dust3d/application/sources/material_layer.h

23 lines
372 B
C++

#ifndef DUST3D_APPLICATION_MATERIAL_LAYER_H_
#define DUST3D_APPLICATION_MATERIAL_LAYER_H_
#include <vector>
#include <dust3d/base/texture_type.h>
#include <dust3d/base/uuid.h>
class MaterialMap
{
public:
dust3d::TextureType forWhat;
dust3d::Uuid imageId;
};
class MaterialLayer
{
public:
std::vector<MaterialMap> maps;
float tileScale = 1.0;
};
#endif