dust3d/third_party/libigl/include/igl/HalfEdgeIterator.cpp

159 lines
7.0 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "HalfEdgeIterator.h"
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::HalfEdgeIterator(
const Eigen::PlainObjectBase<DerivedF>& _F,
const Eigen::PlainObjectBase<DerivedFF>& _FF,
const Eigen::PlainObjectBase<DerivedFFi>& _FFi,
int _fi,
int _ei,
bool _reverse
)
: fi(_fi), ei(_ei), reverse(_reverse), F(_F), FF(_FF), FFi(_FFi)
{}
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE void igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::flipF()
{
if (isBorder())
return;
int fin = (FF)(fi,ei);
int ein = (FFi)(fi,ei);
fi = fin;
ei = ein;
reverse = !reverse;
}
// Change Edge
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE void igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::flipE()
{
if (!reverse)
ei = (ei+2)%3; // ei-1
else
ei = (ei+1)%3;
reverse = !reverse;
}
// Change Vertex
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE void igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::flipV()
{
reverse = !reverse;
}
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE bool igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::isBorder()
{
return (FF)(fi,ei) == -1;
}
/*!
* Returns the next edge skipping the border
* _________
* /\ c | b /\
* / \ | / \
* / d \ | / a \
* /______\|/______\
* v
* In this example, if a and d are of-border and the pos is iterating counterclockwise, this method iterate through the faces incident on vertex v,
* producing the sequence a, b, c, d, a, b, c, ...
*/
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE bool igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::NextFE()
{
if ( isBorder() ) // we are on a border
{
do
{
flipF();
flipE();
} while (!isBorder());
flipE();
return false;
}
else
{
flipF();
flipE();
return true;
}
}
// Get vertex index
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE int igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::Vi()
{
assert(fi >= 0);
assert(fi < F.rows());
assert(ei >= 0);
assert(ei <= 2);
if (!reverse)
return (F)(fi,ei);
else
return (F)(fi,(ei+1)%3);
}
// Get face index
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE int igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::Fi()
{
return fi;
}
// Get edge index
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE int igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::Ei()
{
return ei;
}
template <typename DerivedF, typename DerivedFF, typename DerivedFFi>
IGL_INLINE bool igl::HalfEdgeIterator<DerivedF,DerivedFF,DerivedFFi>::operator==(HalfEdgeIterator& p2)
{
return
(
(fi == p2.fi) &&
(ei == p2.ei) &&
(reverse == p2.reverse) &&
(F == p2.F) &&
(FF == p2.FF) &&
(FFi == p2.FFi)
);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> >::HalfEdgeIterator(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, int, int, bool);
template igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >::HalfEdgeIterator(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, bool);
template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::NextFE();
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Ei();
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Ei();
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> >::Ei();
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> >::Fi();
template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> ,Eigen::Matrix<int, -1, 3, 0, -1, 3> >::NextFE();
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Vi();
template igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::HalfEdgeIterator(Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, int, int, bool);
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Fi();
template void igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::flipE();
template void igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::flipF();
template void igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::flipV();
template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >::operator==(igl::HalfEdgeIterator<Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1>,Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
template int igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >::Fi();
template bool igl::HalfEdgeIterator<Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >::NextFE();
#endif