63d32781c1
In this commit, the wrapping algorithm consider the position of neighbor's neighbor, so the cut normal of branch nodes would looks more natural. This commit also fix the radius calculation of the branch face. Thanks @KeepFenDou for pointing out this issue. |
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nodemesh | ||
.gitignore | ||
LICENSE | ||
README.md |
README.md
nodemesh
Mesh generating experiment for Dust3D