dust3d/application/sources/component_list_model.cc

98 lines
3.2 KiB
C++

#include <QAbstractListModel>
#include <dust3d/base/debug.h>
#include "component_list_model.h"
#include "document.h"
ComponentListModel::ComponentListModel(const Document *document, QObject *parent):
QAbstractListModel(parent),
m_document(document)
{
connect(m_document, &Document::componentPreviewPixmapChanged, [this](const dust3d::Uuid &componentId) {
// FIXME: dont refresh the whole layout
emit this->layoutChanged();
});
}
int ComponentListModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId);
if (nullptr == listingComponent)
return 0;
return (int)listingComponent->childrenIds.size();
}
int ComponentListModel::columnCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
return 1;
}
const SkeletonComponent *ComponentListModel::modelIndexToComponent(const QModelIndex &index) const
{
const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId);
if (nullptr == listingComponent)
return nullptr;
if (index.row() >= (int)listingComponent->childrenIds.size()) {
dust3dDebug << "Component list row is out of range, size:" << listingComponent->childrenIds.size() << "row:" << index.row();
return nullptr;
}
const auto &componentId = listingComponent->childrenIds[index.row()];
const SkeletonComponent *component = m_document->findComponent(componentId);
if (nullptr == component) {
dust3dDebug << "Component not found:" << componentId.toString();
return nullptr;
}
return component;
}
const dust3d::Uuid ComponentListModel::modelIndexToComponentId(const QModelIndex &index) const
{
const SkeletonComponent *listingComponent = m_document->findComponent(m_listingComponentId);
if (nullptr == listingComponent)
return dust3d::Uuid();
if (index.row() >= (int)listingComponent->childrenIds.size()) {
dust3dDebug << "Component list row is out of range, size:" << listingComponent->childrenIds.size() << "row:" << index.row();
return dust3d::Uuid();
}
const auto &componentId = listingComponent->childrenIds[index.row()];
return componentId;
}
QVariant ComponentListModel::data(const QModelIndex &index, int role) const
{
switch (role) {
case Qt::ToolTipRole: {
const SkeletonComponent *component = modelIndexToComponent(index);
if (nullptr != component) {
return component->name;
}
}
break;
case Qt::DecorationRole: {
const SkeletonComponent *component = modelIndexToComponent(index);
if (nullptr != component) {
return component->previewPixmap;
}
}
break;
}
return QVariant();
}
void ComponentListModel::setListingComponentId(const dust3d::Uuid &componentId)
{
if (m_listingComponentId == componentId)
return;
m_listingComponentId = componentId;
emit listingComponentChanged(m_listingComponentId);
emit layoutChanged();
}
const dust3d::Uuid ComponentListModel::listingComponentId() const
{
return m_listingComponentId;
}