325 lines
13 KiB
C++
325 lines
13 KiB
C++
#include <vector>
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#include <QGuiApplication>
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#include "meshgenerator.h"
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#include "util.h"
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#include "skeletondocument.h"
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#include "meshlite.h"
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#include "modelofflinerender.h"
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#include "meshutil.h"
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#include "theme.h"
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bool MeshGenerator::enableDebug = false;
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MeshGenerator::MeshGenerator(SkeletonSnapshot *snapshot, QThread *thread) :
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m_snapshot(snapshot),
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m_mesh(nullptr),
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m_preview(nullptr),
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m_requirePreview(false),
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m_previewRender(nullptr),
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m_thread(thread)
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{
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}
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MeshGenerator::~MeshGenerator()
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{
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delete m_snapshot;
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delete m_mesh;
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delete m_preview;
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for (const auto &partPreviewIt: m_partPreviewMap) {
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delete partPreviewIt.second;
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}
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for (const auto &render: m_partPreviewRenderMap) {
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delete render.second;
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}
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delete m_previewRender;
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}
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void MeshGenerator::addPreviewRequirement()
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{
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m_requirePreview = true;
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if (nullptr == m_previewRender) {
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m_previewRender = new ModelOfflineRender;
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m_previewRender->setRenderThread(m_thread);
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}
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}
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void MeshGenerator::addPartPreviewRequirement(const QString &partId)
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{
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//qDebug() << "addPartPreviewRequirement:" << partId;
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m_requirePartPreviewMap.insert(partId);
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if (m_partPreviewRenderMap.find(partId) == m_partPreviewRenderMap.end()) {
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ModelOfflineRender *render = new ModelOfflineRender;
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render->setRenderThread(m_thread);
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m_partPreviewRenderMap[partId] = render;
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}
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}
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Mesh *MeshGenerator::takeResultMesh()
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{
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Mesh *resultMesh = m_mesh;
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m_mesh = nullptr;
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return resultMesh;
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}
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QImage *MeshGenerator::takePreview()
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{
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QImage *resultPreview = m_preview;
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m_preview = nullptr;
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return resultPreview;
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}
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QImage *MeshGenerator::takePartPreview(const QString &partId)
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{
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QImage *resultImage = m_partPreviewMap[partId];
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m_partPreviewMap[partId] = nullptr;
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return resultImage;
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}
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void MeshGenerator::resolveBoundingBox(QRectF *mainProfile, QRectF *sideProfile, const QString &partId)
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{
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m_snapshot->resolveBoundingBox(mainProfile, sideProfile, partId);
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}
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void MeshGenerator::process()
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{
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if (nullptr == m_snapshot)
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return;
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void *meshliteContext = meshlite_create_context();
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std::map<QString, int> partBmeshMap;
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std::map<QString, int> bmeshNodeMap;
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QRectF mainProfile, sideProfile;
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resolveBoundingBox(&mainProfile, &sideProfile);
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float longHeight = mainProfile.height();
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if (mainProfile.width() > longHeight)
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longHeight = mainProfile.width();
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if (sideProfile.width() > longHeight)
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longHeight = sideProfile.width();
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float mainProfileMiddleX = mainProfile.x() + mainProfile.width() / 2;
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float sideProfileMiddleX = sideProfile.x() + sideProfile.width() / 2;
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float mainProfileMiddleY = mainProfile.y() + mainProfile.height() / 2;
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float originX = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originX").toFloat();
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float originY = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originY").toFloat();
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float originZ = valueOfKeyInMapOrEmpty(m_snapshot->canvas, "originZ").toFloat();
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bool originSettled = false;
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if (originX > 0 && originY > 0 && originZ > 0) {
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//qDebug() << "Use settled origin: " << originX << originY << originZ << " calculated:" << mainProfileMiddleX << mainProfileMiddleY << sideProfileMiddleX;
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mainProfileMiddleX = originX;
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mainProfileMiddleY = originY;
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sideProfileMiddleX = originZ;
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originSettled = true;
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} else {
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//qDebug() << "No settled origin, calculated:" << mainProfileMiddleX << mainProfileMiddleY << sideProfileMiddleX;
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}
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for (const auto &partIdIt: m_snapshot->partIdList) {
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const auto &part = m_snapshot->parts.find(partIdIt);
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if (part == m_snapshot->parts.end())
