41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef DUST3D_APPLICATION_SKELETON_GRAPHICS_EDGE_ITEM_H_
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#define DUST3D_APPLICATION_SKELETON_GRAPHICS_EDGE_ITEM_H_
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#include "document.h"
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#include <QGraphicsPolygonItem>
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class SkeletonGraphicsNodeItem;
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class SkeletonGraphicsEdgeItem : public QGraphicsPolygonItem {
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public:
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SkeletonGraphicsEdgeItem();
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void setRotated(bool rotated);
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void setEndpoints(SkeletonGraphicsNodeItem* first, SkeletonGraphicsNodeItem* second);
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SkeletonGraphicsNodeItem* firstItem();
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SkeletonGraphicsNodeItem* secondItem();
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void updateAppearance();
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dust3d::Uuid id();
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void setId(dust3d::Uuid id);
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Document::Profile profile();
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void setHovered(bool hovered);
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void setChecked(bool checked);
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void setDeactivated(bool deactivated);
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void reverse();
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bool deactivated();
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bool checked();
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bool hovered();
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private:
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dust3d::Uuid m_uuid;
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SkeletonGraphicsNodeItem* m_firstItem;
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SkeletonGraphicsNodeItem* m_secondItem;
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QPolygonF m_selectionPolygon;
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bool m_hovered = false;
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bool m_checked = false;
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Document::Profile m_profile = Document::Profile::Unknown;
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bool m_deactivated = false;
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bool m_rotated = false;
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};
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#endif
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