20 lines
430 B
C++
20 lines
430 B
C++
#ifndef DUST3D_BONE_NAME_CONVERTER_H
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#define DUST3D_BONE_NAME_CONVERTER_H
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#include <QString>
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#include <map>
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#include <vector>
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class BoneNameConverter
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{
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public:
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void addBoneName(const QString &boneName);
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bool convertToReadable();
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void convertFromReadable();
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const std::map<QString, QString> &converted();
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private:
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std::vector<QString> m_originalNames;
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std::map<QString, QString> m_convertedMap;
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};
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#endif
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