dust3d/src/modelwidget.cpp

568 lines
16 KiB
C++

#include <QMouseEvent>
#include <QOpenGLShaderProgram>
#include <QCoreApplication>
#include <QGuiApplication>
#include <math.h>
#include <QVector4D>
#include <QSurfaceFormat>
#include "modelwidget.h"
#include "util.h"
#include "preferences.h"
// Modifed from http://doc.qt.io/qt-5/qtopengl-hellogl2-glwidget-cpp.html
bool ModelWidget::m_transparent = true;
float ModelWidget::m_minZoomRatio = 5.0;
float ModelWidget::m_maxZoomRatio = 80.0;
int ModelWidget::m_defaultXRotation = 30 * 16;
int ModelWidget::m_defaultYRotation = -45 * 16;
int ModelWidget::m_defaultZRotation = 0;
QVector3D ModelWidget::m_defaultEyePosition = QVector3D(0, 0, -4.0);
ModelWidget::ModelWidget(QWidget *parent) :
QOpenGLWidget(parent),
m_xRot(m_defaultXRotation),
m_yRot(m_defaultYRotation),
m_zRot(m_defaultZRotation),
m_program(nullptr),
m_moveStarted(false),
m_moveEnabled(true),
m_zoomEnabled(true),
m_mousePickingEnabled(false)
{
// --transparent causes the clear color to be transparent. Therefore, on systems that
// support it, the widget will become transparent apart from the logo.
if (m_transparent) {
setAttribute(Qt::WA_AlwaysStackOnTop);
setAttribute(Qt::WA_TranslucentBackground);
QSurfaceFormat fmt = format();
fmt.setAlphaBufferSize(8);
fmt.setSamples(4);
setFormat(fmt);
} else {
QSurfaceFormat fmt = format();
fmt.setSamples(4);
setFormat(fmt);
}
setContextMenuPolicy(Qt::CustomContextMenu);
m_widthInPixels = width() * window()->devicePixelRatio();
m_heightInPixels = height() * window()->devicePixelRatio();
zoom(200);
connect(&Preferences::instance(), &Preferences::toonShadingChanged, this, &ModelWidget::reRender);
connect(&Preferences::instance(), &Preferences::toonLineChanged, this, &ModelWidget::reRender);
}
const QVector3D &ModelWidget::eyePosition()
{
return m_eyePosition;
}
const QVector3D &ModelWidget::moveToPosition()
{
return m_moveToPosition;
}
void ModelWidget::setEyePosition(const QVector3D &eyePosition)
{
m_eyePosition = eyePosition;
emit eyePositionChanged(m_eyePosition);
update();
}
void ModelWidget::reRender()
{
emit renderParametersChanged();
update();
}
int ModelWidget::xRot()
{
return m_xRot;
}
int ModelWidget::yRot()
{
return m_yRot;
}
int ModelWidget::zRot()
{
return m_zRot;
}
ModelWidget::~ModelWidget()
{
cleanup();
}
void ModelWidget::setXRotation(int angle)
{
qNormalizeAngle(angle);
if (angle != m_xRot) {
m_xRot = angle;
emit xRotationChanged(angle);
emit renderParametersChanged();
update();
}
}
void ModelWidget::setYRotation(int angle)
{
qNormalizeAngle(angle);
if (angle != m_yRot) {
m_yRot = angle;
emit yRotationChanged(angle);
emit renderParametersChanged();
update();
}
}
void ModelWidget::setZRotation(int angle)
{
qNormalizeAngle(angle);
if (angle != m_zRot) {
m_zRot = angle;
emit zRotationChanged(angle);
emit renderParametersChanged();
update();
}
}
Model *ModelWidget::fetchCurrentMesh()
{
return m_meshBinder.fetchCurrentMesh();
}
void ModelWidget::cleanup()
{
if (m_program == nullptr)
return;
makeCurrent();
m_meshBinder.cleanup();
delete m_program;
m_program = nullptr;
doneCurrent();
}
void ModelWidget::initializeGL()
{
// In this example the widget's corresponding top-level window can change
// several times during the widget's lifetime. Whenever this happens, the
// QOpenGLWidget's associated context is destroyed and a new one is created.
// Therefore we have to be prepared to clean up the resources on the
// aboutToBeDestroyed() signal, instead of the destructor. The emission of
// the signal will be followed by an invocation of initializeGL() where we
// can recreate all resources.
