dust3d/CHANGELOGS.md

3.5 KiB

Changes between 1.0.0-beta.22 and 1.0.0-beta.23:

  • Fix rig bone name issue because of translation
  • Update application logo
  • Add deforming map
  • Improve UV quality
  • Speed up mesh generation by adding more caches
  • Add deforming brush
  • Remove drag mode icon
  • Add hollow modifier

Changes between 1.0.0-beta.21 and 1.0.0-beta.22:

  • Improve intermediate nodes generation
  • Add JavaScript language support for procedural nodes generation
  • Optimize cut face endpoints sort algorithm
  • Local average base normal to keep mesh flow
  • Support Open and Export from command line
  • Add check for updates to menu
  • Fix inconsistent base normal when shape is too straight
  • Add procedural tree example model

Changes between 1.0.0-beta.20 and 1.0.0-beta.21:

  • Fix build for Raspberry Pi 3 Model B+
  • Fix cut face direction for intermediate nodes
  • Fix mesh render result flashback
  • Sort cut face list by x position
  • Support customizing cut face per each node

Changes between 1.0.0-beta.19 and 1.0.0-beta.20:

  • Support language: Simplified Chinese
  • Fix crash on cut face nodes ordering
  • Improve quality of mesh generation

Changes between 1.0.0-beta.18 and 1.0.0-beta.19:

  • Improve Pose Editor UI
  • Add new pose setting: yTranslationScale
  • Add new base option: Average
  • Fix part mesh generation variation
  • Sort material, pose, and motion list by name
  • Disable three nodes branch by default, could be enabled from preferences window
  • Make flat shading as default

Changes between 1.0.0-beta.17 and 1.0.0-beta.18:

  • Add preferences settings, including flat shading, default color, and default combine mode
  • Fix user defined cut face flipped normal issues
  • Improve shader light
  • Fix motion editor issues
  • Improve nodes scaling experience
  • Fix rig generation
  • Add more built-in example models
  • Change application logo

Changes between 1.0.0-beta.16 and 1.0.0-beta.17:

  • Remote IO Protocol
  • Uncombined Mode
  • User Defined Cut Face
  • Base Plane Constrain
  • Color Solubility
  • Crash Fix

Changes between 1.0.0-beta.15 and 1.0.0-beta.16:

  • Support onion skinning in pose editor
  • Upgrade CGAL version from 4.11.1 to 4.13
  • Replace triangulation with CGAL triangulate faces method
  • Update CGAL kernel using from exact to inexact
  • Fix invalid base normal on linux
  • Remove cut face customization
  • Make chamfer tool as a separate mini button

Changes between 1.0.0-beta.14 and 1.0.0-beta.15:

  • Improved mesh quality: more quads with even edge size
  • Remesh seams as better as possible and keep mesh manifold
  • Support cut face customization
  • Add chamfer tool
  • Add back wireframe view
  • Removed convex wrapping tool
  • Removed global rotation buttons
  • Removed rust language dependency: reimplemented mesh generator in C++

Initial beta release:

  • Combinable Bmesh Modeling
  • Auto UV Unwrapping
  • Metallic/Roughness PBR Material Support
  • Auto Rigging
  • Pose Editing
  • Motion Editing
  • OBJ Export Support
  • FBX Export Support
  • glTF 2.0 Export Support