dust3d/thirdparty/carve-1.4.0/tests/test_aabb_tri.cpp

333 lines
12 KiB
C++

// Begin License:
// Copyright (C) 2006-2008 Tobias Sargeant (tobias.sargeant@gmail.com).
// All rights reserved.
//
// This file is part of the Carve CSG Library (http://carve-csg.com/)
//
// This file may be used under the terms of the GNU General Public
// License version 2.0 as published by the Free Software Foundation
// and appearing in the file LICENSE.GPL2 included in the packaging of
// this file.
//
// This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
// INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE.
// End:
#if defined(HAVE_CONFIG_H)
# include <carve_config.h>
#endif
#include <carve/aabb.hpp>
#include <carve/geom.hpp>
#include <iostream>
#include <fstream>
#include <string>
#include <stdexcept>
#include "mersenne_twister.h"
/********************************************************/
/* AABB-triangle overlap test code */
/* by Tomas Akenine-Möller */
/* Function: int triBoxOverlap(double boxcenter[3], */
/* double boxhalfsize[3],double triverts[3][3]); */
/* History: */
/* 2001-03-05: released the code in its first version */
/* 2001-06-18: changed the order of the tests, faster */
/* */
/* Acknowledgement: Many thanks to Pierre Terdiman for */
/* suggestions and discussions on how to optimize code. */
/* Thanks to David Hunt for finding a ">="-bug! */
/********************************************************/
#include <math.h>
#include <stdio.h>
#define X 0
#define Y 1
#define Z 2
#define CROSS(dest,v1,v2) \
dest[0]=v1[1]*v2[2]-v1[2]*v2[1]; \
dest[1]=v1[2]*v2[0]-v1[0]*v2[2]; \
dest[2]=v1[0]*v2[1]-v1[1]*v2[0];
#define DOT(v1,v2) (v1[0]*v2[0]+v1[1]*v2[1]+v1[2]*v2[2])
#define SUB(dest,v1,v2) \
dest[0]=v1[0]-v2[0]; \
dest[1]=v1[1]-v2[1]; \
dest[2]=v1[2]-v2[2];
#define FINDMINMAX(x0,x1,x2,min,max) \
min = max = x0; \
if(x1<min) min=x1;\
if(x1>max) max=x1;\
if(x2<min) min=x2;\
if(x2>max) max=x2;
int planeBoxOverlap(double normal[3], double vert[3], double maxbox[3]) // -NJMP-
{
int q;
double vmin[3],vmax[3],v;
for(q=X;q<=Z;q++)
{
v=vert[q]; // -NJMP-
if(normal[q]>0.0f)
{
vmin[q]=-maxbox[q] - v; // -NJMP-
vmax[q]= maxbox[q] - v; // -NJMP-
}
else
{
vmin[q]= maxbox[q] - v; // -NJMP-
vmax[q]=-maxbox[q] - v; // -NJMP-
}
}
if(DOT(normal,vmin)>0.0f) return 0; // -NJMP-
if(DOT(normal,vmax)>=0.0f) return 1; // -NJMP-
return 0;
}
/*======================== X-tests ========================*/
#define AXISTEST_X01(a, b, fa, fb, on_fail) \
p0 = a*v0[Y] - b*v0[Z]; \
p2 = a*v2[Y] - b*v2[Z]; \
if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
rad = fa * boxhalfsize[Y] + fb * boxhalfsize[Z]; \
if(min>rad || max<-rad) on_fail;
#define AXISTEST_X2(a, b, fa, fb, on_fail) \
p0 = a*v0[Y] - b*v0[Z]; \
p1 = a*v1[Y] - b*v1[Z]; \
if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
rad = fa * boxhalfsize[Y] + fb * boxhalfsize[Z]; \
if(min>rad || max<-rad) on_fail;
/*======================== Y-tests ========================*/
#define AXISTEST_Y02(a, b, fa, fb, on_fail) \
p0 = -a*v0[X] + b*v0[Z]; \
p2 = -a*v2[X] + b*v2[Z]; \
if(p0<p2) {min=p0; max=p2;} else {min=p2; max=p0;} \
rad = fa * boxhalfsize[X] + fb * boxhalfsize[Z]; \
if(min>rad || max<-rad) on_fail;
#define AXISTEST_Y1(a, b, fa, fb, on_fail) \
p0 = -a*v0[X] + b*v0[Z]; \
p1 = -a*v1[X] + b*v1[Z]; \
if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
rad = fa * boxhalfsize[X] + fb * boxhalfsize[Z]; \
if(min>rad || max<-rad) on_fail;
/*======================== Z-tests ========================*/
#define AXISTEST_Z12(a, b, fa, fb, on_fail) \
p1 = a*v1[X] - b*v1[Y]; \
p2 = a*v2[X] - b*v2[Y]; \
if(p2<p1) {min=p2; max=p1;} else {min=p1; max=p2;} \
rad = fa * boxhalfsize[X] + fb * boxhalfsize[Y]; \
if(min>rad || max<-rad) on_fail;
