dust3d/third_party/libigl/include/igl/embree/line_mesh_intersection.h

52 lines
1.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_EMBREE_LINE_MESH_INTERSECTION_H
#define IGL_EMBREE_LINE_MESH_INTERSECTION_H
#include <igl/igl_inline.h>
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <vector>
namespace igl
{
namespace embree
{
// Project the point cloud V_source onto the triangle mesh
// V_target,F_target.
// A ray is casted for every vertex in the direction specified by
// N_source and its opposite.
//
// Input:
// V_source: #Vx3 Vertices of the source mesh
// N_source: #Vx3 Normals of the point cloud
// V_target: #V2x3 Vertices of the target mesh
// F_target: #F2x3 Faces of the target mesh
//
// Output:
// #Vx3 matrix of baricentric coordinate. Each row corresponds to
// a vertex of the projected mesh and it has the following format:
// id b1 b2. id is the id of a face of the source mesh. b1 and b2 are
// the barycentric coordinates wrt the first two edges of the triangle
// To convert to standard global coordinates, see barycentric_to_global.h
template <typename ScalarMatrix, typename IndexMatrix>
IGL_INLINE ScalarMatrix line_mesh_intersection
(
const ScalarMatrix & V_source,
const ScalarMatrix & N_source,
const ScalarMatrix & V_target,
const IndexMatrix & F_target
);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "line_mesh_intersection.cpp"
#endif
#endif