dust3d/application/sources/material.cc

35 lines
1.5 KiB
C++

#include "material.h"
#include "image_forever.h"
void initializeMaterialTexturesFromSnapshot(const dust3d::Snapshot &snapshot,
const dust3d::Uuid &materialId,
MaterialTextures &materialTextures,
float &tileScale)
{
auto materialIdString = materialId.toString();
for (const auto &materialItem: snapshot.materials) {
if (materialIdString != dust3d::String::valueOrEmpty(materialItem.first, "id"))
continue;
for (const auto &layer: materialItem.second) {
//FIXME: Only support one layer currently
auto findTileScale = layer.first.find("tileScale");
if (findTileScale != layer.first.end())
tileScale = dust3d::String::toFloat(findTileScale->second);
for (const auto &mapItem: layer.second) {
auto textureType = dust3d::TextureTypeFromString(dust3d::String::valueOrEmpty(mapItem, "for").c_str());
if (textureType != dust3d::TextureType::None) {
int index = (int)textureType - 1;
if (index >= 0 && index < (int)dust3d::TextureType::Count - 1) {
if ("imageId" == dust3d::String::valueOrEmpty(mapItem, "linkDataType")) {
auto imageIdString = dust3d::String::valueOrEmpty(mapItem, "linkData");
materialTextures.textureImages[index] = ImageForever::get(dust3d::Uuid(imageIdString));
}
}
}
}
break;
}
break;
}
}