dust3d/third_party/libigl/include/igl/mat_min.h

53 lines
1.6 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_MAT_MIN_H
#define IGL_MAT_MIN_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Ideally this becomes a super overloaded function supporting everything
// that matlab's min supports
// Min function for matrices to act like matlab's min function. Specifically
// like [Y,I] = min(X,[],dim);
//
// Templates:
// T should be a eigen matrix primitive type like int or double
// Inputs:
// X m by n matrix
// dim dimension along which to take min
// Outputs:
// Y n-long sparse vector (if dim == 1)
// or
// Y m-long sparse vector (if dim == 2)
// I vector the same size as Y containing the indices along dim of minimum
// entries
//
// See also: mat_max
template <typename DerivedX, typename DerivedY, typename DerivedI>
IGL_INLINE void mat_min(
const Eigen::DenseBase<DerivedX> & X,
const int dim,
Eigen::PlainObjectBase<DerivedY> & Y,
Eigen::PlainObjectBase<DerivedI> & I);
// Use Y = X.colwise().minCoeff() instead
//// In-line wrapper
//template <typename T>
//IGL_INLINE Eigen::Matrix<T,Eigen::Dynamic,1> mat_min(
// const Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & X,
// const int dim);
}
#ifndef IGL_STATIC_LIBRARY
# include "mat_min.cpp"
#endif
#endif