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &ModelWidget::cleanup);
initializeOpenGLFunctions();
if (m_transparent) {
glClearColor(0, 0, 0, 0);
} else {
QColor bgcolor = QWidget::palette().color(QWidget::backgroundRole());
glClearColor(bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), 1);
}
bool isCoreProfile = false;
const char *versionString = (const char *)glGetString(GL_VERSION);
if (nullptr != versionString &&
'\0' != versionString[0] &&
0 == strstr(versionString, "Mesa")) {
isCoreProfile = format().profile() == QSurfaceFormat::CoreProfile;
}
m_program = new ModelShaderProgram(isCoreProfile);
// Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
// implementations this is optional and support may not be present
// at all. Nonetheless the below code works in all cases and makes
// sure there is a VAO when one is needed.
m_meshBinder.initialize();
m_program->release();
}
void ModelWidget::disableCullFace()
{
m_enableCullFace = false;
}
void ModelWidget::setMoveToPosition(const QVector3D &moveToPosition)
{
m_moveToPosition = moveToPosition;
}
void ModelWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_DEPTH_TEST);
if (m_enableCullFace)
glEnable(GL_CULL_FACE);
#ifdef GL_LINE_SMOOTH
glEnable(GL_LINE_SMOOTH);
#endif
glViewport(0, 0, m_widthInPixels, m_heightInPixels);
m_world.setToIdentity();
m_world.rotate(m_xRot / 16.0f, 1, 0, 0);
m_world.rotate(m_yRot / 16.0f, 0, 1, 0);
m_world.rotate(m_zRot / 16.0f, 0, 0, 1);
m_camera.setToIdentity();
m_camera.translate(m_eyePosition.x(), m_eyePosition.y(), m_eyePosition.z());
m_program->bind();
m_program->setUniformValue(m_program->eyePosLoc(), m_eyePosition);
m_program->setUniformValue(m_program->toonShadingEnabledLoc(), Preferences::instance().toonShading() ? 1 : 0);
m_program->setUniformValue(m_program->projectionMatrixLoc(), m_projection);
m_program->setUniformValue(m_program->modelMatrixLoc(), m_world);
QMatrix3x3 normalMatrix = m_world.normalMatrix();
m_program->setUniformValue(m_program->normalMatrixLoc(), normalMatrix);
m_program->setUniformValue(m_program->viewMatrixLoc(), m_camera);
m_program->setUniformValue(m_program->textureEnabledLoc(), 0);
m_program->setUniformValue(m_program->normalMapEnabledLoc(), 0);
m_program->setUniformValue(m_program->renderPurposeLoc(), 0);
m_program->setUniformValue(m_program->toonEdgeEnabledLoc(), 0);
m_program->setUniformValue(m_program->screenWidthLoc(), (GLfloat)m_widthInPixels);
m_program->setUniformValue(m_program->screenHeightLoc(), (GLfloat)m_heightInPixels);
m_program->setUniformValue(m_program->toonNormalMapIdLoc(), 0);
m_program->setUniformValue(m_program->toonDepthMapIdLoc(), 0);
if (m_mousePickingEnabled && !m_mousePickTargetPositionInModelSpace.isNull()) {
m_program->setUniformValue(m_program->mousePickEnabledLoc(), 1);
m_program->setUniformValue(m_program->mousePickTargetPositionLoc(),
m_world * m_mousePickTargetPositionInModelSpace);
} else {
m_program->setUniformValue(m_program->mousePickEnabledLoc(), 0);
m_program->setUniformValue(m_program->mousePickTargetPositionLoc(), QVector3D());
}
m_program->setUniformValue(m_program->mousePickRadiusLoc(), m_mousePickRadius);
m_meshBinder.paint(m_program);
m_program->release();
}
void ModelWidget::updateProjectionMatrix()
{
m_projection.setToIdentity();
m_projection.translate(m_moveToPosition.x(), m_moveToPosition.y(), m_moveToPosition.z());
m_projection.perspective(45.0f, GLfloat(width()) / height(), 0.01f, 100.0f);
}
void ModelWidget::resizeGL(int w, int h)
{