#define AXISTEST_Z0(a, b, fa, fb, on_fail) \
p0 = a*v0[X] - b*v0[Y]; \
p1 = a*v1[X] - b*v1[Y]; \
if(p0<p1) {min=p0; max=p1;} else {min=p1; max=p0;} \
rad = fa * boxhalfsize[X] + fb * boxhalfsize[Y]; \
if(min>rad || max<-rad) on_fail;
int triBoxOverlap_test(double boxcenter[3],double boxhalfsize[3],double triverts[3][3])
{
/* use separating axis theorem to test overlap between triangle and box */
/* need to test for overlap in these directions: */
/* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
/* we do not even need to test these) */
/* 2) normal of the triangle */
/* 3) crossproduct(edge from tri, {x,y,z}-directin) */
/* this gives 3x3=9 more tests */
double v0[3],v1[3],v2[3];
// double axis[3];
double min,max,p0,p1,p2,rad,fex,fey,fez; // -NJMP- "d" local variable removed
double normal[3],e0[3],e1[3],e2[3];
/* This is the fastest branch on Sun */
/* move everything so that the boxcenter is in (0,0,0) */
SUB(v0,triverts[0],boxcenter);
SUB(v1,triverts[1],boxcenter);
SUB(v2,triverts[2],boxcenter);
/* compute triangle edges */
SUB(e0,v1,v0); /* tri edge 0 */
SUB(e1,v2,v1); /* tri edge 1 */
SUB(e2,v0,v2); /* tri edge 2 */
/* Bullet 3: */
/* test the 9 tests first (this was faster) */
fex = fabsf(e0[X]);
fey = fabsf(e0[Y]);
fez = fabsf(e0[Z]);
unsigned test_result = 0;
#define TEST(x) test_result |= x
AXISTEST_X01(e0[Z], e0[Y], fez, fey, TEST(0x0001));
AXISTEST_Y02(e0[Z], e0[X], fez, fex, TEST(0x0002));
AXISTEST_Z12(e0[Y], e0[X], fey, fex, TEST(0x0004));
fex = fabsf(e1[X]);
fey = fabsf(e1[Y]);
fez = fabsf(e1[Z]);
AXISTEST_X01(e1[Z], e1[Y], fez, fey, TEST(0x0008));
AXISTEST_Y02(e1[Z], e1[X], fez, fex, TEST(0x0010));
AXISTEST_Z0( e1[Y], e1[X], fey, fex, TEST(0x0020));
fex = fabsf(e2[X]);
fey = fabsf(e2[Y]);
fez = fabsf(e2[Z]);
AXISTEST_X2( e2[Z], e2[Y], fez, fey, TEST(0x0040));
AXISTEST_Y1( e2[Z], e2[X], fez, fex, TEST(0x0080));
AXISTEST_Z12(e2[Y], e2[X], fey, fex, TEST(0x0100));
/* Bullet 1: */
/* first test overlap in the {x,y,z}-directions */
/* find min, max of the triangle each direction, and test for overlap in */
/* that direction -- this is equivalent to testing a minimal AABB around */
/* the triangle against the AABB */
/* test in X-direction */
FINDMINMAX(v0[X],v1[X],v2[X],min,max);
if(min>boxhalfsize[X] || max<-boxhalfsize[X]) TEST(0x0200);
/* test in Y-direction */
FINDMINMAX(v0[Y],v1[Y],v2[Y],min,max);
if(min>boxhalfsize[Y] || max<-boxhalfsize[Y]) TEST(0x0400);
/* test in Z-direction */
FINDMINMAX(v0[Z],v1[Z],v2[Z],min,max);
if(min>boxhalfsize[Z] || max<-boxhalfsize[Z]) TEST(0x0800);
/* Bullet 2: */
/* test if the box intersects the plane of the triangle */
/* compute plane equation of triangle: normal*x+d=0 */
CROSS(normal,e0,e1);
// -NJMP- (line removed here)
if(!planeBoxOverlap(normal,v0,boxhalfsize)) TEST(0x1000); // -NJMP-
return test_result; /* box and triangle overlaps */
}
int triBoxOverlap_optimized(double boxcenter[3],double boxhalfsize[3],double triverts[3][3])
{
/* use separating axis theorem to test overlap between triangle and box */
/* need to test for overlap in these directions: */
/* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
/* we do not even need to test these) */
/* 2) normal of the triangle */
/* 3) crossproduct(edge from tri, {x,y,z}-directin) */
/* this gives 3x3=9 more tests */
double v0[3],v1[3],v2[3];
// double axis[3];
double min,max,p0,p1,p2,rad,fex,fey,fez; // -NJMP- "d" local variable removed
double normal[3],e0[3],e1[3],e2[3];
/* This is the fastest branch on Sun */
/* move everything so that the boxcenter is in (0,0,0) */
SUB(v0,triverts[0],boxcenter);
SUB(v1,triverts[1],boxcenter);
SUB(v2,triverts[2],boxcenter);
/* compute triangle edges */
SUB(e0,v1,v0); /* tri edge 0 */
SUB(e1,v2,v1); /* tri edge 1 */
SUB(e2,v0,v2); /* tri edge 2 */
