199 lines
7.1 KiB
C++
199 lines
7.1 KiB
C++
#include "uv_map_generator.h"
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#include "image_forever.h"
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#include <QMatrix>
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#include <QPainter>
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#include <dust3d/uv/uv_map_packer.h>
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size_t UvMapGenerator::m_textureSize = 4096;
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UvMapGenerator::UvMapGenerator(std::unique_ptr<dust3d::Object> object, std::unique_ptr<dust3d::Snapshot> snapshot)
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: m_object(std::move(object))
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, m_snapshot(std::move(snapshot))
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{
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}
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void UvMapGenerator::process()
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{
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generate();
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emit finished();
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}
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std::unique_ptr<QImage> UvMapGenerator::takeResultTextureColorImage()
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{
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return std::move(m_textureColorImage);
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}
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std::unique_ptr<QImage> UvMapGenerator::takeResultTextureNormalImage()
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{
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return std::move(m_textureNormalImage);
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}
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std::unique_ptr<QImage> UvMapGenerator::takeResultTextureRoughnessImage()
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{
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return std::move(m_textureRoughnessImage);
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}
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std::unique_ptr<QImage> UvMapGenerator::takeResultTextureMetalnessImage()
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{
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return std::move(m_textureMetalnessImage);
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}
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std::unique_ptr<QImage> UvMapGenerator::takeResultTextureAmbientOcclusionImage()
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{
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return std::move(m_textureAmbientOcclusionImage);
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}
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std::unique_ptr<ModelMesh> UvMapGenerator::takeResultMesh()
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{
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return std::move(m_mesh);
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}
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std::unique_ptr<dust3d::Object> UvMapGenerator::takeObject()
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{
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return std::move(m_object);
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}
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bool UvMapGenerator::hasTransparencySettings() const
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{
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return m_hasTransparencySettings;
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}
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QImage* UvMapGenerator::combineMetalnessRoughnessAmbientOcclusionImages(QImage* metalnessImage,
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QImage* roughnessImage,
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QImage* ambientOcclusionImage)
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{
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QImage* textureMetalnessRoughnessAmbientOcclusionImage = nullptr;
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if (nullptr != metalnessImage || nullptr != roughnessImage || nullptr != ambientOcclusionImage) {
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int textureSize = 0;
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if (nullptr != metalnessImage)
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textureSize = metalnessImage->height();
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if (nullptr != roughnessImage)
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textureSize = roughnessImage->height();
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if (nullptr != ambientOcclusionImage)
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textureSize = ambientOcclusionImage->height();
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if (textureSize > 0) {
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textureMetalnessRoughnessAmbientOcclusionImage = new QImage(textureSize, textureSize, QImage::Format_ARGB32);
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textureMetalnessRoughnessAmbientOcclusionImage->fill(QColor(255, 255, 0));
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for (int row = 0; row < textureMetalnessRoughnessAmbientOcclusionImage->height(); ++row) {
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for (int col = 0; col < textureMetalnessRoughnessAmbientOcclusionImage->width(); ++col) {
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QColor color(255, 255, 0);
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if (nullptr != metalnessImage)
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color.setBlue(qGray(metalnessImage->pixel(col, row)));
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if (nullptr != roughnessImage)
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color.setGreen(qGray(roughnessImage->pixel(col, row)));
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if (nullptr != ambientOcclusionImage)
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color.setRed(qGray(ambientOcclusionImage->pixel(col, row)));
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textureMetalnessRoughnessAmbientOcclusionImage->setPixelColor(col, row, color);
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}
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}
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}
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}
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return textureMetalnessRoughnessAmbientOcclusionImage;
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}
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void UvMapGenerator::packUvs()
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{
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m_mapPacker = std::make_unique<dust3d::UvMapPacker>();
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for (const auto& partIt : m_snapshot->parts) {
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const auto& colorImageIdIt = partIt.second.find("colorImageId");
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if (colorImageIdIt == partIt.second.end())
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continue;
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auto imageId = dust3d::Uuid(colorImageIdIt->second);
