dust3d/application/shaders/model_core.frag

12 lines
240 B
GLSL

#version 330
in vec3 pointPosition;
in vec3 pointNormal;
in vec3 pointColor;
in float pointAlpha;
in float pointMetalness;
in float pointRoughness;
out vec4 fragColor;
void main()
{
fragColor = vec4(pointColor, pointAlpha);
}