dust3d/application/sources/monochrome_mesh.cc

65 lines
2.1 KiB
C++

#include "monochrome_mesh.h"
#include <set>
MonochromeMesh::MonochromeMesh(const MonochromeMesh& mesh)
{
m_lineVertices = mesh.m_lineVertices;
}
MonochromeMesh::MonochromeMesh(MonochromeMesh&& mesh)
{
m_lineVertices = std::move(mesh.m_lineVertices);
}
MonochromeMesh::MonochromeMesh(const dust3d::Object& object)
{
std::set<std::pair<size_t, size_t>> halfEdges;
for (const auto& face : object.triangleAndQuads) {
if (3 == face.size()) {
halfEdges.insert({ face[0], face[1] });
halfEdges.insert({ face[1], face[0] });
halfEdges.insert({ face[1], face[2] });
halfEdges.insert({ face[2], face[1] });
halfEdges.insert({ face[2], face[0] });
halfEdges.insert({ face[0], face[2] });
continue;
}
halfEdges.insert({ face[0], face[1] });
halfEdges.insert({ face[1], face[0] });
halfEdges.insert({ face[1], face[2] });
halfEdges.insert({ face[2], face[1] });
halfEdges.insert({ face[2], face[3] });
halfEdges.insert({ face[3], face[2] });
halfEdges.insert({ face[3], face[0] });
halfEdges.insert({ face[0], face[3] });
}
m_lineVertices.reserve(halfEdges.size() * 2);
for (const auto& halfEdge : halfEdges) {
// For two halfedges shared one edge, only output one line
if (halfEdge.first > halfEdge.second)
continue;
const auto& from = object.vertices[halfEdge.first];
const auto& to = object.vertices[halfEdge.second];
m_lineVertices.emplace_back(MonochromeOpenGLVertex {
(GLfloat)from.x(),
(GLfloat)from.y(),
(GLfloat)from.z() });
m_lineVertices.emplace_back(MonochromeOpenGLVertex {
(GLfloat)to.x(),
(GLfloat)to.y(),
(GLfloat)to.z() });
}
}
const MonochromeOpenGLVertex* MonochromeMesh::lineVertices()
{
if (m_lineVertices.empty())
return nullptr;
return &m_lineVertices[0];
}
int MonochromeMesh::lineVertexCount()
{
return (int)m_lineVertices.size();
}