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#ifndef DUST3D_SNAPSHOT_XML_H
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#define DUST3D_SNAPSHOT_XML_H
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#include <QXmlStreamWriter>
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#include "snapshot.h"
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void saveSkeletonToXmlStream(Snapshot *snapshot, QXmlStreamWriter *writer);
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void loadSkeletonFromXmlStream(Snapshot *snapshot, QXmlStreamReader &reader);
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#endif
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