m_graphicsWidget(nullptr)
{
}
void resizeEvent(QResizeEvent* event) override
{
if (m_graphicsWidget && m_graphicsWidget->size() != event->size())
emit containerSizeChanged(event->size());
}
void setGraphicsWidget(SkeletonGraphicsWidget* graphicsWidget)
{
m_graphicsWidget = graphicsWidget;
}
private:
SkeletonGraphicsWidget* m_graphicsWidget;
};
#endif