483 lines
18 KiB
C++
483 lines
18 KiB
C++
/****************************************************************************
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Copyright (c) 2018 GeometryFactory Sarl (France).
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Copyright (C) 2002-2014 Gilles Debunne. All rights reserved.
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This file is part of a fork of the QGLViewer library version 2.7.0.
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*****************************************************************************/
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// $URL: https://github.com/CGAL/cgal/blob/v5.1/GraphicsView/include/CGAL/Qt/camera.h $
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// $Id: camera.h 0779373 2020-03-26T13:31:46+01:00 Sébastien Loriot
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// SPDX-License-Identifier: GPL-3.0-only
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#ifndef QGLVIEWER_CAMERA_H
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#define QGLVIEWER_CAMERA_H
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#include <QMap>
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#include <QDomElement>
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#include <CGAL/Qt/vec.h>
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#include <CGAL/Qt/quaternion.h>
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#include <CGAL/export/Qt.h>
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#include <QOpenGLFunctions_2_1>
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namespace CGAL{
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class QGLViewer;
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namespace qglviewer {
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class KeyFrameInterpolator;
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class Frame;
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class ManipulatedCameraFrame;
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/*! \brief A perspective or orthographic camera.
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\class Camera camera.h CGAL::QGLViewer/camera.h
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A Camera defines some intrinsic parameters (fieldOfView(), position(),
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viewDirection(), upVector()...) and useful positioning tools that ease its
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placement (showEntireScene(), fitSphere(), lookAt()...). It exports its
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associated OpenGL projection and modelview matrices and can interactively be
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modified using the mouse.
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<h3>Mouse manipulation</h3>
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The position() and orientation() of the Camera are defined by a
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ManipulatedCameraFrame (retrieved using frame()). These methods are just
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convenient wrappers to the equivalent Frame methods. This also means that the
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Camera frame() can be attached to a Frame::referenceFrame() which enables
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complex Camera setups.
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Different displacements can be performed using the mouse. The list of possible
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actions is defined by the CGAL::QGLViewer::MouseAction enum. Use
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CGAL::QGLViewer::setMouseBinding() to attach a specific action to an arbitrary mouse
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button-state key binding. These actions are detailed in the <a
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href="../mouse.html">mouse page</a>.
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The default button binding are: CGAL::QGLViewer::ROTATE (left), CGAL::QGLViewer::ZOOM
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(middle) and CGAL::QGLViewer::TRANSLATE (right). With this configuration, the Camera
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\e observes a scene and rotates around its pivotPoint(). You can switch
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between this mode and a fly mode using the CGAL::QGLViewer::CAMERA_MODE (see
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CGAL::QGLViewer::toggleCameraMode()) keyboard shortcut (default is 'Space').
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<h3>Other functionalities</h3>
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The type() of the Camera can be Camera::ORTHOGRAPHIC or Camera::PERSPECTIVE
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(see Type()). fieldOfView() is meaningless with Camera::ORTHOGRAPHIC.
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The near and far planes of the Camera are fitted to the scene and determined
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from CGAL::QGLViewer::sceneRadius(), CGAL::QGLViewer::sceneCenter() and
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zClippingCoefficient() by the zNear() and zFar() methods. Reasonable values on
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the scene extends hence have to be provided to the CGAL::QGLViewer in order for the
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Camera to correctly display the scene. High level positioning methods also use
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this information (showEntireScene(), centerScene()...).
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A Camera holds KeyFrameInterpolator that can be used to save Camera positions
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and paths. You can interactively addKeyFrameToPath() to a given path using the
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default \c Alt+F[1-12] shortcuts. Use playPath() to make the Camera follow the
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path (default shortcut is F[1-12]). See the <a
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href="../keyboard.html">keyboard page</a> for details on key customization.
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Use cameraCoordinatesOf() and worldCoordinatesOf() to convert to and from the
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Camera frame() coordinate system. projectedCoordinatesOf() and
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unprojectedCoordinatesOf() will convert from screen to 3D coordinates.
