33 lines
2.1 KiB
Markdown
33 lines
2.1 KiB
Markdown
Dust3D
|
|
=========
|
|
Dust3D is aim to be a quick modeling tool for game development. Currently the development is in the very early stage.
|
|
|
|
Idea
|
|
===========
|
|
I was inspired by Jimmy Gunawan's blogs of monster generation, here is the first one [INSPIRATION / Pixar Monster Factory Part One](http://blendersushi.blogspot.com.au/2013/06/inspiration-pixar-monster-factory-part.html), and by search the Skin Modifier of Blender, I found the theory of Skin Modifier:
|
|
[B-Mesh: A Fast Modeling System for Base Meshes
|
|
of 3D Articulated Shapes](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.357.7134&rep=rep1&type=pdf)(Authors: Zhongping Ji, Ligang Liu, Yigang Wang). I started to think of monster model generation for game development from years ago, thanks for this paper, Dust3D is achievable now.
|
|
From my initial thought, Dust3D should be a tool like [Makehuman](http://www.makehuman.org), with more versatile features, not only can make human, but also be able to **generate monsters automatically**.
|
|
|
|
TODO & Progress
|
|
==============
|
|
- [x] Drawing Primitives (Dec 15, 2016 ~ Dec 17, 2016)
|
|
*Sphere*
|
|
I don't want the whole project have any unnecessary dependent, like glu library.
|
|
Let's start with [drawing a sphere without gluSphere]( http://stackoverflow.com/questions/7687148/drawing-sphere-in-opengl-without-using-glusphere), because I want implement the same spheres which presented in the [B-Mesh paper](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.357.7134&rep=rep1&type=pdf).
|
|
*Cylinder*
|
|
Two caps and many strips composites a cylinder.
|
|
*Infinite Grid*
|
|
Almost all 3D editor have a infinite grid ground, I just made a finite one, in the future, I should expand the grid outside of the screen to make it infinite.
|
|
Now, for just beginning, I think it's a not bad start.
|
|
<img src="screenshot/dust3d_sphere_cylinder.png">
|
|
- [ ] Implement B-Mesh algorithm
|
|
- [ ] Export Wavefront .obj
|
|
- [ ] Render B-Mesh result
|
|
- [ ] Design UI for monster parts configuration
|
|
- [ ] Test B-Mesh realtime generation with UI
|
|
- [ ] Render rigid animation
|
|
- [ ] png exporter for isometric 2.5D game
|
|
- [ ] Version 0.01 release
|
|
- [ ] Materials merge of different parts
|