/* Bullet 3: */
/* test the 9 tests first (this was faster) */
fex = fabsf(e0[X]);
fey = fabsf(e0[Y]);
fez = fabsf(e0[Z]);
AXISTEST_X01(e0[Z], e0[Y], fez, fey, return 1);
AXISTEST_Y02(e0[Z], e0[X], fez, fex, return 1);
AXISTEST_Z12(e0[Y], e0[X], fey, fex, return 1);
fex = fabsf(e1[X]);
fey = fabsf(e1[Y]);
fez = fabsf(e1[Z]);
AXISTEST_X01(e1[Z], e1[Y], fez, fey, return 1);
AXISTEST_Y02(e1[Z], e1[X], fez, fex, return 1);
AXISTEST_Z0( e1[Y], e1[X], fey, fex, return 1);
fex = fabsf(e2[X]);
fey = fabsf(e2[Y]);
fez = fabsf(e2[Z]);
AXISTEST_X2( e2[Z], e2[Y], fez, fey, return 1);
AXISTEST_Y1( e2[Z], e2[X], fez, fex, return 1);
AXISTEST_Z12(e2[Y], e2[X], fey, fex, return 1);
/* Bullet 1: */
/* first test overlap in the {x,y,z}-directions */
/* find min, max of the triangle each direction, and test for overlap in */
/* that direction -- this is equivalent to testing a minimal AABB around */
/* the triangle against the AABB */
/* test in X-direction */
FINDMINMAX(v0[X],v1[X],v2[X],min,max);
if(min>boxhalfsize[X] || max<-boxhalfsize[X]) return 1;
/* test in Y-direction */
FINDMINMAX(v0[Y],v1[Y],v2[Y],min,max);
if(min>boxhalfsize[Y] || max<-boxhalfsize[Y]) return 1;
/* test in Z-direction */
FINDMINMAX(v0[Z],v1[Z],v2[Z],min,max);
if(min>boxhalfsize[Z] || max<-boxhalfsize[Z]) return 1;
/* Bullet 2: */
/* test if the box intersects the plane of the triangle */
/* compute plane equation of triangle: normal*x+d=0 */
CROSS(normal,e0,e1);
// -NJMP- (line removed here)
if(!planeBoxOverlap(normal,v0,boxhalfsize)) return 1; // -NJMP-
return 0; /* box and triangle overlaps */
}
MTRand rnd;
double randrange(double min, double max) {
return rnd.rand(max - min) + min;
}
carve::geom::vector<3> randomVector() {
return carve::geom::VECTOR(randrange(-4.0, +4.0), randrange(-4.0, +4.0), randrange(-4.0, +4.0));
}
carve::geom::tri<3> randomTriangle() {
return carve::geom::tri<3>(randomVector(), randomVector(), randomVector());
}
int main(int argc, char **argv) {
carve::geom::aabb<3> aabb(carve::geom::VECTOR(0,0,0), carve::geom::VECTOR(1,1,1));
for (unsigned i = 0; i < 1000000; ++i) {
carve::geom::tri<3> tri(randomTriangle());
double triverts[3][3];
for (unsigned x = 0; x < 3; ++x) {
for (unsigned y = 0; y < 3; ++y) {
triverts[x][y] = tri.v[x][y];
}
}
bool a = aabb.intersects(tri);
unsigned b = triBoxOverlap_test(aabb.pos.v, aabb.extent.v, triverts);
if (a != !(bool)b) {
std::cerr << "i=" << i << " disagreement (" << a << ":" << std::hex << b << std::dec << ") over aabb=" << aabb << " tri=" << tri << std::endl;
std::cout <<
"ply\n"
"format ascii 1.0\n"
"element vertex 11\n"
"property double x\n"
"property double y\n"
"property double z\n"
"element face 7\n"
"property list uchar ushort vertex_indices\n"
"end_header\n";
carve::geom::vector<3> amin = aabb.min(), amax = aabb.max();
std::cout << amax.x << " " << amin.y << " " << amin.z << std::endl;
std::cout << amin.x << " " << amin.y << " " << amin.z << std::endl;
std::cout << amin.x << " " << amax.y << " " << amin.z << std::endl;
std::cout << amax.x << " " << amax.y << " " << amin.z << std::endl;
std::cout << amax.x << " " << amin.y << " " << amax.z << std::endl;
std::cout << amin.x << " " << amin.y << " " << amax.z << std::endl;
std::cout << amin.x << " " << amax.y << " " << amax.z << std::endl;
std::cout << amax.x << " " << amax.y << " " << amax.z << std::endl;
std::cout << tri.v[0].x << " " << tri.v[0].y << " " << tri.v[0].z << std::endl;
std::cout << tri.v[1].x << " " << tri.v[1].y << " " << tri.v[1].z << std::endl;
std::cout << tri.v[2].x << " " << tri.v[2].y << " " << tri.v[2].z << std::endl;
std::cout <<
"4 0 1 2 3\n"
"4 1 0 4 5\n"
"4 2 1 5 6\n"
"4 3 2 6 7\n"
"4 0 3 7 4\n"
"4 7 6 5 4\n"
"3 8 9 10\n";
throw std::runtime_error("failed");
}
}
}