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convertClickToLine() is very useful for analytical object selection.
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A Camera can also be used outside of a CGAL::QGLViewer or even without OpenGL for
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its coordinate system conversion capabilities. Note however that some of them
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explicitly rely on the presence of a Z-buffer. \nosubgrouping */
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class CGAL_QT_EXPORT Camera : public QObject {
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#ifndef DOXYGEN
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friend class ::CGAL::QGLViewer;
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#endif
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Q_OBJECT
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public:
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Camera(QObject *parent);
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virtual ~Camera();
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Camera(const Camera &camera);
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Camera &operator=(const Camera &camera);
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/*! Enumerates the two possible types of Camera.
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See type() and setType(). This type mainly defines different Camera projection
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matrix (see loadProjectionMatrix()). Many other methods (pointUnderPixel(),
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convertClickToLine(), projectedCoordinatesOf(), pixelGLRatio()...) are
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affected by this Type. */
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enum Type { PERSPECTIVE, ORTHOGRAPHIC };
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/*! @name Position and orientation */
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//@{
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public:
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Vec position() const;
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Vec upVector() const;
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Vec viewDirection() const;
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Vec rightVector() const;
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Quaternion orientation() const;
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void setFromModelViewMatrix(const GLdouble *const modelViewMatrix);
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void setFromProjectionMatrix(const qreal matrix[12]);
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public Q_SLOTS:
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void setPosition(const Vec &pos);
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void setOrientation(const Quaternion &q);
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void setOrientation(qreal theta, qreal phi);
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void setUpVector(const Vec &up, bool noMove = true);
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void setViewDirection(const Vec &direction);
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//@}
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/*! @name Positioning tools */
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//@{
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public Q_SLOTS:
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void lookAt(const Vec &target);
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void showEntireScene();
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void fitSphere(const Vec ¢er, qreal radius);
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void fitBoundingBox(const Vec &min, const Vec &max);
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void fitScreenRegion(const QRect &rectangle);
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void centerScene();
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void interpolateToZoomOnPixel(const QPoint &pixel);
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void interpolateToFitScene();
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void interpolateTo(const Frame &fr, qreal duration);
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//@}
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/*! @name Frustum */
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//@{
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public:
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/*! Returns the Camera::Type of the Camera.
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Set by setType(). Mainly used by loadProjectionMatrix().
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A Camera::PERSPECTIVE Camera uses a classical projection mainly defined by its
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fieldOfView().
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With a Camera::ORTHOGRAPHIC type(), the fieldOfView() is meaningless and the
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width and height of the Camera frustum are inferred from the distance to the
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pivotPoint() using getOrthoWidthHeight().
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Both types use zNear() and zFar() (to define their clipping planes) and
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aspectRatio() (for frustum shape). */
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Type type() const { return type_; }
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/*! Returns the vertical field of view of the Camera (in radians).
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Value is set using setFieldOfView(). Default value is pi/4 radians. This value
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is meaningless if the Camera type() is Camera::ORTHOGRAPHIC.
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The field of view corresponds the one used in \c gluPerspective (see manual).
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It sets the Y (vertical) aperture of the Camera. The X (horizontal) angle is
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inferred from the window aspect ratio (see aspectRatio() and
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horizontalFieldOfView()).
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Use setFOVToFitScene() to adapt the fieldOfView() to a given scene. */
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qreal fieldOfView() const { return fieldOfView_; }
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/*! Returns the horizontal field of view of the Camera (in radians).
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Value is set using setHorizontalFieldOfView() or setFieldOfView(). These
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values are always linked by: \code horizontalFieldOfView() = 2.0 * atan (
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tan(fieldOfView()/2.0) * aspectRatio() ). \endcode */
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qreal horizontalFieldOfView() const;
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/*! Returns the Camera aspect ratio defined by screenWidth() / screenHeight().
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When the Camera is attached to a CGAL::QGLViewer, these values and hence the
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aspectRatio() are automatically fitted to the viewer's window aspect ratio
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using setScreenWidthAndHeight(). */
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qreal aspectRatio() const {
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return screenWidth_ / static_cast<qreal>(screenHeight_);
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}
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/*! Returns the width (in pixels) of the Camera screen.