m_widthInPixels = w * window()->devicePixelRatio();
m_heightInPixels = h * window()->devicePixelRatio();
updateProjectionMatrix();
emit renderParametersChanged();
}
std::pair<QVector3D, QVector3D> ModelWidget::screenPositionToMouseRay(const QPoint &screenPosition)
{
auto modelView = m_camera * m_world;
float x = qMax(qMin(screenPosition.x(), width() - 1), 0);
float y = qMax(qMin(screenPosition.y(), height() - 1), 0);
QVector3D nearScreen = QVector3D(x, height() - y, 0.0);
QVector3D farScreen = QVector3D(x, height() - y, 1.0);
auto viewPort = QRect(0, 0, width(), height());
auto nearPosition = nearScreen.unproject(modelView, m_projection, viewPort);
auto farPosition = farScreen.unproject(modelView, m_projection, viewPort);
return std::make_pair(nearPosition, farPosition);
}
void ModelWidget::toggleWireframe()
{
if (m_meshBinder.isWireframeVisible())
m_meshBinder.hideWireframe();
else
m_meshBinder.showWireframe();
update();
}
bool ModelWidget::isWireframeVisible()
{
return m_meshBinder.isWireframeVisible();
}
void ModelWidget::enableEnvironmentLight()
{
m_meshBinder.enableEnvironmentLight();
update();
}
bool ModelWidget::isEnvironmentLightEnabled()
{
return m_meshBinder.isEnvironmentLightEnabled();
}
void ModelWidget::toggleRotation()
{
if (nullptr != m_rotationTimer) {
delete m_rotationTimer;
m_rotationTimer = nullptr;
} else {
m_rotationTimer = new QTimer(this);
m_rotationTimer->setInterval(42);
m_rotationTimer->setSingleShot(false);
connect(m_rotationTimer, &QTimer::timeout, this, [&]() {
setYRotation(m_yRot - 8);
});
m_rotationTimer->start();
}
}
void ModelWidget::toggleUvCheck()
{
if (m_meshBinder.isCheckUvEnabled())
m_meshBinder.disableCheckUv();
else
m_meshBinder.enableCheckUv();
m_meshBinder.reloadMesh();
update();
}
bool ModelWidget::inputMousePressEventFromOtherWidget(QMouseEvent *event)
{
bool shouldStartMove = false;
if (event->button() == Qt::LeftButton) {
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::AltModifier) &&
!QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ControlModifier)) {
shouldStartMove = m_moveEnabled;
}
if (!shouldStartMove && !m_mousePickTargetPositionInModelSpace.isNull())
emit mousePressed();
} else if (event->button() == Qt::MidButton) {
shouldStartMove = m_moveEnabled;
}
if (shouldStartMove) {
m_lastPos = convertInputPosFromOtherWidget(event);
if (!m_moveStarted) {
m_moveStartPos = mapToParent(convertInputPosFromOtherWidget(event));
m_moveStartGeometry = geometry();
m_moveStarted = true;
}
return true;
}
return false;
}
bool ModelWidget::inputMouseReleaseEventFromOtherWidget(QMouseEvent *event)
{
Q_UNUSED(event);
if (m_moveStarted) {
m_moveStarted = false;
return true;
}
if (event->button() == Qt::LeftButton) {
if (m_mousePickingEnabled)
emit mouseReleased();
}
return false;
}
void ModelWidget::canvasResized()
{
resize(parentWidget()->size());
}
bool ModelWidget::inputMouseMoveEventFromOtherWidget(QMouseEvent *event)
{
QPoint pos = convertInputPosFromOtherWidget(event);
if (m_mousePickingEnabled) {
auto segment = screenPositionToMouseRay(pos);
emit mouseRayChanged(segment.first, segment.second);
}
if (!m_moveStarted) {
return false;
}
int dx = pos.x() - m_lastPos.x();
int dy = pos.y() - m_lastPos.y();
if ((event->buttons() & Qt::MidButton) ||
(m_moveStarted && (event->buttons() & Qt::LeftButton))) {
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
if (m_moveStarted) {
if (m_moveAndZoomByWindow) {
QPoint posInParent = mapToParent(pos);
QRect rect = m_moveStartGeometry;
rect.translate(posInParent.x() - m_moveStartPos.x(), posInParent.y() - m_moveStartPos.y());
