dust3d/src/bonenameconverter.h

20 lines
430 B
C++

#ifndef DUST3D_BONE_NAME_CONVERTER_H
#define DUST3D_BONE_NAME_CONVERTER_H
#include <QString>
#include <map>
#include <vector>
class BoneNameConverter
{
public:
void addBoneName(const QString &boneName);
bool convertToReadable();
void convertFromReadable();
const std::map<QString, QString> &converted();
private:
std::vector<QString> m_originalNames;
std::map<QString, QString> m_convertedMap;
};
#endif