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Set using setScreenWidthAndHeight(). This value is automatically fitted to the
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CGAL::QGLViewer's window dimensions when the Camera is attached to a CGAL::QGLViewer. See
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also QOpenGLWidget::width() */
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int screenWidth() const { return screenWidth_; }
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/*! Returns the height (in pixels) of the Camera screen.
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Set using setScreenWidthAndHeight(). This value is automatically fitted to the
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CGAL::QGLViewer's window dimensions when the Camera is attached to a CGAL::QGLViewer. See
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also QOpenGLWidget::height() */
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int screenHeight() const { return screenHeight_; }
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void getViewport(GLint viewport[4]) const;
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qreal pixelGLRatio(const Vec &position) const;
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/*! Returns the coefficient which is used to set zNear() when the Camera is
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inside the sphere defined by sceneCenter() and zClippingCoefficient() *
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sceneRadius().
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In that case, the zNear() value is set to zNearCoefficient() *
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zClippingCoefficient() * sceneRadius(). See the zNear() documentation for
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details.
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Default value is 0.005, which is appropriate for most applications. In case
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you need a high dynamic ZBuffer precision, you can increase this value (~0.1).
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A lower value will prevent clipping of very close objects at the expense of a
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worst Z precision.
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Only meaningful when Camera type is Camera::PERSPECTIVE. */
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qreal zNearCoefficient() const { return zNearCoef_; }
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/*! Returns the coefficient used to position the near and far clipping planes.
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The near (resp. far) clipping plane is positioned at a distance equal to
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zClippingCoefficient() * sceneRadius() in front of (resp. behind) the
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sceneCenter(). This guarantees an optimal use of the z-buffer range and
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minimizes aliasing. See the zNear() and zFar() documentations.
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Default value is square root of 3.0 (so that a cube of size sceneRadius() is
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not clipped).
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However, since the sceneRadius() is used for other purposes (see
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showEntireScene(), flySpeed(),
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...) and you may want to change this value to define more precisely the
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location of the clipping planes. See also zNearCoefficient().
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For a total control on clipping planes' positions, an other option is to
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overload the zNear() and zFar() methods. See the <a
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href="../examples/standardCamera.html">standardCamera example</a>.
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\attention When CGAL::QGLViewer::cameraPathAreEdited(), this value is set to 5.0 so
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that the Camera paths are not clipped. The previous zClippingCoefficient()
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value is restored back when you leave this mode. */
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qreal zClippingCoefficient() const { return zClippingCoef_; }
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virtual qreal zNear() const;
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virtual qreal zFar() const;
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virtual void getOrthoWidthHeight(GLdouble &halfWidth,
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GLdouble &halfHeight) const;
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void getFrustumPlanesCoefficients(GLdouble coef[6][4]) const;
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public Q_SLOTS:
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void setType(Type type);
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void setFieldOfView(qreal fov);
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/*! Sets the horizontalFieldOfView() of the Camera (in radians).
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horizontalFieldOfView() and fieldOfView() are linked by the aspectRatio().
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This method actually calls setFieldOfView(( 2.0 * atan (tan(hfov / 2.0) /
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aspectRatio()) )) so that a call to horizontalFieldOfView() returns the
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expected value. */
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void setHorizontalFieldOfView(qreal hfov);
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void setFOVToFitScene();
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/*! Defines the Camera aspectRatio().
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This value is actually inferred from the screenWidth() / screenHeight() ratio.
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You should use setScreenWidthAndHeight() instead.
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This method might however be convenient when the Camera is not associated with
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a CGAL::QGLViewer. It actually sets the screenHeight() to 100 and the screenWidth()
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accordingly. See also setFOVToFitScene().