setGeometry(rect);
} else {
m_moveToPosition.setX(m_moveToPosition.x() + (float)2 * dx / width());
m_moveToPosition.setY(m_moveToPosition.y() + (float)2 * -dy / height());
if (m_moveToPosition.x() < -1.0)
m_moveToPosition.setX(-1.0);
if (m_moveToPosition.x() > 1.0)
m_moveToPosition.setX(1.0);
if (m_moveToPosition.y() < -1.0)
m_moveToPosition.setY(-1.0);
if (m_moveToPosition.y() > 1.0)
m_moveToPosition.setY(1.0);
updateProjectionMatrix();
emit moveToPositionChanged(m_moveToPosition);
emit renderParametersChanged();
update();
}
}
} else {
setXRotation(m_xRot + 8 * dy);
setYRotation(m_yRot + 8 * dx);
}
}
m_lastPos = pos;
return true;
}
QPoint ModelWidget::convertInputPosFromOtherWidget(QMouseEvent *event)
{
return mapFromGlobal(event->globalPos());
}
bool ModelWidget::inputWheelEventFromOtherWidget(QWheelEvent *event)
{
if (m_moveStarted)
return true;
if (m_mousePickingEnabled) {
if (QGuiApplication::queryKeyboardModifiers().testFlag(Qt::ShiftModifier)) {
emit addMouseRadius((float)event->delta() / 40 / height());
return true;
}
}
if (!m_zoomEnabled)
return false;
qreal delta = geometry().height() * 0.1f;
if (event->delta() < 0)
delta = -delta;
zoom(delta);
return true;
}
void ModelWidget::zoom(float delta)
{
if (m_moveAndZoomByWindow) {
QMargins margins(delta, delta, delta, delta);
if (0 == m_modelInitialHeight) {
m_modelInitialHeight = height();
} else {
float ratio = (float)height() / m_modelInitialHeight;
if (ratio <= m_minZoomRatio) {
if (delta < 0)
return;
} else if (ratio >= m_maxZoomRatio) {
if (delta > 0)
return;
}
}
setGeometry(geometry().marginsAdded(margins));
emit renderParametersChanged();
update();
return;
} else {
m_eyePosition += QVector3D(0, 0, m_eyePosition.z() * (delta > 0 ? -0.1 : 0.1));
if (m_eyePosition.z() < -15)
m_eyePosition.setZ(-15);
else if (m_eyePosition.z() > -0.1)
m_eyePosition.setZ(-0.1);
emit eyePositionChanged(m_eyePosition);
emit renderParametersChanged();
update();
}
}
void ModelWidget::setMousePickTargetPositionInModelSpace(QVector3D position)
{
m_mousePickTargetPositionInModelSpace = position;
update();
}
void ModelWidget::setMousePickRadius(float radius)
{
m_mousePickRadius = radius;
update();
}
void ModelWidget::updateMesh(Model *mesh)
{
m_meshBinder.updateMesh(mesh);
emit renderParametersChanged();
update();
}
void ModelWidget::fetchCurrentToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap)
{
m_meshBinder.fetchCurrentToonNormalAndDepthMaps(normalMap, depthMap);
}
void ModelWidget::updateToonNormalAndDepthMaps(QImage *normalMap, QImage *depthMap)
{
m_meshBinder.updateToonNormalAndDepthMaps(normalMap, depthMap);
update();
}
int ModelWidget::widthInPixels()
{
return m_widthInPixels;
}
int ModelWidget::heightInPixels()
{
return m_heightInPixels;
}
void ModelWidget::enableMove(bool enabled)
{
m_moveEnabled = enabled;
}
void ModelWidget::enableZoom(bool enabled)
{
m_zoomEnabled = enabled;
}
void ModelWidget::enableMousePicking(bool enabled)
{
m_mousePickingEnabled = enabled;
}
void ModelWidget::setMoveAndZoomByWindow(bool byWindow)
{
m_moveAndZoomByWindow = byWindow;
}
void ModelWidget::mousePressEvent(QMouseEvent *event)
{
inputMousePressEventFromOtherWidget(event);
}
void ModelWidget::mouseMoveEvent(QMouseEvent *event)
{
inputMouseMoveEventFromOtherWidget(event);
}
void ModelWidget::wheelEvent(QWheelEvent *event)
{
inputWheelEventFromOtherWidget(event);
}
void ModelWidget::mouseReleaseEvent(QMouseEvent *event)
{
inputMouseReleaseEventFromOtherWidget(event);
}