182 lines
6.5 KiB
Markdown
182 lines
6.5 KiB
Markdown
Changes between 1.0.0-rc.3 and 1.0.0-rc.5:
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- Add preference: Toon Shader
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- Add menu: Export as Image
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- Add auto saving
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- Change to single instance with multiple windows
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- Refactor stroke mesh builder
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- Add menu: Import
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- Show edge direction on canvas
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- Add example model: Backpacker
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Changes between 1.0.0-rc.1 and 1.0.0-rc.3:
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- Fix negative skinning weight
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- Fix IBL shader
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- Add win32 release
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Changes between 1.0.0-beta.29 and 1.0.0-rc.1:
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- Add shortcuts for menu items
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- Preserve window size between runs
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- Drop win32 support
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- Add win64 support
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- Add remesh by integrating Instant-Meshes
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- Add cloth simulation by integrating FastMassSpring
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- New rig generator
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- Add Spanish and Italian language
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- Fix glb exporting alpha mode setting
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- Add texture size preference setting
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- Add example model: Cat
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Changes between 1.0.0-beta.28 and 1.0.0-beta.29:
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- Add marker pen: A new way of modeling from contour
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- Fix crash when nodes are extremely small
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- Fix shader for core profile
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Changes between 1.0.0-beta.27 and 1.0.0-beta.28:
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- Add new generated mesh type: Grid mesh
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- Include non-manifold geometry in result
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- Fix smooth angle
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- Fix preview model zoom scale
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Changes between 1.0.0-beta.26 and 1.0.0-beta.27:
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- Fix normal map generation
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- Fix transparency and solubility setting for texture generation
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- Fix shader for metallic parameter
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- Remove remote IO protocol
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- Add linear interpolation to motion timeline editor
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- Add countershading setting for texture generation
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- Update built-in example models
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Changes between 1.0.0-beta.25 and 1.0.0-beta.26:
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- Fix undo for part tree widget
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- Add experiment auto colorizing (Thanks @enzyme69)
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- Improve mesh generation, more average edge length
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- Fix icon naming issue for icon themes (Thanks @creepertron95)
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- Add tile scale setting for texture generator
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- Add color transparency support
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- Remove built-in example model: Bob
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- Add built-in example model: Giraffe
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Changes between 1.0.0-beta.24 and 1.0.0-beta.25:
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- Add shortcuts key F: bring part widget of hovered part to visible area
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- Add shortcut key C: toggle chamfer state
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- Add shortcut key O: toggle flat shading
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- Add shortcut key R: toggle viewport rotation
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- Change behaviour of shortcut key H: toggle all nodes when there is no selection
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- Add mini buttons to quick set cut face rotation
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- Add one tool button to toggle viewport rotation
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- Increase the icon size of mini buttons
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Changes between 1.0.0-beta.23 and 1.0.0-beta.24:
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- Support part color copy and paste
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- Add auto ragdoll animation, powered by bullet3
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- Fix texture generation
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- Fix optimized compiling options for windows
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Changes between 1.0.0-beta.22 and 1.0.0-beta.23:
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- Fix rig bone name issue because of translation
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- Update application logo
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- Add deforming map
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- Improve UV quality
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- Speed up mesh generation by adding more caches
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- Add deforming brush
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- Remove drag mode icon
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- Add hollow modifier
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Changes between 1.0.0-beta.21 and 1.0.0-beta.22:
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- Improve intermediate nodes generation
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- Add JavaScript language support for procedural nodes generation
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- Optimize cut face endpoints sort algorithm
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- Local average base normal to keep mesh flow
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- Support Open and Export from command line
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- Add check for updates to menu
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- Fix inconsistent base normal when shape is too straight
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- Add procedural tree example model
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Changes between 1.0.0-beta.20 and 1.0.0-beta.21:
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- Fix build for Raspberry Pi 3 Model B+
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- Fix cut face direction for intermediate nodes
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- Fix mesh render result flashback
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- Sort cut face list by x position
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- Support customizing cut face per each node
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Changes between 1.0.0-beta.19 and 1.0.0-beta.20:
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- Support language: Simplified Chinese
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- Fix crash on cut face nodes ordering
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- Improve quality of mesh generation
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Changes between 1.0.0-beta.18 and 1.0.0-beta.19:
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- Improve Pose Editor UI
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- Add new pose setting: yTranslationScale
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- Add new base option: Average
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- Fix part mesh generation variation
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- Sort material, pose, and motion list by name
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- Disable three nodes branch by default, could be enabled from preferences window
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- Make flat shading as default
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Changes between 1.0.0-beta.17 and 1.0.0-beta.18:
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- Add preferences settings, including flat shading, default color, and default combine mode
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- Fix user defined cut face flipped normal issues
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- Improve shader light
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- Fix motion editor issues
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- Improve nodes scaling experience
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- Fix rig generation
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- Add more built-in example models
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- Change application logo
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Changes between 1.0.0-beta.16 and 1.0.0-beta.17:
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- Remote IO Protocol
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- Uncombined Mode
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- User Defined Cut Face
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- Base Plane Constrain
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- Color Solubility
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- Crash Fix
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Changes between 1.0.0-beta.15 and 1.0.0-beta.16:
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- Support onion skinning in pose editor
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- Upgrade CGAL version from 4.11.1 to 4.13
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- Replace triangulation with CGAL triangulate faces method
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- Update CGAL kernel using from exact to inexact
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- Fix invalid base normal on linux
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- Remove cut face customization
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- Make chamfer tool as a separate mini button
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Changes between 1.0.0-beta.14 and 1.0.0-beta.15:
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- Improved mesh quality: more quads with even edge size
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- Remesh seams as better as possible and keep mesh manifold
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- Support cut face customization
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- Add chamfer tool
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- Add back wireframe view
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- Removed convex wrapping tool
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- Removed global rotation buttons
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- Removed rust language dependency: reimplemented mesh generator in C++
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Initial beta release:
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- Combinable Bmesh Modeling
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- Auto UV Unwrapping
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- Metallic/Roughness PBR Material Support
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- Auto Rigging
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- Pose Editing
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- Motion Editing
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- OBJ Export Support
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- FBX Export Support
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- glTF 2.0 Export Support
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