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\note If you absolutely need an aspectRatio() that does not correspond to your
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viewer's window dimensions, overload loadProjectionMatrix() or multiply the
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created GL_PROJECTION matrix by a scaled diagonal matrix in your
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CGAL::QGLViewer::draw() method. */
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void setAspectRatio(qreal aspect) {
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setScreenWidthAndHeight(int(100.0 * aspect), 100);
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}
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void setScreenWidthAndHeight(int width, int height);
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/*! Sets the zNearCoefficient() value. */
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void setZNearCoefficient(qreal coef) {
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zNearCoef_ = coef;
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projectionMatrixIsUpToDate_ = false;
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}
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/*! Sets the zClippingCoefficient() value. */
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void setZClippingCoefficient(qreal coef) {
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zClippingCoef_ = coef;
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projectionMatrixIsUpToDate_ = false;
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}
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/*! Sets the zNear value in orthographic mode. */
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void setOrthoZNear(qreal z)
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{
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m_zMin = z;
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}
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/*! Returns the zNear value in orthographic mode*/
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qreal orthoZNear()
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{
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return m_zMin;
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}
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//@}
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/*! @name Scene radius and center */
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//@{
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public:
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/*! Returns the radius of the scene observed by the Camera.
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You need to provide such an approximation of the scene dimensions so that the
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Camera can adapt its zNear() and zFar() values. See the sceneCenter()
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documentation.
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See also setSceneBoundingBox().
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Note that CGAL::QGLViewer::sceneRadius() (resp. CGAL::QGLViewer::setSceneRadius()) simply
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call this method (resp. setSceneRadius()) on its associated
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CGAL::QGLViewer::camera(). */
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qreal sceneRadius() const { return sceneRadius_; }
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/*! Returns the position of the scene center, defined in the world coordinate
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system.
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The scene observed by the Camera should be roughly centered on this position,
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and included in a sceneRadius() sphere. This approximate description of the
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scene permits a zNear() and zFar() clipping planes definition, and allows
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convenient positioning methods such as showEntireScene().
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Default value is (0,0,0) (world origin). Use setSceneCenter() to change it.
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See also setSceneBoundingBox().
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Note that CGAL::QGLViewer::sceneCenter() (resp. CGAL::QGLViewer::setSceneCenter()) simply
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calls this method (resp. setSceneCenter()) on its associated
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CGAL::QGLViewer::camera(). */
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Vec sceneCenter() const { return sceneCenter_; }
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qreal distanceToSceneCenter() const;
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public Q_SLOTS:
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void setSceneRadius(qreal radius);
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void setSceneCenter(const Vec ¢er);
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bool setSceneCenterFromPixel(const QPoint &pixel);
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void setSceneBoundingBox(const Vec &min, const Vec &max);
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//@}
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/*! @name Pivot Point */
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//@{
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public Q_SLOTS:
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void setPivotPoint(const Vec &point);
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bool setPivotPointFromPixel(const QPoint &pixel);
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public:
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Vec pivotPoint() const;
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//@}
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/*! @name Associated frame */
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//@{
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public:
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/*! Returns the ManipulatedCameraFrame attached to the Camera.