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continue;
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QString disabledString = valueOfKeyInMapOrEmpty(part->second, "disabled");
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bool isDisabled = isTrueValueString(disabledString);
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if (isDisabled)
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continue;
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bool subdived = isTrueValueString(valueOfKeyInMapOrEmpty(part->second, "subdived"));
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int bmeshId = meshlite_bmesh_create(meshliteContext);
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if (subdived)
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meshlite_bmesh_set_cut_subdiv_count(meshliteContext, bmeshId, 1);
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if (MeshGenerator::enableDebug)
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meshlite_bmesh_enable_debug(meshliteContext, bmeshId, 1);
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partBmeshMap[partIdIt] = bmeshId;
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}
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for (const auto &edgeIt: m_snapshot->edges) {
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QString partId = valueOfKeyInMapOrEmpty(edgeIt.second, "partId");
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QString fromNodeId = valueOfKeyInMapOrEmpty(edgeIt.second, "from");
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QString toNodeId = valueOfKeyInMapOrEmpty(edgeIt.second, "to");
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//qDebug() << "Processing edge " << fromNodeId << "<=>" << toNodeId;
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const auto fromIt = m_snapshot->nodes.find(fromNodeId);
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const auto toIt = m_snapshot->nodes.find(toNodeId);
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if (fromIt == m_snapshot->nodes.end() || toIt == m_snapshot->nodes.end())
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continue;
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const auto partBmeshIt = partBmeshMap.find(partId);
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if (partBmeshIt == partBmeshMap.end())
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continue;
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int bmeshId = partBmeshIt->second;
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int bmeshFromNodeId = 0;
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const auto bmeshFromIt = bmeshNodeMap.find(fromNodeId);
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if (bmeshFromIt == bmeshNodeMap.end()) {
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float radius = valueOfKeyInMapOrEmpty(fromIt->second, "radius").toFloat() / longHeight;
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float x = (valueOfKeyInMapOrEmpty(fromIt->second, "x").toFloat() - mainProfileMiddleX) / longHeight;
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float y = (valueOfKeyInMapOrEmpty(fromIt->second, "y").toFloat() - mainProfileMiddleY) / longHeight;
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float z = (valueOfKeyInMapOrEmpty(fromIt->second, "z").toFloat() - sideProfileMiddleX) / longHeight;
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bmeshFromNodeId = meshlite_bmesh_add_node(meshliteContext, bmeshId, x, y, z, radius);
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//qDebug() << "bmeshId[" << bmeshId << "] add node[" << bmeshFromNodeId << "]" << radius << x << y << z;
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bmeshNodeMap[fromNodeId] = bmeshFromNodeId;
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} else {
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bmeshFromNodeId = bmeshFromIt->second;
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//qDebug() << "bmeshId[" << bmeshId << "] use existed node[" << bmeshFromNodeId << "]";
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}
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int bmeshToNodeId = 0;
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const auto bmeshToIt = bmeshNodeMap.find(toNodeId);
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if (bmeshToIt == bmeshNodeMap.end()) {
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float radius = valueOfKeyInMapOrEmpty(toIt->second, "radius").toFloat() / longHeight;
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float x = (valueOfKeyInMapOrEmpty(toIt->second, "x").toFloat() - mainProfileMiddleX) / longHeight;
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float y = (valueOfKeyInMapOrEmpty(toIt->second, "y").toFloat() - mainProfileMiddleY) / longHeight;
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float z = (valueOfKeyInMapOrEmpty(toIt->second, "z").toFloat() - sideProfileMiddleX) / longHeight;
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bmeshToNodeId = meshlite_bmesh_add_node(meshliteContext, bmeshId, x, y, z, radius);
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//qDebug() << "bmeshId[" << bmeshId << "] add node[" << bmeshToNodeId << "]" << radius << x << y << z;
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bmeshNodeMap[toNodeId] = bmeshToNodeId;
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} else {
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bmeshToNodeId = bmeshToIt->second;
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//qDebug() << "bmeshId[" << bmeshId << "] use existed node[" << bmeshToNodeId << "]";
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}
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meshlite_bmesh_add_edge(meshliteContext, bmeshId, bmeshFromNodeId, bmeshToNodeId);
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}
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for (const auto &nodeIt: m_snapshot->nodes) {
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QString partId = valueOfKeyInMapOrEmpty(nodeIt.second, "partId");
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const auto partBmeshIt = partBmeshMap.find(partId);
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if (partBmeshIt == partBmeshMap.end())
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continue;
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const auto nodeBmeshIt = bmeshNodeMap.find(nodeIt.first);
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if (nodeBmeshIt != bmeshNodeMap.end())
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continue;
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int bmeshId = partBmeshIt->second;
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float radius = valueOfKeyInMapOrEmpty(nodeIt.second, "radius").toFloat() / longHeight;
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float x = (valueOfKeyInMapOrEmpty(nodeIt.second, "x").toFloat() - mainProfileMiddleX) / longHeight;
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float y = (valueOfKeyInMapOrEmpty(nodeIt.second, "y").toFloat() - mainProfileMiddleY) / longHeight;
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float z = (valueOfKeyInMapOrEmpty(nodeIt.second, "z").toFloat() - sideProfileMiddleX) / longHeight;
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int bmeshNodeId = meshlite_bmesh_add_node(meshliteContext, bmeshId, x, y, z, radius);
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//qDebug() << "bmeshId[" << bmeshId << "] add lonely node[" << bmeshNodeId << "]" << radius << x << y << z;
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bmeshNodeMap[nodeIt.first] = bmeshNodeId;
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}
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bool broken = false;
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std::vector<int> meshIds;
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std::vector<int> subdivMeshIds;
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for (const auto &partIdIt: m_snapshot->partIdList) {
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const auto &part = m_snapshot->parts.find(partIdIt);
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if (part == m_snapshot->parts.end())
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continue;
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QString disabledString = valueOfKeyInMapOrEmpty(part->second, "disabled");
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bool isDisabled = isTrueValueString(disabledString);
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if (isDisabled)
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continue;
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int bmeshId = partBmeshMap[partIdIt];
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int meshId = meshlite_bmesh_generate_mesh(meshliteContext, bmeshId);
