132 lines
4.7 KiB
C++
132 lines
4.7 KiB
C++
#include <QGuiApplication>
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#include <QElapsedTimer>
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#include <QDebug>
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#include <QFile>
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#include <dust3d/base/ds3_file.h>
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#include <dust3d/base/snapshot_xml.h>
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#include "material_previews_generator.h"
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#include "mesh_generator.h"
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#include "texture_generator.h"
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#include "image_forever.h"
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#include "mesh_result_post_processor.h"
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MaterialPreviewsGenerator::MaterialPreviewsGenerator()
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{
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}
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MaterialPreviewsGenerator::~MaterialPreviewsGenerator()
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{
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for (auto &item: m_previews) {
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delete item.second;
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}
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}
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void MaterialPreviewsGenerator::addMaterial(dust3d::Uuid materialId, const std::vector<MaterialLayer> &layers)
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{
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m_materials.push_back({materialId, layers});
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}
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const std::set<dust3d::Uuid> &MaterialPreviewsGenerator::generatedPreviewMaterialIds()
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{
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return m_generatedMaterialIds;
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}
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Model *MaterialPreviewsGenerator::takePreview(dust3d::Uuid materialId)
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{
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Model *resultMesh = m_previews[materialId];
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m_previews[materialId] = nullptr;
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return resultMesh;
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}
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void MaterialPreviewsGenerator::generate()
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{
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dust3d::Snapshot *snapshot = new dust3d::Snapshot;
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QFile file(":/resources/material-demo-model.ds3");
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file.open(QFile::ReadOnly);
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QByteArray fileData = file.readAll();
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std::vector<dust3d::Uuid> partIds;
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dust3d::Ds3FileReader ds3Reader((const std::uint8_t *)fileData.data(), fileData.size());
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for (int i = 0; i < ds3Reader.items().size(); ++i) {
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dust3d::Ds3ReaderItem item = ds3Reader.items().at(i);
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if (item.type == "model") {
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std::vector<std::uint8_t> data;
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ds3Reader.loadItem(item.name, &data);
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std::string xmlString((char *)data.data(), data.size());
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dust3d::loadSnapshotFromXmlString(snapshot, (char *)xmlString.c_str());
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for (const auto &item: snapshot->parts) {
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partIds.push_back(dust3d::Uuid(item.first));
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}
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}
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}
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dust3d::MeshGenerator::GeneratedCacheContext *cacheContext = new dust3d::MeshGenerator::GeneratedCacheContext();
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MeshGenerator *meshGenerator = new MeshGenerator(snapshot);
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meshGenerator->setGeneratedCacheContext(cacheContext);
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meshGenerator->generate();
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for (const auto &mirror: cacheContext->partMirrorIdMap) {
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partIds.push_back(dust3d::Uuid(mirror.first));
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}
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dust3d::Object *object = meshGenerator->takeObject();
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if (nullptr != object) {
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MeshResultPostProcessor *poseProcessor = new MeshResultPostProcessor(*object);
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poseProcessor->poseProcess();
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delete object;
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object = poseProcessor->takePostProcessedObject();
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delete poseProcessor;
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}
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if (nullptr != object) {
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for (const auto &material: m_materials) {
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TextureGenerator *textureGenerator = new TextureGenerator(*object);
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for (const auto &layer: material.second) {
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for (const auto &mapItem: layer.maps) {
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const QImage *image = ImageForever::get(mapItem.imageId);
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if (nullptr == image)
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continue;
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for (const auto &partId: partIds) {
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if (dust3d::TextureType::BaseColor == mapItem.forWhat)
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textureGenerator->addPartColorMap(partId, image, layer.tileScale);
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else if (dust3d::TextureType::Normal == mapItem.forWhat)
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textureGenerator->addPartNormalMap(partId, image, layer.tileScale);
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else if (dust3d::TextureType::Metallic == mapItem.forWhat)
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textureGenerator->addPartMetalnessMap(partId, image, layer.tileScale);
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else if (dust3d::TextureType::Roughness == mapItem.forWhat)
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textureGenerator->addPartRoughnessMap(partId, image, layer.tileScale);
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else if (dust3d::TextureType::AmbientOcclusion == mapItem.forWhat)
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textureGenerator->addPartAmbientOcclusionMap(partId, image, layer.tileScale);
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}
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}
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}
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textureGenerator->generate();
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Model *texturedResultMesh = textureGenerator->takeResultMesh();
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if (nullptr != texturedResultMesh) {
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m_previews[material.first] = new Model(*texturedResultMesh);
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m_generatedMaterialIds.insert(material.first);
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delete texturedResultMesh;
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}
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delete textureGenerator;
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}
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}
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delete object;
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delete meshGenerator;
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delete cacheContext;
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}
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void MaterialPreviewsGenerator::process()
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{
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QElapsedTimer countTimeConsumed;
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countTimeConsumed.start();
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generate();
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qDebug() << "The material previews generation took" << countTimeConsumed.elapsed() << "milliseconds";
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emit finished();
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}
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