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This ManipulatedCameraFrame defines its position() and orientation() and can
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translate mouse events into Camera displacement. Set using setFrame(). */
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ManipulatedCameraFrame *frame() const { return frame_; }
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public Q_SLOTS:
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void setFrame(ManipulatedCameraFrame *const mcf);
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//@}
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/*! @name KeyFramed paths */
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//@{
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public:
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KeyFrameInterpolator *keyFrameInterpolator(unsigned int i) const;
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public Q_SLOTS:
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void setKeyFrameInterpolator(unsigned int i, KeyFrameInterpolator *const kfi);
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virtual void addKeyFrameToPath(unsigned int i);
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virtual void playPath(unsigned int i);
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virtual void deletePath(unsigned int i);
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virtual void resetPath(unsigned int i);
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//@}
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/*! @name OpenGL matrices */
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//@{
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public:
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virtual void loadProjectionMatrix(bool reset = true) const;
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virtual void loadModelViewMatrix(bool reset = true) const;
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void computeProjectionMatrix() const;
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void computeModelViewMatrix() const;
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//!Sets the frustum according to the current type of the camera
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//! (PERSPECTIVE or ORTHOGRAPHIC) in this order :
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//! left, right, top, bottom, near, far
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void setFrustum(double frustum[6]);
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//!Fills `frustum` from the current frustum of the camera according
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//! to the current type (PERSPECTIVE or ORTHOGRAPHIC) in this order :
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//! left, right, top, bottom, near, far
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void getFrustum(double frustum[6]);
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void getProjectionMatrix(GLfloat m[16]) const;
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void getProjectionMatrix(GLdouble m[16]) const;
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void getModelViewMatrix(GLfloat m[16]) const;
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void getModelViewMatrix(GLdouble m[16]) const;
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void getModelViewProjectionMatrix(GLfloat m[16]) const;
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void getModelViewProjectionMatrix(GLdouble m[16]) const;
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//@}
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/*! @name World to Camera coordinate systems conversions */
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//@{
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public:
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Vec cameraCoordinatesOf(const Vec &src) const;
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Vec worldCoordinatesOf(const Vec &src) const;
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void getCameraCoordinatesOf(const qreal src[3], qreal res[3]) const;
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void getWorldCoordinatesOf(const qreal src[3], qreal res[3]) const;
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//@}
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/*! @name 2D screen to 3D world coordinate systems conversions */
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//@{
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public:
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Vec projectedCoordinatesOf(const Vec &src, const Frame *frame = nullptr) const;
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Vec unprojectedCoordinatesOf(const Vec &src, const Frame *frame = nullptr) const;
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void getProjectedCoordinatesOf(const qreal src[3], qreal res[3],
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const Frame *frame = nullptr) const;
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void getUnprojectedCoordinatesOf(const qreal src[3], qreal res[3],
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const Frame *frame = nullptr) const;
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void convertClickToLine(const QPoint &pixel, Vec &orig, Vec &dir) const;
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Vec pointUnderPixel(const QPoint &pixel, bool &found) const;
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//@}
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/*! @name Fly speed */
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//@{
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public:
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qreal flySpeed() const;
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public Q_SLOTS:
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void setFlySpeed(qreal speed);
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//@}
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/*! @name XML representation */
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//@{
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public:
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virtual QDomElement domElement(const QString &name,
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QDomDocument &document) const;
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public Q_SLOTS:
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virtual void initFromDOMElement(const QDomElement &element);
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//@}
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private Q_SLOTS:
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void onFrameModified();
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private:
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QOpenGLFunctions_2_1* gl() const{ return dynamic_cast<QOpenGLFunctions_2_1*>(parent()); }
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// F r a m e
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ManipulatedCameraFrame *frame_;
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// C a m e r a p a r a m e t e r s
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int screenWidth_, screenHeight_; // size of the window, in pixels
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qreal fieldOfView_; // in radians
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Vec sceneCenter_;
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qreal sceneRadius_; // OpenGL units
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qreal zNearCoef_;
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qreal zClippingCoef_;
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qreal orthoCoef_;
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Type type_; // PERSPECTIVE or ORTHOGRAPHIC
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mutable GLdouble modelViewMatrix_[16]; // Buffered model view matrix.
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mutable bool modelViewMatrixIsUpToDate_;
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mutable GLdouble projectionMatrix_[16]; // Buffered projection matrix.
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mutable bool projectionMatrixIsUpToDate_;
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qreal m_zMin; //USed for near plane in orthographic projection.
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// S t e r e o p a r a m e t e r s
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qreal IODistance_; // inter-ocular distance, in meters
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qreal focusDistance_; // in scene units
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qreal physicalScreenWidth_; // in meters
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// P o i n t s o f V i e w s a n d K e y F r a m e s
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QMap<unsigned int, KeyFrameInterpolator *> kfi_;
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KeyFrameInterpolator *interpolationKfi_;
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};
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} // namespace qglviewer
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} //CGAL
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#endif // QGLVIEWER_CAMERA_H
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