dust3d/third_party/libigl/include/igl/sum.h

48 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_SUM_H
#define IGL_SUM_H
#include "igl_inline.h"
#include <Eigen/Sparse>
namespace igl
{
// Note: If your looking for dense matrix matlab like sum for eigen matrics
// just use:
// M.colwise().sum() or M.rowwise().sum()
//
// Sum the columns or rows of a sparse matrix
// Templates:
// T should be a eigen sparse matrix primitive type like int or double
// Inputs:
// X m by n sparse matrix
// dim dimension along which to sum (1 or 2)
// Output:
// S n-long sparse vector (if dim == 1)
// or
// S m-long sparse vector (if dim == 2)
template <typename T>
IGL_INLINE void sum(
const Eigen::SparseMatrix<T>& X,
const int dim,
Eigen::SparseVector<T>& S);
// Sum is "conducted" in the type of DerivedB::Scalar
template <typename AType, typename DerivedB>
IGL_INLINE void sum(
const Eigen::SparseMatrix<AType> & A,
const int dim,
Eigen::PlainObjectBase<DerivedB>& B);
}
#ifndef IGL_STATIC_LIBRARY
# include "sum.cpp"
#endif
#endif