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if (meshlite_bmesh_error_count(meshliteContext, bmeshId) != 0)
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broken = true;
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bool xMirrored = isTrueValueString(valueOfKeyInMapOrEmpty(part->second, "xMirrored"));
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bool zMirrored = isTrueValueString(valueOfKeyInMapOrEmpty(part->second, "zMirrored"));
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int xMirroredMeshId = 0;
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int zMirroredMeshId = 0;
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if (xMirrored || zMirrored) {
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if (xMirrored) {
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xMirroredMeshId = meshlite_mirror_in_x(meshliteContext, meshId, 0);
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}
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if (zMirrored) {
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zMirroredMeshId = meshlite_mirror_in_z(meshliteContext, meshId, 0);
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}
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}
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//bool subdived = isTrueValueString(valueOfKeyInMapOrEmpty(part->second, "subdived"));
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bool subdived = false;
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if (m_requirePartPreviewMap.find(partIdIt) != m_requirePartPreviewMap.end()) {
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ModelOfflineRender *render = m_partPreviewRenderMap[partIdIt];
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int trimedMeshId = meshlite_trim(meshliteContext, meshId, 1);
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if (subdived) {
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int subdivedMeshId = subdivMesh(meshliteContext, trimedMeshId);
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if (subdivedMeshId > 0) {
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trimedMeshId = subdivedMeshId;
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}
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}
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render->updateMesh(new Mesh(meshliteContext, trimedMeshId));
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QImage *image = new QImage(render->toImage(QSize(Theme::previewImageSize, Theme::previewImageSize)));
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m_partPreviewMap[partIdIt] = image;
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}
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if (subdived) {
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subdivMeshIds.push_back(meshId);
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if (xMirroredMeshId)
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subdivMeshIds.push_back(xMirroredMeshId);
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if (zMirroredMeshId)
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subdivMeshIds.push_back(zMirroredMeshId);
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} else {
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meshIds.push_back(meshId);
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if (xMirroredMeshId)
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meshIds.push_back(xMirroredMeshId);
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if (zMirroredMeshId)
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meshIds.push_back(zMirroredMeshId);
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}
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}
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if (!subdivMeshIds.empty()) {
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int mergedMeshId = 0;
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if (subdivMeshIds.size() > 1) {
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int errorCount = 0;
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mergedMeshId = unionMeshs(meshliteContext, subdivMeshIds, &errorCount);
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if (errorCount)
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broken = true;
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} else {
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mergedMeshId = subdivMeshIds[0];
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}
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//if (mergedMeshId > 0)
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// mergedMeshId = meshlite_combine_coplanar_faces(meshliteContext, mergedMeshId);
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if (mergedMeshId > 0) {
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int errorCount = 0;
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int subdivedMeshId = subdivMesh(meshliteContext, mergedMeshId, &errorCount);
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if (errorCount > 0)
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broken = true;
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if (subdivedMeshId > 0)
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mergedMeshId = subdivedMeshId;
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else
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broken = true;
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}
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if (mergedMeshId > 0)
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meshIds.push_back(mergedMeshId);
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else
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broken = true;
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}
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int mergedMeshId = 0;
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if (meshIds.size() > 1) {
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int errorCount = 0;
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mergedMeshId = unionMeshs(meshliteContext, meshIds, &errorCount);
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if (errorCount)
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broken = true;
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else if (mergedMeshId > 0)
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mergedMeshId = meshlite_combine_coplanar_faces(meshliteContext, mergedMeshId);
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if (mergedMeshId > 0)
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mergedMeshId = meshlite_fix_hole(meshliteContext, mergedMeshId);
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} else if (meshIds.size() > 0) {
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mergedMeshId = meshIds[0];
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}
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if (mergedMeshId > 0) {
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if (m_requirePreview) {
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m_previewRender->updateMesh(new Mesh(meshliteContext, mergedMeshId));
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QImage *image = new QImage(m_previewRender->toImage(QSize(Theme::previewImageSize, Theme::previewImageSize)));
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m_preview = image;
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}
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int finalMeshId = mergedMeshId;
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if (!originSettled) {
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finalMeshId = meshlite_trim(meshliteContext, mergedMeshId, 1);
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}
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m_mesh = new Mesh(meshliteContext, finalMeshId, broken);
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}
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if (m_previewRender) {
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m_previewRender->setRenderThread(QGuiApplication::instance()->thread());
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}
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for (auto &partPreviewRender: m_partPreviewRenderMap) {
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partPreviewRender.second->setRenderThread(QGuiApplication::instance()->thread());
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}
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meshlite_destroy_context(meshliteContext);
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this->moveToThread(QGuiApplication::instance()->thread());
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emit finished();
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}
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