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const QImage* image = ImageForever::get(imageId);
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if (nullptr == image)
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continue;
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const auto& findUvs = m_object->partTriangleUvs.find(dust3d::Uuid(partIt.first));
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if (findUvs == m_object->partTriangleUvs.end())
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continue;
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dust3d::UvMapPacker::Part part;
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part.id = imageId;
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part.width = image->width();
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part.height = image->height();
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part.localUv = findUvs->second;
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m_mapPacker->addPart(part);
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}
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m_mapPacker->pack();
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}
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void UvMapGenerator::generateTextureColorImage()
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{
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m_textureColorImage = std::make_unique<QImage>(UvMapGenerator::m_textureSize, UvMapGenerator::m_textureSize, QImage::Format_ARGB32);
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m_textureColorImage->fill(Qt::white);
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QPainter colorTexturePainter;
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colorTexturePainter.begin(m_textureColorImage.get());
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colorTexturePainter.setRenderHint(QPainter::Antialiasing);
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colorTexturePainter.setRenderHint(QPainter::HighQualityAntialiasing);
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colorTexturePainter.setPen(Qt::NoPen);
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for (const auto& layout : m_mapPacker->packedLayouts()) {
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const QImage* image = ImageForever::get(layout.id);
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if (nullptr == image) {
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dust3dDebug << "Find image failed:" << layout.id.toString();
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continue;
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}
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QPixmap brushPixmap;
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if (layout.flipped) {
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auto scaledImage = image->scaled(QSize(layout.height * UvMapGenerator::m_textureSize,
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layout.width * UvMapGenerator::m_textureSize));
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QPoint center = scaledImage.rect().center();
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QMatrix matrix;
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matrix.translate(center.x(), center.y());
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matrix.rotate(90);
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auto rotatedImage = scaledImage.transformed(matrix).mirrored(true, false);
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brushPixmap = QPixmap::fromImage(rotatedImage);
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} else {
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auto scaledImage = image->scaled(QSize(layout.width * UvMapGenerator::m_textureSize,
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layout.height * UvMapGenerator::m_textureSize));
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brushPixmap = QPixmap::fromImage(scaledImage);
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}
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colorTexturePainter.drawPixmap(layout.left * UvMapGenerator::m_textureSize,
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layout.top * UvMapGenerator::m_textureSize,
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brushPixmap);
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}
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colorTexturePainter.end();
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}
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void UvMapGenerator::generateUvCoords()
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{
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std::map<std::array<dust3d::PositionKey, 3>, std::array<dust3d::Vector2, 3>> mergedUvs;
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for (const auto& layout : m_mapPacker->packedLayouts()) {
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for (const auto& it : layout.globalUv) {
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mergedUvs.insert({ it.first, it.second });
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}
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}
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std::vector<std::vector<dust3d::Vector2>> triangleUvs(m_object->triangles.size(), std::vector<dust3d::Vector2> { dust3d::Vector2(0.0, 0.0), dust3d::Vector2(0.0, 0.0), dust3d::Vector2(0.0, 0.0) });
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for (size_t n = 0; n < m_object->triangles.size(); ++n) {
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const auto& triangle = m_object->triangles[n];
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auto findUvs = mergedUvs.find({ dust3d::PositionKey(m_object->vertices[triangle[0]]),
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dust3d::PositionKey(m_object->vertices[triangle[1]]),
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dust3d::PositionKey(m_object->vertices[triangle[2]]) });
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if (findUvs == mergedUvs.end()) {
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continue;
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}
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triangleUvs[n][0] = findUvs->second[0];
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triangleUvs[n][1] = findUvs->second[1];
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triangleUvs[n][2] = findUvs->second[2];
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}
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m_object->setTriangleVertexUvs(triangleUvs);
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}
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void UvMapGenerator::generate()
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{
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if (nullptr == m_object)
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return;
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if (nullptr == m_snapshot)
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return;
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packUvs();
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generateTextureColorImage();
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generateUvCoords();
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m_mesh = std::make_unique<ModelMesh>(*m_object);
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m_mesh->setTextureImage(new QImage(*m_textureColorImage));
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}
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