dust3d/application/sources/component_property_widget.h

46 lines
1.5 KiB
C++

#ifndef DUST3D_APPLICATION_COMPONENT_PROPERTY_WIDGET_H_
#define DUST3D_APPLICATION_COMPONENT_PROPERTY_WIDGET_H_
#include <QWidget>
#include <dust3d/base/uuid.h>
class Document;
class SkeletonPart;
class ComponentPropertyWidget : public QWidget {
Q_OBJECT
signals:
void beginColorPicking();
void endColorPicking();
void setPartColorState(const dust3d::Uuid& partId, bool hasColor, const QColor& color);
void setPartDeformThickness(const dust3d::Uuid& partId, float thickness);
void setPartDeformWidth(const dust3d::Uuid& partId, float width);
void setPartDeformUnified(const dust3d::Uuid& partId, bool unified);
void setPartSubdivState(const dust3d::Uuid& partId, bool subdived);
void setPartChamferState(const dust3d::Uuid& partId, bool chamfered);
void setPartRoundState(const dust3d::Uuid& partId, bool rounded);
void setPartCutRotation(const dust3d::Uuid& partId, float cutRotation);
void setPartColorImage(const dust3d::Uuid& partId, const dust3d::Uuid& imageId);
void groupOperationAdded();
public:
ComponentPropertyWidget(Document* document,
const std::vector<dust3d::Uuid>& componentIds,
QWidget* parent = nullptr);
public slots:
void showColorDialog();
private:
Document* m_document = nullptr;
std::vector<dust3d::Uuid> m_componentIds;
std::vector<dust3d::Uuid> m_partIds;
dust3d::Uuid m_partId;
const SkeletonPart* m_part = nullptr;
QColor m_color;
QColor lastColor();
void preparePartIds();
QImage* pickImage();
};
#endif