dust3d/third_party/libigl/include/igl/pso.h

60 lines
1.5 KiB
C++

#ifndef IGL_PSO_H
#define IGL_PSO_H
#include <igl/igl_inline.h>
#include <Eigen/Core>
#include <functional>
namespace igl
{
// Solve the problem:
//
// minimize f(x)
// subject to lb ≤ x ≤ ub
//
// by particle swarm optimization (PSO).
//
// Inputs:
// f function that evaluates the objective for a given "particle" location
// LB #X vector of lower bounds
// UB #X vector of upper bounds
// max_iters maximum number of iterations
// population number of particles in swarm
// Outputs:
// X best particle seen so far
// Returns objective corresponding to best particle seen so far
template <
typename Scalar,
typename DerivedX,
typename DerivedLB,
typename DerivedUB>
IGL_INLINE Scalar pso(
const std::function< Scalar (DerivedX &) > f,
const Eigen::MatrixBase<DerivedLB> & LB,
const Eigen::MatrixBase<DerivedUB> & UB,
const int max_iters,
const int population,
DerivedX & X);
// Inputs:
// P whether each DOF is periodic
template <
typename Scalar,
typename DerivedX,
typename DerivedLB,
typename DerivedUB,
typename DerivedP>
IGL_INLINE Scalar pso(
const std::function< Scalar (DerivedX &) > f,
const Eigen::MatrixBase<DerivedLB> & LB,
const Eigen::MatrixBase<DerivedUB> & UB,
const Eigen::DenseBase<DerivedP> & P,
const int max_iters,
const int population,
DerivedX & X);
}
#ifndef IGL_STATIC_LIBRARY
# include "pso.cpp"
#endif
#endif