48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
|
|
//
|
|
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
|
//
|
|
// This Source Code Form is subject to the terms of the Mozilla Public License
|
|
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
|
// obtain one at http://mozilla.org/MPL/2.0/.
|
|
#ifndef IGL_EMBREE_BONE_HEAT_H
|
|
#define IGL_EMBREE_BONE_HEAT_H
|
|
#include "../igl_inline.h"
|
|
#include <Eigen/Core>
|
|
|
|
namespace igl
|
|
{
|
|
namespace embree
|
|
{
|
|
// BONE_HEAT Compute skinning weights W given a surface mesh (V,F) and an
|
|
// internal skeleton (C,BE) according to "Automatic Rigging" [Baran and
|
|
// Popovic 2007].
|
|
//
|
|
// Inputs:
|
|
// V #V by 3 list of mesh vertex positions
|
|
// F #F by 3 list of mesh corner indices into V
|
|
// C #C by 3 list of joint locations
|
|
// P #P list of point handle indices into C
|
|
// BE #BE by 2 list of bone edge indices into C
|
|
// CE #CE by 2 list of cage edge indices into **P**
|
|
// Outputs:
|
|
// W #V by #P+#BE matrix of weights.
|
|
// Returns true only on success.
|
|
//
|
|
IGL_INLINE bool bone_heat(
|
|
const Eigen::MatrixXd & V,
|
|
const Eigen::MatrixXi & F,
|
|
const Eigen::MatrixXd & C,
|
|
const Eigen::VectorXi & P,
|
|
const Eigen::MatrixXi & BE,
|
|
const Eigen::MatrixXi & CE,
|
|
Eigen::MatrixXd & W);
|
|
}
|
|
};
|
|
|
|
#ifndef IGL_STATIC_LIBRARY
|
|
# include "bone_heat.cpp"
|
|
#endif
|
|
|
|
#endif
|